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Where Winds Meet

Lightness Skills Explained

By
Craig Robinson
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Lightness Skills are a form of skills in Where Winds Meet that offer the player movement, parkour, and other effects. These will be important for traversing the map in some instances, general exploration, and even suspicious activity in towns and cities for the crime and punishment feature in game. Here’s a summary of what to expect from Lightness Skills in game.

Lightness skills in Where Winds Meet are a combination of combat, exploration and role play skills in towns. Image via Gamer Guides / NetEase.

Lightness Skills in Where Winds Meet

In general, any movement skill is considered a Lightness Skill. These contribute to aerial movements, running, dashing, and even the wall type running and climbing skills. You can often activate these by simply holding your run button, jumping button and these moves tend to trigger when interacting with the right key press or terrain. No afterthought needed for crazy movement. If you are level 4 with an exploration rank, you can even fly, which is considered a lightness skill. To check the names out, look at your abilities in the menu, then move to the movement tab for a look at skill names and specifics.

If you’re looking how to fly, you simply need to work your way through exploration ranks. Make sure to complete quests, outposts, bosses, campaign bosses, finding items, and other side story content in each smaller area. These will gradually fill up and get your exploration rank up over time, eventually leading to rank 4 for the final lightness skill.

You’ll need these skills for activities like this Meow Meow for example. Image via Gamer Guides / NetEase.

You will need to perform various lightness skills in the game for many different activities. Meow Meow Cat missions sometimes have you wall running. Meanwhile some areas you need to platform to get around different areas in the game.

In addition, you may find that you get notifications telling you what lightness skills are active in NPC heavy areas of towns, villages and even in Kaifeng City. What this means is that you are monitored for the movement skills that you do. Anything that is rather rash can get you noted by NPCs. There is a crime system in the game, and when you start moving aggressively, interrupting NPC pathing, or otherwise being a nuisance, you may see an indicator above an NPC’s head. When that bar fills, you will find they may turn hostile, or you start being a criminal, depending on what you do.

The crime and suspicion bar often fills by running your horse into people, running into people, using Celestial Grab and stealing from NPCs and other effects. Avoid being too reckless in cities just in case. Kaifeng especially so since it’s an incredibly dense city. The smaller villages are not too bad.

So, it’s a combination of using movement skills in the open world to explore. It is also a system to measure you in a role playing sense as a well-behaved citizen in the densely populated areas of the map.

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Guide Information
  • Publisher
    NetEase
  • Platforms,
    PC
  • Genre
    Action RPG
  • Guide Release
    12 November 2025
  • Last Updated
    28 November 2025
    Version History
  • Guide Author

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Where Winds Meet is an epic Wuxia open-world action-adventure RPG set in ancient China at the tenth century. Players will assume the role of a young sword master as they embark on a journey to uncover the mysteries of their own identity. Let the wind carry your legend on an epic journey to the East! The guide for Where Winds Meet contains the following:

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