Arcas Spire Puzzle
How To Get Good Deed Rewards
Hell is Us has 26 Good Deeds to complete as you explore Hadea. Good Deeds are similar to side quests in other games and are usually started by finding an item or NPC. Completing these will reward you with various Gear, Glyphs, and Relics, which you’ll collect from Gildas Brom, who is situated in Vyssa Hills. Read on to find out where to find every Good Deed in the game and if it can be failed.
There are 26 Good Deeds to complete in Hell is Us, and completing them all will give you an achievement.
Table of Contents¶
If you want to jump to a specific section, click on the links below.
| Quickjump |
|---|
| Senedra Forest Good Deeds |
| Acasa Marshes Good Deeds |
| Vyssa Hills Good Deeds |
| Lethe Good Deeds |
| Talju Good Deeds |
| Marastan Good Deeds |
| Jeljin Good Deeds |
| Auriga Museum Good Deeds |
The list below is in chronological order for the most part; however, in Act 2, you can choose what location to go to first, so these may not be in the same order. These places are Talju, Jeljin, Lethe, and the places that get unlocked from visiting these areas. In the tables below, you’ll find what the Deed is called, what you need to do to unlock it in the Good Deeds menu, whether you can fail the deed or not, and what you will get for completing it. Click on the Deed name in the tables below if you want a guide for that specific Good Deed.
All Senedra Forest Good Deeds¶
Senedra Forest is the first area in the game, and you’ll only get two Good Deeds here. The first one,
The Golden Watch, will be completed relatively early; however,
Forlorn Fate can’t be completed until you’ve visited Talju.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| The Golden Watch | Loot the |
No | Glyph: Waves of Grief |
| Forlorn Fate | Speak to the trapped civilians by the sealed stone door in Senedra Forest or find the |
Yes | Defensive Gear: |
Senedra Forest is the first location you’ll get to explore in the game.
All Acasa Marshes Good Deeds¶
Acasa Marshes has the most Good Deeds in the game, sitting at seven deeds. Some of these require you to travel to different maps, or to progress the story before returning.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Asunder | Speak to the grieving father next to the mass grave near the starting area of Senedra Forest | Yes | Glyph: Shared Pain |
| Land of Milk and Honey | Speak to Judith Karry in the underground tunnels in Jova | Yes | Relic (Active): |
| Love Thy Neighbour | Speak to Halie in Jova | Yes | Defensive Gear: |
| Performance of a Lifetime | Speak to the violinist near Captain Vaas in Jova | Yes | Defensive Gear: |
| Victor’s Vigil | Find the car sunk in the marsh or find the Key - Car Keys item in Vitalis’ home in Jova | No | Glyph: Chromatic Shield, Progresses the secret quest |
| Waylaid | Talk to Tyra near the Lymbic Monolith in the Marshes | Yes | Relic (Passive): |
| Where the Heart is | After Act 1 (Lymbic Forge), speak to Zao Ru at the ON Outpost in Jova | No | Glyph: Fury |
Acasa Marshes consists of two main areas; the marsh and the town, Jova.
All Vyssa Hills Good Deeds¶
There are three Deeds in Vyssa Hills to complete, although
Man’s Best Friend requires you to travel to Jova. You will be in Vyssa Hills a lot throughout the game, as this is where Gildas Brom can be found after completing the Watcher’s Rest Puzzle. He will give you the rewards for completing Good Deeds as well as Timeloops.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Death’s Door | Talk to Diana at the Refugee Camp | Yes | ? |
| Heart of Gold | Speak to Atticus Caddell in the hills to the west | No | Glyph: Masochistic Delight, Defensive Gear: |
| Man’s Best Friend | Talk to the elderly couple at the Refugee Camp | No | Glyph: Eager Embrace |
Vyssa Hills is home to the Watcher’s Rest and Gildas Brom, who’ll reward you for your Good Deeds.
All Lethe Good Deeds¶
Lethe only has two Good Deeds, one in the Library and one in the Propaganda Building.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| A Way Out | In the library, speak to the Sabinian Matriarch near the book restorer’s cubicle | No | Defensive Gear: |
| Incognito | Find the ON Soldier on the second floor of the Propaganda Building | Yes | Glyph: Lingering Pain - Enhanced, Cosmetics |
Lethe consists of two main areas, the library, and the propaganda building.
All Talju Good Deeds¶
A Light in the Dark is technically four Good Deeds, as it appears as such in the Good Deeds section in the menu. Each deed for this is related to each survivor, so if you leave one behind, you’ll fail one of the deeds. If you save all survivors, you’ll get all the rewards; if you save two, you’ll just get the first two rewards; and if you only save one, you’ll just get the first reward. You must save all survivors before Caspian Fran evacuates upon completing the story missions there.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| A Light in the Dark 1-4 | Talk to the Medic in the Town Hall | Yes | 1 Survivor = Glyph: Interrupt - Enhanced, 2 Survivors = Defensive Gear: |
Talju is a smoke-filled area thanks to most of the town being on fire.
All Marastan Good Deeds¶
Marastan has a few deeds to complete here. Both
Power to the People and
The Depths of Hell require doing quite a lot and are fairly long deeds. The others are easier enough to do, provided you have access to the area where the Key Items are located.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Insult to Injury | Listen to the Propaganda Message that continuously loops and speak to Seurat Albo | No | Glyph: Fury - Elite |
| Power to the People | Located in the garage of Seurat Albo’s house. Pick up the |
No | Glyph: Chromatic Shield - Enhanced |
| The Depths of Hell | Complete |
No | Relic (Active): |
| Samo’s Keys | Talk to the Grisibel family on top of the garage roof behind the Pharmacy | No | Glyph: Berserk - Enhanced |
Marastan is a desolate village with few survivors.
All Jeljin Good Deeds¶
There are only two Good Deeds in Jeljin, but both require a bit of legwork, traveling between maps and whatnot.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Separated | Speak to the survivor on the scaffolding or the sister hiding near the crypts. Alternatively, defeat the Herder in the large plaza | No | Glyph: Overwhelm - Enhanced |
| Never Worn | Talk to the dying archaeologist assistant in the caves near the Blood Queen statue | No | Glyph: Shared Pain - Enhanced |
Jeljin is an area known for its large chapel and archeology sites.
All Auriga Museum Good Deeds¶
The Auriga Museum is a relatively small area and has only one Good Deed. The deed is initiated by looting the Hand-Made Ring from a Palomist corpse in Cell 002 or by looting the
Cigarette Case from the Sabinian corpse in Cell 004.
| Deed Name | Deed Start | Failure | Reward |
|---|---|---|---|
| Mementos | Loot either the Hand Made Ring or the |
No |
Auriga Museum is hidden deep within a cave. You’ll need two Key Items to get into this area.
That’s it for the Good Deeds in Hell is Us. Some of these deeds require you to travel to different maps to complete them. Also, some are time-gated, especially after completing the Lymbic Forge at the end of Act 1.









No Comments