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Hell is Us

All Good Deeds in Hell is Us

By
Matt Chard
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Hell is Us has 26 Good Deeds to complete as you explore Hadea. Good Deeds are similar to side quests in other games and are usually started by finding an item or NPC. Completing these will reward you with various Gear, Glyphs, and Relics, which you’ll collect from Gildas Brom, who is situated in Vyssa Hills. Read on to find out where to find every Good Deed in the game and if it can be failed.

There are 26 Good Deeds to complete in Hell is Us, and completing them all will give you an achievement.

Table of Contents

If you want to jump to a specific section, click on the links below.

The list below is in chronological order for the most part; however, in Act 2, you can choose what location to go to first, so these may not be in the same order. These places are Talju, Jeljin, Lethe, and the places that get unlocked from visiting these areas. In the tables below, you’ll find what the Deed is called, what you need to do to unlock it in the Good Deeds menu, whether you can fail the deed or not, and what you will get for completing it. Click on the Deed name in the tables below if you want a guide for that specific Good Deed.

All Senedra Forest Good Deeds

Senedra Forest is the first area in the game, and you’ll only get two Good Deeds here. The first one, "The Golden Watch" iconThe Golden Watch, will be completed relatively early; however, "Forlorn Fate" iconForlorn Fate can’t be completed until you’ve visited Talju.

Deed Name Deed Start Failure Reward
The Golden Watch Loot the "Gold Watch" iconGold Watch in the trenches of Senedra Forest No Glyph: Waves of Grief
Forlorn Fate Speak to the trapped civilians by the sealed stone door in Senedra Forest or find the "Symbol - Flame" iconSymbol - Flame item on the top floor of Vanerlyn Trust, Talju Yes Defensive Gear: "Signet Ring of Rage - Red Tide" iconSignet Ring of Rage - Red Tide, "Amine Prism - Theta" iconAmine Prism - Theta

Senedra Forest is the first location you’ll get to explore in the game.

All Acasa Marshes Good Deeds

Acasa Marshes has the most Good Deeds in the game, sitting at seven deeds. Some of these require you to travel to different maps, or to progress the story before returning.

Deed Name Deed Start Failure Reward
Asunder Speak to the grieving father next to the mass grave near the starting area of Senedra Forest Yes Glyph: Shared Pain
Land of Milk and Honey Speak to Judith Karry in the underground tunnels in Jova Yes Relic (Active): "Call of the Griffon" iconCall of the Griffon, Optional Scene at the Old Vigil (Vyssa Hills)
Love Thy Neighbour Speak to Halie in Jova Yes Defensive Gear: "Pendant of Grief - Acceptance" iconPendant of Grief - Acceptance, Optional Scene at the Old Vigil (Vyssa Hills)
Performance of a Lifetime Speak to the violinist near Captain Vaas in Jova Yes Defensive Gear: "Pendant of Terror - Lymbic Attunement" iconPendant of Terror - Lymbic Attunement, The Violinist survives and escapes Jova
Victor’s Vigil Find the car sunk in the marsh or find the Key - Car Keys item in Vitalis’ home in Jova No Glyph: Chromatic Shield, Progresses the secret quest
Waylaid Talk to Tyra near the Lymbic Monolith in the Marshes Yes Relic (Passive): "The Relentless Assault" iconThe Relentless Assault
Where the Heart is After Act 1 (Lymbic Forge), speak to Zao Ru at the ON Outpost in Jova No Glyph: Fury

Acasa Marshes consists of two main areas; the marsh and the town, Jova.

All Vyssa Hills Good Deeds

There are three Deeds in Vyssa Hills to complete, although "Man's Best Friend" iconMan’s Best Friend requires you to travel to Jova. You will be in Vyssa Hills a lot throughout the game, as this is where Gildas Brom can be found after completing the Watcher’s Rest Puzzle. He will give you the rewards for completing Good Deeds as well as Timeloops.

Deed Name Deed Start Failure Reward
Death’s Door Talk to Diana at the Refugee Camp Yes ?
Heart of Gold Speak to Atticus Caddell in the hills to the west No Glyph: Masochistic Delight, Defensive Gear: "Brooch of Rage - Bathe in Blood" iconBrooch of Rage - Bathe in Blood
Man’s Best Friend Talk to the elderly couple at the Refugee Camp No Glyph: Eager Embrace

Vyssa Hills is home to the Watcher’s Rest and Gildas Brom, who’ll reward you for your Good Deeds.

All Lethe Good Deeds

Lethe only has two Good Deeds, one in the Library and one in the Propaganda Building.

Deed Name Deed Start Failure Reward
A Way Out In the library, speak to the Sabinian Matriarch near the book restorer’s cubicle No Defensive Gear: "Signet Ring of Ecstasy - Stimulation" iconSignet Ring of Ecstasy - Stimulation
Incognito Find the ON Soldier on the second floor of the Propaganda Building Yes Glyph: Lingering Pain - Enhanced, Cosmetics

Lethe consists of two main areas, the library, and the propaganda building.

All Talju Good Deeds

A Light in the Dark is technically four Good Deeds, as it appears as such in the Good Deeds section in the menu. Each deed for this is related to each survivor, so if you leave one behind, you’ll fail one of the deeds. If you save all survivors, you’ll get all the rewards; if you save two, you’ll just get the first two rewards; and if you only save one, you’ll just get the first reward. You must save all survivors before Caspian Fran evacuates upon completing the story missions there.

Deed Name Deed Start Failure Reward
A Light in the Dark 1-4 Talk to the Medic in the Town Hall Yes 1 Survivor = Glyph: Interrupt - Enhanced, 2 Survivors = Defensive Gear: "Idol of Grief - Anger" iconIdol of Grief - Anger, 4 Survivors = Relic (Active): "Knell of Ebbing Ecstasy" iconKnell of Ebbing Ecstasy

Talju is a smoke-filled area thanks to most of the town being on fire.

All Marastan Good Deeds

Marastan has a few deeds to complete here. Both "Power to the People" iconPower to the People and "The Depths of Hell" iconThe Depths of Hell require doing quite a lot and are fairly long deeds. The others are easier enough to do, provided you have access to the area where the Key Items are located.

Deed Name Deed Start Failure Reward
Insult to Injury Listen to the Propaganda Message that continuously loops and speak to Seurat Albo No Glyph: Fury - Elite
Power to the People Located in the garage of Seurat Albo’s house. Pick up the "Fuse" iconFuses to start the Deed No Glyph: Chromatic Shield - Enhanced
The Depths of Hell Complete "Power to the People" iconPower to the People and interact with a Ham Radio No Relic (Active): "Knell of Fading Terror" iconKnell of Fading Terror, Loot in the barn where the woman was trapped (refresh the map)
Samo’s Keys Talk to the Grisibel family on top of the garage roof behind the Pharmacy No Glyph: Berserk - Enhanced

Marastan is a desolate village with few survivors.

All Jeljin Good Deeds

There are only two Good Deeds in Jeljin, but both require a bit of legwork, traveling between maps and whatnot.

Deed Name Deed Start Failure Reward
Separated Speak to the survivor on the scaffolding or the sister hiding near the crypts. Alternatively, defeat the Herder in the large plaza No Glyph: Overwhelm - Enhanced
Never Worn Talk to the dying archaeologist assistant in the caves near the Blood Queen statue No Glyph: Shared Pain - Enhanced

Jeljin is an area known for its large chapel and archeology sites.

All Auriga Museum Good Deeds

The Auriga Museum is a relatively small area and has only one Good Deed. The deed is initiated by looting the Hand-Made Ring from a Palomist corpse in Cell 002 or by looting the "Cigarette Case" iconCigarette Case from the Sabinian corpse in Cell 004.

Deed Name Deed Start Failure Reward
Mementos Loot either the Hand Made Ring or the "Cigarette Case" iconCigarette Case from the corpses in the cells No "The Benediction of Palom" iconThe Benediction of Palom

Auriga Museum is hidden deep within a cave. You’ll need two Key Items to get into this area.

That’s it for the Good Deeds in Hell is Us. Some of these deeds require you to travel to different maps to complete them. Also, some are time-gated, especially after completing the Lymbic Forge at the end of Act 1.

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Guide Information
  • Guide Release
    31 August 2025
  • Last Updated
    4 September 2025
    Version History
  • Guide Author

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No map. No quest markers. No magical compass. Follow your instincts.

If war is the closest we get to hell on earth, it’s because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity. The guide for Hell is Us will contain the following:

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