| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Screenshots | No. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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118 No.
|
Aerocuda |
An airborne monster that can be recognized by its distinctive cries. They have strong, dexterous feet and can often be seen cruising through the sky with animals or other monsters in their clutches. Thankfully, the breed’s lightweight, aerodynamic body makes it easy to shoot down.
Tips/Strategy
Can be brought down with arrows. Using a
Map(s)
Recoverable Materials
1×
1×
|
118 |
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123 No.
|
Black Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver Although
Map(s)
Recoverable Materials
|
123 |
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128 No.
|
Black Boss Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These heavyweight monsters are leaders of Bokoblins, and this variety has very high stamina thanks to their large muscles. Even skilled warriors will find them challenging due to their coordinated attacks involving minions. And those horns are just pure evil.
Map(s)
Recoverable Materials
1×
1×
1×
|
128 |
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145 No.
|
Black Horriblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver After the Upheaval, these monsters began appearing in Hyrule’s cave systems. Because of the inordinate amount of time they spend moving along cave walls and ceilings, they have developed great strength in their mighty arms. This variety poses a huge threat to even the most experienced adventurers.
Map(s)
Recoverable Materials
|
145 |
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137 No.
|
Black Lizalfos |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver A quick-witted, lizard-like species of monster found all over Hyrule. Their sharpened horn cuts like a knife, so be cautious even if they’re not carrying a weapon. They are among the most dangerous Lizalfos, with high stamina.
Map(s)
Recoverable Materials
|
137 |
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132 No.
|
Black Moblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These heavyweight monsters can be found all over Hyrule and are among the most dangerous types of Moblin. They’re extremely resilient, and a blow from the heavy horn can easily crush a rock.
Map(s)
Recoverable Materials
|
132 |
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110 No.
|
Blizzrobe |
These spell-casting monsters can be found all over Hyrule. They use staves to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them. They are more dangerous than Ice Wizzrobes.
Map(s)
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110 |
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122 No.
|
Blue Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver This common species is a nuisance all over Hyrule. They’re tougher than the red Bokoblins - and their horns are sharper, so watch out.
Tips/Strategy
Armored
Map(s)
Recoverable Materials
|
122 |
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127 No.
|
Blue Boss Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These heavyweight monsters are leaders of Bokoblins. They’ve got more stamina than the red variety, and they execute powerful punches and weapon attacks. The horns on their heads are sharper too.
Map(s)
Recoverable Materials
1×
1×
1×
|
127 |
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144 No.
|
Blue Horriblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver After the Upheaval, these monsters began appearing in Hyrule’s cave systems. Compared to the red variety, they have more stamina and more developed limbs, enabling them to hurl large rocks with ease.
Map(s)
Recoverable Materials
|
144 |
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137 No.
|
Blue Lizalfos |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These quick-witted, lizard-like monsters can be found all over Hyrule. Compared to the green Lizalfos, many of these carry much stronger weapons and are extremely dangerous with their longer and sharper horn.
Map(s)
Recoverable Materials
|
137 |
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131 No.
|
Blue Moblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These heavyweight monsters can be found all over Hyrule. They’re much tougher than their standard counterparts, with more powerful arms and a fully developed horn on their heads to smash things with.
Map(s)
Recoverable Materials
|
131 |
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148 No.
|
Blue-Maned Lynel |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> White -> Silver These fearsome monsters have lived in Hyrule since ancient times. Compared to the standard Lynel, those with blue manes are much tougher, with much sharper horns. Facing off against a Lynel is ill-advised, but if you must, be sure you’re very well prepared.
Detailed Location(s)
One can be found patrolling the Stalry Plateau south west of Mount Hylia.
Map(s)
|
148 |
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121 No.
|
Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver This common species is a nuisance all over Hyrule. While not very clever, they are at least intelligent enough to hunt beasts and grill the meat for food. They are sometimes seen marching in groups. If they come at you, watch out for their sharp horns.
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
|
121 |
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126 No.
|
Boss Bokoblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver The heavyweight monsters are leaders of Bokoblins. They swagger about, whistling commands to the teams of minions nervously trailing them. Their heavy horns are so sharp they can slide large trees clean in half.
Map(s)
Recoverable Materials
|
126 |
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155 No.
|
Captain Construct |
An elite Soldier !Construct, hence its “captain” title. Made by the Zonai with advanced techniques and magic. As a standard-rank member of the captain class, its combat functions are more sophisticated than those of Soldier !Constructs. It can use
Map(s)
Recoverable Materials
1×
1×
|
155 |
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157 No.
|
Captain Construct III |
An elite Soldier Construct, hence its “captain” title. Made by the Zonai with advanced techniques and magic. A powerful
Detailed Location(s)
Map(s)
Recoverable Materials
|
157 |
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93 No.
|
Chuchu |
This low-level gel based monster can be found all over Hyrule. It tends to spring its attacks on unsuspecting prey from the ground, or from trees. Its strength varies by size, and the type of jelly it drops varies depending on whether the Chuchu was heated up, cooled down, or shocked.
Map(s)
Recoverable Materials
1×
|
93 |
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96 No.
|
Electric Chuchu |
This low-level gel monster is engulfed in electricity. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised.
Map(s)
Recoverable Materials
1×
|
96 |
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100 No.
|
Electric Keese |
The electricity that engulfs the bodies of these bat-like Keese makes them more dangerous than the standard type. They’re capable of shocking anything they touch.
Map(s)
Recoverable Materials
|
100 |
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135 No.
|
Electric Lizalfos |
These quick-witted, lizard-like monsters can be found all over Hyrule. They can emit strong electrical currents from their bodies, so don’t get too close. Their horns are brimming with electricity, which will discharge and arc to nearby areas if struck by an arrow. They live in desert climates.
Common Locations
1×
Map(s)
Recoverable Materials
|
135 |
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108 No.
|
Electric Wizzrobe |
These spell-casting monsters can be found all over Hyrule. They hurl balls of elecricity, summon monsters surging with electricity, and have been known to cause thunderstorms in the area. The weather will normalize once the Wizzrobe is defeated.
Map(s)
|
108 |
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117 No.
|
Evermean |
A monster that mimics a tree, found throughout the forests of Hyrule. These impostors are hard to differentiate from the general article, making it easy for them to team up and pounce on unsuspecting passerby. Because the species shares characteristics with trees, it can be chopped down in much the same way.
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
1×
|
117 |
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94 No.
|
Fire Chuchu |
This low-level gel monster is engulfed in flames. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised.
Map(s)
Recoverable Materials
|
94 |
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13 No.
|
Fire Keese |
The fire that engulfs the bodies of the bodies of these bat-like Keese makes them more dangerous than the standard type. They’re capable of setting fire to anything they touch.
Map(s)
Recoverable Materials
|
13 |
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113 No.
|
Fire Like |
These monsters live mostly in caves near volcanoes. They belch scorching fire out of their maws. There are still many mysteries about them, but it seems they don’t do well in the cold. Don’t get too close, or they’ll guld you up into their large gullets and give you an all-too-close look ath their insides.
Map(s)
Recoverable Materials
|
113 |
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106 No.
|
Fire Wizzrobe |
These spell-casting monsters can be found all over Hyrule. They hurl fireballs, summon flaming monsters, and have been known to severely raise the temperature around them. The weather will normalize once the Wizzrobe is defeated.
Map(s)
|
106 |
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139 No.
|
Fire-Breath Lizalfos |
These quick-witted, lizard-like monsters can be found all over Hyrule. Their fiery breath makes them pretty dangerous, but exposure to cold will kill them instantly. The lava-like horn retains extreme heat and burns anything that touches it. They mainly live in volcanic regions.
Tips/Strategy
Use ice attacks or arrows equipped with ice to instantly kill them.
Detailed Location(s)
Often found in the desert regions around Gerudo.
Map(s)
Recoverable Materials
1×
1×
1×
|
139 |
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102 No.
|
Forest Octorok |
Although originally an aquatic species, this type has adapted to life in the forest. They hide among the trees, disguising themselves as grass or unassuming shrubbery, and then attack when someone wanders by.
Map(s)
Recoverable Materials
|
102 |
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168 No.
|
Frost Pebblit |
*A very young
Map(s)
|
168 |
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119 No.
|
Gibdo |
A monster that appeared along with the sand shroud. Though slow to move, they can fight without faltering to physical attacks thanks to their tough outer skin. On the other hand, they are vulnerable to fire and lightning, which can turn them white and brittle.
Map(s)
Recoverable Materials
1×
1×
|
119 |
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|
|
Gloom Hand |
Incredibly powerful enemies, Gloom Hands appear near patches of Gloom throughout Hyrule. They are very fast, and very hard to kill without range or plenty of health and armor. If you defeat a Gloom Hand, When you’re on the surface, Gloom Hands will eventually dissipate on their own.
Map(s)
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143 No.
|
Horriblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver After the Upheaval, these monsters began appearing in Hyrule’s cave systems. They have sturdy horns that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey.
Map(s)
Recoverable Materials
1×
1×
|
143 |
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95 No.
|
Ice Chuchu |
This low-level gel monster is engulfed in freezing-cold air. Its strength varies depending on its size. It tends to explode if attacked from close range, so the use of spears, arrows, and other ranged weapons is advised.
Map(s)
Recoverable Materials
1×
|
95 |
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99 No.
|
Ice Keese |
The intense frost that engulfs the bodies of these bat-like Keese makes them more dangerous than the standard type. They’re capable of freezing anything they touch.
Map(s)
Recoverable Materials
1×
1×
|
99 |
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140 No.
|
Ice-Breath Lizalfos |
A quick-witted, lizard-like species of monster found all over Hyrule. They are a troublesome species that spit balls of ice and store freezing power inside their pale horns, but will die instantly if touched by fire. They live mainly on snowy mountains.
Map(s)
Recoverable Materials
|
140 |
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97 No.
|
Keese |
The unpredictable flight pattern of this nocturnal, bat-like species can make fighting them a nuisance, but they’re weak enough to fell with a single strike. Sometimes they like to form packs, and they have been seen swarming out of caves together.
Map(s)
Recoverable Materials
1×
1×
|
97 |
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202 No.
|
Light Dragon |
A spirit has taken the form of this giant dragon inhabiting the upper reaches of the skies. It is named for its shining golden mane and gleaming scales. It looks divine as it soars through the sky, giving off a soft glow, and its presence is comforting somehow.
Tips/Strategy
Roams the skies of Hyrule so moves position. Easiest place to catch it is by using a nearby tower. You can land on its back to recover the
Map(s)
|
202 |
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112 No.
|
Like Like |
These worm-like creatures appear in many caves around Hyrule and the Sky Islands. If you’re eaten by one, they will temporarily steal your equipped weapon until you defeat them. Upon defeat, they will drop a !Chest containing random loot. The best way to defeat these enemies is to attack it until it opens its mouth and then attack the orange bulb that appears. This will knock it to the ground where you can hit the bulb multiple times until it gets back up. Ranged is recommended due to its steal ability.
Map(s)
|
112 |
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184 No.
|
Little Frox |
A very young Frox. Makes up for its diminutive size with powerful legs and by attacking in large numbers.
Map(s)
Recoverable Materials
|
184 |
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134 No.
|
Lizalfos |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver These quick-witted, lizard-like monsters can be found all over Hyrule. They’re a sly species that lurk underwater or use camouflage to blend in with the environment to launch ambushes. Moreover, they never sleep. And even when they have no weapons, they’ll come at you swinging their sword-like horn.
Map(s)
Recoverable Materials
|
134 |
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147 No.
|
Lynel |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> White -> Silver These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence and resilience, as well as a piercing horn, making them among the most dangerous monsters in all the land. This is compounded by their natural resistance to all elements. Only challenge a Lynel if you’re very well prepared.
Map(s)
|
147 |
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109 No.
|
Meteo Wizzrobe |
These spell-casting monsters can be found all over Hyrule. They hurl multiple fireballs, summon flaming monsters, and have been known to severely raise the temperature around them. They are more resilient than
Map(s)
|
109 |
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130 No.
|
Moblin |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> Black -> Silver This heavyweight species of monster can be found all over Hyrule. They’re physically very strong, with a horn hard enough to crush a rock. With their incredibly powerful arms, Moblins have been known to pick up Bokoblins and throw them as makeshift projectile weapons.
Map(s)
Recoverable Materials
|
130 |
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120 No.
|
Moth Gibdo |
These monsters appeared along with the sand shroud. Winged horrors that attack quickly while in flight, they have tough skin that allows them to withstand physical attacks. Fire and lightning are effective against them.
Map(s)
Recoverable Materials
|
120 |
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116 No.
|
Rock Like |
These monsters can be found all over Hyrule in dark places such as caves. They’re covered in rocks that shield them like armor, They try to intimidate you by spitting rocks out of their mouths, but they can be quieted when they have swallowed something.
Map(s)
Recoverable Materials
|
116 |
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115 No.
|
Shock Like |
These monsters can be found all over Hyrule in dark places such as caves. They generate electricity inside their bodies and expel powerful lightning balls from their mouths. It’s believed that they stun their prey this way, but there are still many unknowns about them.
Detailed Location(s)
Can be found inside the
Map(s)
Recoverable Materials
|
115 |
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124 No.
|
Silver Bokoblin |
You would be foolish to call these Silver Bokoblins a mere nuisance. They have been influenced by Ganon’s fiendish magic, so they are stronger than even the Black Bokoblins. It’s said that the Demon King’s power marked their silver bodies with purple patterns. The magical glow at the tip of their horns may look funny at a glance, but don’t take these creatures lightly, or the joke will be on you.
Map(s)
Recoverable Materials
|
124 |
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|
Silver Boss Bokoblin |
The mightiest of all
Map(s)
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146 No.
|
Silver Horriblin |
The mightiest of the cave masters. The purple markings on their bodies are due to the overwhelming magic power of the Demon King. Their tough bodies and horns have been strengthened beyond the levels seen in their lesser relatives, making these monsters more dangerous than others of their ilk.
Detailed Location(s)
Map(s)
Recoverable Materials
|
146 |
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|
|
Silver Lizalfos |
These
Map(s)
|
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150 No.
|
Silver Lynel |
Detailed Location(s)
Map(s)
|
150 |
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134 No.
|
Silver Moblin |
The Demon King’s fiendish magic has imbued Silver Moblins with the greatest power and resilience of all the Moblins. They’re called “silver” for their body color as well as their rarity. The purple patterns on their bodies also help them to stand out. The ominous-looking horn has the potential for a powerful attack.
Map(s)
Recoverable Materials
|
134 |
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104 No.
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Snow Octorok |
These octopus-like monsters live in snowy fields and disguise themselves as grass. When someone wanders by, they spring into action and attack by spitting snowballs.
Tips/Strategy
You should keep moving to avoid the projectiles as you approach the
Detailed Location(s)
Found throughout the northwest region of the map, particularly the Gerudo Highlands and Hebra Mountains.
Map(s)
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104 |
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151 No.
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Soldier Construct I |
A standard-issue combat construct made by the Zonai with ancient techniques and magic.
Map(s)
Recoverable Materials
1×
1×
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151 |
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152 No.
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Soldier Construct II |
A mid-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The heavy decoration on its head can be swung like an axe in slash attacks.
Detailed Location(s)
Found at the Construct Factory in the Depths.
Map(s)
Recoverable Materials
1×
1×
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152 |
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153 No.
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Soldier Construct III |
An upper-tier combat construct made by the Zonai with ancient techniques and magic. It faithfully obeys commands and tries to root out any being it deems to be an enemy. The decoration on its head, designed to intimidate foes, becomes a powerful weapon when swung around.
Common Locations
Detailed Location(s)
Map(s)
Recoverable Materials
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153 |
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Soldier Construct IV |
A sophisticated variant of the combat construct made by the Zonai with ancient techniques and magic. Unlike lower-ranked Soldier Constructs, its body sports a striking golden color. Comes equipped with excellent attack power and endurance, not to mention a majestic decoration on its head.
Map(s)
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138 No.
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Stalizalfos |
The remains of Lizalfos appear in the dark. They’re as sly as ever—even now that they’re just some bones stacked atop each other—and still possess blade-like sharp horns. If a skull remains intact, they will pull themselves back up and continue to fight.
Map(s)
Recoverable Materials
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138 |
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124 No.
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Stalkoblin |
These remains of
Tips/Strategy
Stalkoblins are fragile and their bodies will easily collapse if struck, leaving their disembodied skulls to roll around. If you don’t destroy the skull, they’ll reattach themselves to their bodies again. The arms of Stalkoblins, known as
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
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124 |
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133 No.
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Stalmoblin |
The remains of Moblins appear in the dark. Even the toughest Moblins become fragile when they’re little more than a pile of bones, so they’ll crumble after just a few attacks. However, as long as a skull remains intact, they’ll continue to pull themselves back together and go on fighting. They have hard, heavy horns, and they hate strong light.
Common Locations
1×
Map(s)
Recoverable Materials
1×
1×
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133 |
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166 No.
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Stone Pebblit |
A very young Stone Talus. Their bodies toughen as they mature, becoming as tough as boulders by adulthood. As a child, however, their bodies are light enough to be lifted and fragile enough to break when thrown.
Tips/Strategy
Map(s)
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166 |
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Thunder Wizzrobe |
These spell-casting monsters can be found all over Hyrule. They hurl multiple balls of electricity, summon monsters surging with electricity, and have been known to cause thunderstorms in the area. They are more resilient and dangerous than
Map(s)
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159 No.
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Training Construct |
The Zonai employed advanced technology and magic to create this instructional construct. Its color indicates that it is equipped with special combat-training functions. It is even capable of using
Map(s)
Recoverable Materials
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159 |
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105 No.
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Treasure Octorok |
These particular clever monsters bury themselves in deep sand or snow and disguise themselves as treasure chests. Anyone who approaches the chests is attacked. It is said that the treasure chests on their heads are actually parts of these monsters’ bodies.
Tips/Strategy
These will disappear after a short period of time, similar to
Detailed Location(s)
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
1×
1×
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105 |
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101 No.
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Water Octorok |
Although they spend most of their time in water, they burst out when they sense someone. The rocks they spit out can be bounced back with a shield.
Tips/Strategy
Be careful of the rocks they fling from a fair distance away.
Map(s)
Recoverable Materials
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101 |
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149 No.
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White-Maned Lynel |
Note: Depending on how many monsters you’ve defeated, you may encounter an upgraded version of this monster instead. The upgrades are: Basic -> Blue -> White -> Silver These hooved monsters are said to have lived all over Hyrule since ancient times and are known to be especially dangerous. They are extremely intelligent and resilient and bear very powerful horns. There is very little eyewitness information, because few who encounter them return alive.
Detailed Location(s)
North East of the [Lightroot].
Map(s)
Recoverable Materials
1×
1×
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149 |
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164 No.
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Yiga Blademaster |
These are the elite soldiers of the Yiga Clan. Equipped with blades of wind-cleaving power, they are extremely agile despite their bulky build. At this Yiga Clan rank, they have mastered a technique that allows them to manipulate the very earth. By striking the ground, they can raise stone pillars and unleash a blast of air.
Detailed Location(s)
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
1×
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164 |
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163 No.
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Yiga Footsoldier |
The lowest-ranked members of the Yiga Clan. They’ve been dispatched all across Hyrule with a single task: seek out and kill Princess !Zelda and Link. They’re a crafty bunch, sometimes disguising themselves as simple travelers or villagers to get the jump on you. Be wary of suspicious people you encounter. They’re very agile, and their weapons of choice are bows and swords.
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
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163 |
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