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| Icon | Title | Details | Screenshots | No. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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172 No.
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Battle Talus |
Monsters have built structures onto this Talus to create what might be called a moving fort. Its body is reinforced with wooden planks to keep away enemies. It can’t be easily climbed.
Tips/Strategy
A rock golem that
Map(s)
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172 |
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177 No.
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Black Hinox |
These giant, one-eyed monsters live mostly in the woods and have extremely hard horns. A keen awareness of your surroundings is paramount when facing one, as
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
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177 |
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176 No.
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Blue Hinox |
These giant, one-eyed monsters live mostly in the woods, have giant horns, and possess a ferocity similar to that of their red brethren. They are also known for tearing entire trees from the ground and using them as weapons. They’re stronger, though, and wear greaves that can be burnt away to expose their feet. A deft hand can steal weapons from the necklaces they wear.
Map(s)
Recoverable Materials
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176 |
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187 No.
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Blue-White Frox |
A large monster that dwells in the Depths. Has ore on its back to lure enemies. Can shake off enemies who climb atop it and then snatch them midair. Its large mouth allows it to swallow whatever it hungers for in one gulp.
Map(s)
Recoverable Materials
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187 |
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Colgera |
Boss of the Wind Temple.
Map(s)
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188 No.
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Dinraal |
A spirit of fire has taken the form of this giant dragon. Making its home in the Eldin region, it’s said to have served the Spring of Power since ancient times. The flames that coat its body can make the surrounding area blazing hot, but
Tips/Strategy
Strike it to cause it to drop elusive materials. Depending on where you strike it, you can get different materials. If you can get close enough, the dragon generates rising air currents that you can use to glide up. You can also stand on and ride the dragon if you have the correct gear. In this case, you would need Flameproof gear, obtained from Goron City.
Map(s)
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188 |
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190 No.
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Farosh |
A spirit of lightning has taken the form of this giant dragon. Making its home in the
Tips/Strategy
Strike it to cause it to drop elusive materials. Depending on where you strike it, you can get different materials. If you can get close enough, the dragon generates rising air currents that you can use to glide up. You can also stand on and ride the dragon if you have the correct gear. In this case, you would need Lightning proof gear, like the
Map(s)
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190 |
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180 No.
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Flame Gleeok |
This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates powerful flames within its body. When someone sets foot upon its turf, this beast will engulf the intruder and their surroundings in a fierce blaze.
Tips/Strategy
Very vulnerable to ice. You can use
Detailed Location(s)
One can be found in Gerudo Desert at Spectacle Rock.
Map(s)
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180 |
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160 No.
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Flux Construct I |
A rather simple boss where you’ll want to shoot the green box with a bow until the boss deconstructs then attack the loose green box with your strongest weapon. Most of its attacks are slams or stamps.
Map(s)
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160 |
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161 No.
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Flux Construct II |
A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has been upgraded to process complex commands and assume modified shapes. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge.
Map(s)
Recoverable Materials
1×
1×
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161 |
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162 No.
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Flux Construct III |
A construct composed of interconnected blocks, made by the Zonai with advanced techniques and magic. This model has increased defenses to protect its vulnerable core. Can change shape in order to block attacks. To provide sufficient energy to power its gigantic form, this construct contains a massive store of Zonai charge.
Map(s)
Recoverable Materials
1×
1×
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162 |
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181 No.
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Frost Gleeok |
This three-headed monster first appeared after the Upheaval. Fighting it alone is inadvisable, as its three heads will attack you all at once. Creates blistering cold air within its body. When someone sets foot upon its turf, this beast will freeze the intruder and their surroundings in ice.
Detailed Location(s)
Map(s)
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181 |
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174 No.
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Frost Talus |
This enormous monster is naturally camouflaged as a frozen rock formation. Neither sword nor arrow can pierce its frigid form. Merely touching its frosty body can leave you with severe frostbite, but you may be able to scale it if you use something to thaw its icy exterior. Lives in cold, snowy regions.
Detailed Location(s)
You can find one of these bosses in the mountains northeast of
Map(s)
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174 |
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185 No.
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Frox |
A large monster that dwells in the Depths. Despite its unwieldy body, it has incredibly powerful legs that it can use to leap from afar t capture prey. Its large mouth allows it to swallow whatever it hungers for in one gulp.
Map(s)
Recoverable Materials
1×
1×
1×
1×
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185 |
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175 No.
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Hinox |
These giant, one-eyed monsters live mostly in the woods and have large, thick horns.
Map(s)
Recoverable Materials
1×
1×
1×
1×
1×
1×
1×
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175 |
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173 No.
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Igneo Talus |
This enormous monster is naturally camouflaged as molten rock. Neither sword nor arrow can pierce its fiery form. Merely touching its magma-hot body can burn you pretty badly, but you may be able to scale it if you can use something to chill its flames.
Map(s)
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173 |
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183 No.
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King Gleeok |
This three-headed monster with lightning, fire, and ice attributes first appeared after the Upheaval. Fighting it alone is inadvisable, as it can launch coordinated elemental attacks with staggering brutality. You must be well-prepared to survive an entanglement with this beast.
Map(s)
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183 |
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Marbled Gohma |
Break
Detailed Location(s)
Map(s)
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165 No.
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Master Kohga |
The leader of the Yiga Clan, who worship the Demon King. His larger-than-life presence makes him popular and deeply respected. After the Upheaval, Kohga latched on to Zonai devices as a way to increase his power. He had his underlings use the technology to make a variety of bizarre and deadly contraptions to kill you with.
You fight
You will then fight Master Kohga at the Abandoned Gerudo Mine. This time he will be flying and you need to knock him off using arrows.
Map(s)
Recoverable Materials
1×
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165 |
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Molduga |
This massive monster swims beneath the desert’s sand. It spends most of its time submerged, but if it senses sound, it will breach the surface to feast on whatever it can grab. Running around carelessly can be dangerous if you suspect there may be one in the area.
Tips/Strategy
Bombs can be used to lure this beast out into the open and stun it. You could
Map(s)
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Mucktorok |
Use
Detailed Location(s)
Water Temple Boss
Map(s)
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189 No.
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Naydra |
A spirit of ice has taken the form of this giant dragon. Making its home in the Lanayru region, it’s said to have served the !Spring of Wisdom since ancient times. The ice that coats its body can make the surrounding area freezing cold, but Naydra bears no ill will toward people. Few have seen it in the current age.
Tips/Strategy
Strike it to cause it to drop elusive materials. Depending on where you strike it, you can get different materials. If you can get close enough, the dragon generates rising air currents that you can use to glide up. You can also stand on and ride the dragon if you have the correct gear.
Map(s)
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189 |
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186 No.
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Obsidian Frox |
A large monster that dwells in the Depths. Has legs even more powerful than those of its green-colored counterpart, and it can leap from afar to capture distant enemies. Its large mouth allows it to swallow whatever it hungers for in one gulp.
Recoverable Materials
1×
1×
1×
1×
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186 |
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Phantom Ganon |
Though it may walk on two legs, this creature is undeniably monstrous in appearance. A sinister aura permeates the air around it. You know little of its attributes or behavior, but its strength and It was first sighted after the Upheaval. Its identity and origins are shrouded in mystery.
Detailed Location(s)
Spawns after defeating a
Map(s)
Recoverable Materials
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Seized Construct |
The boss of the Spirit Temple. The construct that
Tips/Strategy
Then We recommend attaching a Cannon to one of
Map(s)
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178 No.
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Stalnox |
The remains of a
Tips/Strategy
Note: Stalnox that dwell on the surface are very shy and only spawn at night. If you’re near a Stalnox during the day, even if it rolls over to night, the Stalnox will remain as a pile of bones. Should this happen, try leaving and coming back.
Map(s)
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178 |
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169 No.
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Stone Talus |
This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Lives not only in meadows and rocky areas but also plains.
Map(s)
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169 |
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170 No.
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Stone Talus (Luminous) |
This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Stronger than your average
Map(s)
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170 |
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169 No.
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Stone Talus (Rare) |
This enormous monster is naturally camouflaged as a rock formation. Neither sword nor arrow can pierce its stony form, but a cunning adventurer knows to scale its body and attack the ore sprouting from its peak. Unlike your average
Map(s)
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169 |
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