All Cabin's Stamp Club Rewards
Red Zone: Shopping District - Sector 2
When you start playing through Pragmata, you will notice that the game is split up into different Sectors, which are further split into smaller areas. Throughout each of the areas, you will see there are various hidden goodies to find. Finding these items will contribute to an overall percentage, with the ending goal being to get 100% of all the items. Sector 1 is the first area you’ll explore in the game, but it’s one you won’t be able to get everything in until a little later, due to some things blocking your way.
Generator Entrance¶
This is the first area of Sector 1 and only has a single item to be found.
Storage Expander¶
Requires Lim Eraser. As you’re going through the first area of the game, you will come to a locked door, requiring you to hack two locks in the general area. Just before this big locked door, there will be a doorway in the same hall that has some kind of barrier in front of it. This will require you to come back later, after you get the Lim Eraser as part of the main story in Sector 2. Once you have the ability, come back to destroy the lunafilament mass, allowing you to get the Storage Expander from the holder.
Once you do, come back and grab it to increase Diana’s hacking gauge.
You won’t be able to get past this barrier until you get the Lim Eraser in Sector 2.
Power Distribution Center¶
This is the second area of Sector 1 and the main point of interest here is the large door with five locks that need to be hacked.
Safe Box 1¶
Go to the large door with the five locks and while facing it, drop off to the left. There will be an elevator right in front of you, so take this up to a section where you can jump across some gaps and reach one of the locks (a Walker and Watcher will spawn here). Right by the lock, go to the corner and look down to see an area below you, so jump down there. You’ll know you’re in the correct spot if you can move some platforms via a hackable node on the wall. Look in the back corner here for the Safe Box that contains some Lim.
Drop down to this area from the one terminal you need to hack for the five-lock door.
Tucked away in the corner in the area will be the first Safe Box.
Safe Box 2¶
On the way to the large door with five locks, you should see a laser barrier on the one side, right before the moving lasers that lead to the large door. Make your way past the moving lasers, to the door, then turn around and look up to see a node you can hack. This disables the lasers, including the ones blocking you at the beginning of the hallway. Head there and drop down, where you should see two Watches and a Crusher waiting for you. Once you defeat them, go up the stairs and avoid the lasers here to get to the end of the hallway. Watch for the enemy here, but when the coast is clear, the Safe Box is there for the taking (more Lim).
Drop down here by the five-lock door and go into the hallway beyond it.
At the end of the hallway is where you’ll find the second Safe Box.
Safe Box 3¶
Requires Lim Eraser. In the same area as Safe Box 1, stop at the lock you have to hack up there and them head to the opposite corner. Drop down and you should see a Stasis Net weapon for you to pick up. Continue down the hallway and you will see the same barrier blocking you here (note that the first Mini Cabin is found in this part, on top of some small containers). Once you have the Lim Eraser, break the barrier and go through the door at the end, then drop down into the new room. You’ll have to face a number of enemies here, so defeat them all and you’ll unlock the two chests in the room.
Pure Lunum¶
In the same area as Safe Box 3.
(1 of 3) There is another Lim Eraser barrier by where you first picked up the Stasis Net weapon.
The Concourse¶
The Concourse is the third area of Sector 1, and the final section you can explore.
Read Earth Memory 1¶
You will automatically get this REM as part of the story, so you cannot miss it. This is the Globe REM.
Mod - Hardened Suit¶
After the room with the above REM, head into the next one to find the Main Control Lobby Station escape hatch. Right next to it will be a blue chest, so open it to find the Mod.
It’s hard to miss this Mod, since it will be right next to an escape hatch checkpoint.
In the one room right next to the same checkpoint will be a Cartridge Holder.
Cartridge Holder¶
In the same area as the Mod above, there is a door that leads to some kind of medical bay. Go in there and right in front of you will be the Cartridge Holder, so grab it to increase the number of heals you have.
Read Earth Memory 2¶
Beyond the escape hatch, you will see a long hallway that leads to an elevator, and eventually the boss fight for this Sector. Right before the elevator, there is a zipline you can use, so do that to go to the top. On the one side, there is a wall you can interact with, revealing it is a Holo-Wall. After dispelling the hologram, go inside the room to find the second REM (Crayons).
Take the zipline by the elevator leading to the boss and find this Holo-Wall.
Behind it will be the second REM of the level, which you could see early but couldn’t obtain.
This is all that’s needed for 100% in Sector 1 of the game, which is probably the easiest of the areas to complete.











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