Just started and wondering why when I select “collect” it marks it down as “2” Collected instead of “1” ? For tracking purposes this may be an issue, unless this is intended? Appreciate any feedback!
I've heard that you can skip the crucible by doing extremely tight platforming at the entrance to the library in the canopy with the gloomwater waterfall.
x: 7095 y: 3822 (entrance to the Library)
there is a locked door here if you access the area early, like without flowing steps the message reads "sealed by the will of the Voices" I assume you need all the voices for the door to unlock
The flash memory at x: 3092 y: 4227 isn't showing up for me? Is it cause I haven't triggered the 3rd tremor yet? There's a broken down looking Embedder standing there currently
As far as I understand, there should be an even number of defensive components in the game. The map marks 19, plus the 6 that MEL has. I went through all 19 points, and at the end of the game I have 3/4 of a component. The question is, where is the other one?
On the map, this is below the pearl of the flower and slightly to the left. In this room, you need to fly through 2 flowers at the top and hit a dead end, where the component lies.
Figured it out, in the east there are 2 flowers by the water and a ledge. I was there, but I didn't have the ability to glide, thought I had taken it earlier.
Hey guys, I’ve loved the guide so far. I have one concern: I’m trying to get the last Coating Component (the one at x: 3042, y: 6769). I have Flowing Steps, but for some reason on the path to get there coming from the left, there are no bombs for me to use so I can refill my energy. Without them, it’s impossible for me to get there. Is there some way I got locked out of it?
For the Torn Overseer, you can jump from the highest point of this door ledge(x: 6949 y: 4869) to grab onto the branch above and reach a higher position. Grabbing the branch is hard but it allows you to get the overseer early without entering the canopy
I tried several times but jumping in place barely allowed to grab the branch. But jumping the instant you entered the right room from the left one (the moment your view was blocked by the building) seemed to let you jump a little bit higher, enabling to grab it.
Sorry, but I can't update description for Torn Overseer Manufactory - there is not button for that.
After defeating VLAD, you need to turn the exit to the upper left corner
Just started and wondering why when I select “collect” it marks it down as “2” Collected instead of “1” ? For tracking purposes this may be an issue, unless this is intended? Appreciate any feedback!
I've heard that you can skip the crucible by doing extremely tight platforming at the entrance to the library in the canopy with the gloomwater waterfall.
x: 7095 y: 3822 (entrance to the Library)
there is a locked door here if you access the area early, like without flowing steps the message reads "sealed by the will of the Voices" I assume you need all the voices for the door to unlock
The flash memory at x: 3092 y: 4227 isn't showing up for me? Is it cause I haven't triggered the 3rd tremor yet? There's a broken down looking Embedder standing there currently
As far as I understand, there should be an even number of defensive components in the game. The map marks 19, plus the 6 that MEL has. I went through all 19 points, and at the end of the game I have 3/4 of a component. The question is, where is the other one?
On the map, this is below the pearl of the flower and slightly to the left. In this room, you need to fly through 2 flowers at the top and hit a dead end, where the component lies.
Figured it out, in the east there are 2 flowers by the water and a ledge. I was there, but I didn't have the ability to glide, thought I had taken it earlier.
Hey guys, I’ve loved the guide so far. I have one concern: I’m trying to get the last Coating Component (the one at x: 3042, y: 6769). I have Flowing Steps, but for some reason on the path to get there coming from the left, there are no bombs for me to use so I can refill my energy. Without them, it’s impossible for me to get there. Is there some way I got locked out of it?
For the Torn Overseer, you can jump from the highest point of this door ledge(x: 6949 y: 4869) to grab onto the branch above and reach a higher position. Grabbing the branch is hard but it allows you to get the overseer early without entering the canopy
I tried several times but jumping in place barely allowed to grab the branch. But jumping the instant you entered the right room from the left one (the moment your view was blocked by the building) seemed to let you jump a little bit higher, enabling to grab it.
Sorry, but I can't update description for Torn Overseer Manufactory - there is not button for that.
After defeating VLAD, you need to turn the exit to the upper left corner
Just started and wondering why when I select “collect” it marks it down as “2” Collected instead of “1” ? For tracking purposes this may be an issue, unless this is intended? Appreciate any feedback!
Sorry for the late reply, but is this still happening? It definitely shouldn't be! Let me know if so.
I've heard that you can skip the crucible by doing extremely tight platforming at the entrance to the library in the canopy with the gloomwater waterfall.
I climbed to the top of celestial bay and stargazed, and I only cried for 20 minutes.
Rookie numbers.
The Reduced Latency mod doesn't have a marker in the map yet. It's part of Mel's upgrade list
no torn Overseer for library
Would be great to have a special filter option and list for Mel’s assistants.
x: 7095 y: 3822 (entrance to the Library) there is a locked door here if you access the area early, like without flowing steps the message reads "sealed by the will of the Voices" I assume you need all the voices for the door to unlock
The flash memory at x: 3092 y: 4227 isn't showing up for me? Is it cause I haven't triggered the 3rd tremor yet? There's a broken down looking Embedder standing there currently
As far as I understand, there should be an even number of defensive components in the game. The map marks 19, plus the 6 that MEL has. I went through all 19 points, and at the end of the game I have 3/4 of a component. The question is, where is the other one?
On the map, this is below the pearl of the flower and slightly to the left. In this room, you need to fly through 2 flowers at the top and hit a dead end, where the component lies.
Wait where is this?
Figured it out, in the east there are 2 flowers by the water and a ledge. I was there, but I didn't have the ability to glide, thought I had taken it earlier.
For this overseer: https://www.gamerguides.com/mio-memories-in-orbit/maps/the-vessel?markerId=265135
You can just strider climb up the west wall, made it easily while using a double jump to get over the last ledge.
Thanks for the tip! I'll add a note on that marker.
For the description of the Forebears Legacy for Gel (above the Spine), I believe it should say to climb the eastern wall instead of the western wall.
Thanks for that. The description wasn't very clear. I've amended it. Cheers!
How can you delete your own suggestions and markers? I added two Junk Piles in the Manufactory area that should be deleted but I don't know how to.
Sorry for the lare reply, but there's a "Suggest Markers "button above the map on desktop. If you're on mobile, click the "Add" button.
Hey guys, I’ve loved the guide so far. I have one concern: I’m trying to get the last Coating Component (the one at x: 3042, y: 6769). I have Flowing Steps, but for some reason on the path to get there coming from the left, there are no bombs for me to use so I can refill my energy. Without them, it’s impossible for me to get there. Is there some way I got locked out of it?
For the Torn Overseer, you can jump from the highest point of this door ledge(x: 6949 y: 4869) to grab onto the branch above and reach a higher position. Grabbing the branch is hard but it allows you to get the overseer early without entering the canopy
I tried several times but jumping in place barely allowed to grab the branch. But jumping the instant you entered the right room from the left one (the moment your view was blocked by the building) seemed to let you jump a little bit higher, enabling to grab it.
The Severed Spine extends higher to the Traveller's rooms
x: 7734 y: 7205 Crystallised Nacre
x: 6656 y: 4196 Nacre Basin
x: 3836 y: 5518 Crystallised Nacre
Duplicate coating component in the walkway past the room with the energy shields that needs splintering dodge.
the tremor at https://www.gamerguides.com/mio-memories-in-orbit/maps/the-vessel?markerId=264349#comments-section-6-454 x: 5571 y: 5363 is not correct. for me, it triggered after getting the voice of the hand
x: 2306 y: 5218 Error in map. It is missing a path on those coordinates in the West side of the wall
Sorry, but I can't update description for Torn Overseer Manufactory - there is not button for that. After defeating VLAD, you need to turn the exit to the upper left corner
No problem! We appreciate the tip. I'll edit the description.
The torn overseer for the promenade tower is in the wrong room edit nvm you fixed it I just needed to reload
missing Nacre basin in canopy (below the hanging lamps)
There are 2 repetitive old core mark on the left room of the bell tower elevator
Thanks! Totally forgot that one. I've credited you on the marker.
missing old core in the promenade room with the junk pile and the crystalliser. Under the Network gate in that area. https://imgur.com/a/A8YXvfr
I climbed to the top of celestial bay and stargazed, and I only cried for 20 minutes.
Rookie numbers.
x: 7734 y: 7205 Crystallised Nacre
x: 6656 y: 4196 Nacre Basin
x: 3836 y: 5518 Crystallised Nacre
Duplicate coating component in the walkway past the room with the energy shields that needs splintering dodge.
Just started and wondering why when I select “collect” it marks it down as “2” Collected instead of “1” ? For tracking purposes this may be an issue, unless this is intended? Appreciate any feedback!
Sorry for the late reply, but is this still happening? It definitely shouldn't be! Let me know if so.
I've heard that you can skip the crucible by doing extremely tight platforming at the entrance to the library in the canopy with the gloomwater waterfall.
The Reduced Latency mod doesn't have a marker in the map yet. It's part of Mel's upgrade list
no torn Overseer for library
Would be great to have a special filter option and list for Mel’s assistants.
x: 7095 y: 3822 (entrance to the Library) there is a locked door here if you access the area early, like without flowing steps the message reads "sealed by the will of the Voices" I assume you need all the voices for the door to unlock
The flash memory at x: 3092 y: 4227 isn't showing up for me? Is it cause I haven't triggered the 3rd tremor yet? There's a broken down looking Embedder standing there currently
As far as I understand, there should be an even number of defensive components in the game. The map marks 19, plus the 6 that MEL has. I went through all 19 points, and at the end of the game I have 3/4 of a component. The question is, where is the other one?
On the map, this is below the pearl of the flower and slightly to the left. In this room, you need to fly through 2 flowers at the top and hit a dead end, where the component lies.
Wait where is this?
Figured it out, in the east there are 2 flowers by the water and a ledge. I was there, but I didn't have the ability to glide, thought I had taken it earlier.
For this overseer: https://www.gamerguides.com/mio-memories-in-orbit/maps/the-vessel?markerId=265135
You can just strider climb up the west wall, made it easily while using a double jump to get over the last ledge.
Thanks for the tip! I'll add a note on that marker.
For the description of the Forebears Legacy for Gel (above the Spine), I believe it should say to climb the eastern wall instead of the western wall.
Thanks for that. The description wasn't very clear. I've amended it. Cheers!
How can you delete your own suggestions and markers? I added two Junk Piles in the Manufactory area that should be deleted but I don't know how to.
Sorry for the lare reply, but there's a "Suggest Markers "button above the map on desktop. If you're on mobile, click the "Add" button.
Hey guys, I’ve loved the guide so far. I have one concern: I’m trying to get the last Coating Component (the one at x: 3042, y: 6769). I have Flowing Steps, but for some reason on the path to get there coming from the left, there are no bombs for me to use so I can refill my energy. Without them, it’s impossible for me to get there. Is there some way I got locked out of it?
For the Torn Overseer, you can jump from the highest point of this door ledge(x: 6949 y: 4869) to grab onto the branch above and reach a higher position. Grabbing the branch is hard but it allows you to get the overseer early without entering the canopy
I tried several times but jumping in place barely allowed to grab the branch. But jumping the instant you entered the right room from the left one (the moment your view was blocked by the building) seemed to let you jump a little bit higher, enabling to grab it.
The Severed Spine extends higher to the Traveller's rooms
the tremor at https://www.gamerguides.com/mio-memories-in-orbit/maps/the-vessel?markerId=264349#comments-section-6-454 x: 5571 y: 5363 is not correct. for me, it triggered after getting the voice of the hand
x: 2306 y: 5218 Error in map. It is missing a path on those coordinates in the West side of the wall
Sorry, but I can't update description for Torn Overseer Manufactory - there is not button for that. After defeating VLAD, you need to turn the exit to the upper left corner
No problem! We appreciate the tip. I'll edit the description.
missing Nacre basin in canopy (below the hanging lamps)
There are 2 repetitive old core mark on the left room of the bell tower elevator
Thanks! Totally forgot that one. I've credited you on the marker.
missing old core in the promenade room with the junk pile and the crystalliser. Under the Network gate in that area. https://imgur.com/a/A8YXvfr
The torn overseer for the promenade tower is in the wrong room edit nvm you fixed it I just needed to reload