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Call of Duty: Black Ops 7 launches with 18 multiplayer maps designed around Treyarch’s classic three-lane philosophy. There’s a mixture of larger map and smaller scale maps. They are also building a lot of these maps around the new Omnimovement 2.0 walljumps, which should add to some level of verticality or tricky twitch shooting at certain areas. Here’s the complete list of Black Ops 7 maps confirmed so far.
Here’s a look at all of the Black Ops 7 Maps coming to the game at launch. Image via Activision.
All Black Ops 7 Maps Announced for Launch¶
These are all confirmed 18 maps coming to the game lat launch, with six of them playable in when the beta starts. We also know of the two larger 20v20 maps in Skirmish mode, and one post lauch map, as you might have guessed, is Nuketown.
| Map Name | Size | Setting | Key Features |
|---|---|---|---|
| Blackheart | Small | Offshore drilling platform | An offshore drilling platform in the ocean where The Guild is extracting resources. This small, close-quarters map features combat around the central drill and surrounding barge, with a dangerous grinder pit that can be used to wall jump, but pose risks of falling out of the map while trying to duke or find new ways around the busy three lane junction. |
| Colossus | Medium | Ocean | Damaged floating resort with atrium, bar, wrecked helipads |
| Cortex | Small | Cliffside research compound | A cliffside compound conducting experimental research for The Guild. The facility features scattered vat chambers holding suspended subjects in fluid, supported by an adjoining autopsy and morgue. Key areas include the Underpass (controlling the heart of the map), a narrow Skybridge overlooking the water, a Reactor room, and red vat chamber areas with tight corridors. The map includes parked vehicles that provide mounting positions and cover, plus a hidden vent passage connecting the Reactor room to the north end of the Skybridge. The setting is more aligned with experimental research rather than a solar array facility, though it’s located in a clifftop location. |
| Den | Small | Japan | Indoor Guild facility with green lighting accents |
| Exposure | Medium | Outdoor industrial facility | An outdoor industrial facility map where most action takes place outside, with the Control Room being the only accessible interior space. Features three well-defined combat lanes interspersed with various facility components and high walls providing cover and flanking opportunities. Key areas include the Tower (with a yellow ladder leading to an elevated platform), a rotating Guild crate that serves as a challenging power position for agile players, Salt Storage with a walkway, and Loading area with a solar panel covering a parked truck. The map has a labyrinthine layout with structures that block sightlines, making it effective for clearing aerial streaks and corner engagements. |
| Express | Medium | Train station | High-speed train station with tracks and terminal. Returning Black Ops 2 map rebuilt for 2035 |
| Flagship | Medium | Naval vessel | Decommissioned USS ship |
| Forge | Medium | Urban training facility | Features a central spinning turret platform surrounded by an outdoor Range area. Key locations include Diagnostics, Patio, Observation (with curved upper hallway), and Demo (obstacle course area). The map features a covered walkway connecting Diagnostics and Patio that provides vantage points over the center Range. The spinning turret platform in the center rotates constantly while its base remains stationary, offering unique cover opportunities. Windows in Observation and Diagnostics overlook the central area, and the Demo section features an elevated obstacle course barrier that provides tactical advantages. |
| Hijacked | Small | Superyacht | Constant close-quarters action on yacht with engine room. Returning Black Ops 2 map rebuilt for 2035 |
| Homestead | Medium | Alaskan wilderness | David Mason’s cabin under aurora borealis |
| Imprint | Medium | Robotics facility (blizzard) | Players can battle through the inner facility which branches off into various development process stages, or fight along the snow-covered perimeter. The map features sheer cliff drops along the borders. Key areas include Robotics, Cooling, and Printing sections. An Inclinator (moving platform) connects Robotics and Cooling, providing a quick but exposed transit option between these areas. |
| Mission: Edge | Large (20v20) | Downtown Avalon | Skirmish map with hotels, cafes, apartment blocks, underpasses, courtyards, parks, vertical ascenders, vehicles |
| Mission: Tide | Large (20v20) | Middle Eastern coast | Skirmish map with residential buildings, armored trucks, ATVs, grappling hooks, deployable wingsuits |
| Nuketown | Small | Suburban neighborhood | Classic fan-favorite map confirmed for post-launch Season 1 content |
| Paranoia | Small | Interior facility | Red-lit environment with tight sightlines |
| Raid | Large | Japanese mansion | Beachside mansion compound on coast. Returning Black Ops 2 map rebuilt for 2035 |
| Retrieval | Large | Frozen tundra | Crashed Guild aircraft, ice cavern for long-range combat |
| Scar | Medium | Mountain village | Military vehicles, general store, health clinic, restaurant, motel balcony vantage points |
| Toshin | Medium | Futuristic Tokyo streets | Neon-lit shopping district, derailed monorail wreckage that serves as a omnimovement spot in the middle of the map to get control over various areas like parks, the markets, and the station area |
Thanks to the CoD Next Fest, we got some heavy deep dives into what the beta maps are, with some general layout and interesting map features. There’s plenty of ways to interact with dynamic cover, or ways to use Omnimovement to get around the map. There’s also new ways to flush the overwatch areas thank to the moving cover serving as an obstacle to jump onto to flush the range areas like in Forge, to the parkour to help get through the more dangerous escalator area on maps like on Imprint.
We also got snippets of images of the other maps coming at launch, but no where near as much detail. You’ll have to wait for the post launch maps to release in more detail.

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