| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Carries over to NG+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Beta Charge Gear |
Recharges more Beta Energy.
Information
Shortly after the first Gear Module was released, many accused the company of selling tiny bits of scrap metal for hundreds or thousands of dollars. Once it was realized that the price was actually a great bargain, Eidos Company became a platform leader overnight as well as an icon of user-centricity and innovation.
Effect 1
Bonus Beta Energy Recharge 6%
Effect 2
Bonus Beta Energy Recharge 8%
Effect 3
Bonus Beta Energy Recharge 10% |
Yes |
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Beta Charge Gear Mk2 |
Recharges more Beta Energy.
Information
Shortly after the first Gear Module was released, many accused the company of selling tiny bits of scrap metal for hundreds or thousands of dollars. Once it was realized that the price was actually a great bargain, Eidos Company became a platform leader overnight as well as an icon of user-centricity and innovation.
Effect 1
Bonus Beta Energy Recharge 9%
Effect 2
Bonus Beta Energy Recharge 11%
Effect 3
Bonus Beta Energy Recharge 13% |
Yes |
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Beta Enhancement Gear |
Increases Beta Skill Attack Power.
Information
Tetrastar originally opposed the form factor of gear modules and sockets. The company was concerned that cheap and easy gear modules would lead to cannibalization and adversely affect sales. However, as the modules became extremely popular, the demand for nano elements soared, and Tetrastar’s profits skyrocketed. The CEO who originally opposed this was fired without a second thought. |
Yes |
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Beta Enhancement Gear Mk2 |
Increases Beta Skill Attack Power.
Information
Tetrastar originally opposed the form factor of gear modules and sockets. The company was concerned that cheap and easy gear modules would lead to cannibalization and adversely affect sales. However, as the modules became extremely popular, the demand for nano elements soared, and Tetrastar’s profits skyrocketed. The CEO who originally opposed this was fired without a second thought. |
Yes |
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Beta Recovery Gear |
Recharges Beta Energy per 1% of HP lost when taking a hit.
Information
Someone asked
Effect 1
Beta Energy Recharge Proportional to Damage Taken 2
Effect 2
Beta Energy Recharge Proportional to Damage Taken 3
Effect 3
Beta Energy Recharge Proportional to Damage Taken 4 |
Yes |
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Beta Recovery Gear Mk2 |
Recharges Beta Energy per 1% of HP lost when taking a hit.
Information
Someone asked
Effect 1
Beta Energy Recharge Proportional to Damage Taken 2.5
Effect 2
Beta Energy Recharge Proportional to Damage Taken 3.5
Effect 3
Beta Energy Recharge Proportional to Damage Taken 4.5 |
Yes |
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Burst Charge Gear |
Recharges more Burst Energy.
Information
Ever since the beginning of its hardship, Xion has been guaranteeing citizens’ rights. Theft had become a common occurrence, so tags were attached to gear modules owned by citizens. Before the Colony Extinction, no one would’ve imagined such a situation. It’s thanks to the reality of the collapsed world filled with monsters that made it impossible to get anything done without such devices.
Effect 1
Bonus Burst Energy Recharge 16%
Effect 2
Bonus Burst Energy Recharge 22%
Effect 3
Bonus Burst Energy Recharge 27% |
Yes |
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Burst Charge Gear Mk2 |
Recharges more Burst Energy.
Information
Ever since the beginning of its hardship, Xion has been guaranteeing citizens’ rights. Theft had become a common occurrence, so tags were attached to gear modules owned by citizens. Before the Colony Extinction, no one would’ve imagined such a situation. It’s thanks to the reality of the collapsed world filled with monsters that made it impossible to get anything done without such devices.
Effect 1
Bonus Burst Energy Recharge 24%
Effect 2
Bonus Burst Energy Recharge 33%
Effect 3
Bonus Burst Energy Recharge 41% |
Yes |
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Burst Enhancement Gear |
Increases Burst Skill Attack Power.
Information
When the Colony Extinction occurred on Earth, the Hyper Drives mounted on each Colony Module exploded, emitting massive electromagnetic pulses. Electronics and devices that weren’t adequately shielded were instantly turned into scrap metal. Gear modules weren’t exempt from this either, so you’d be lucky to find a module that wasn’t just another piece of metal. |
Yes |
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Burst Enhancement Gear Mk2 |
Increases Burst Skill Attack Power.
Information
When the Colony Extinction occurred on Earth, the Hyper Drives mounted on each Colony Module exploded, emitting massive electromagnetic pulses. Electronics and devices that weren’t adequately shielded were instantly turned into scrap metal. Gear modules weren’t exempt from this either, so you’d be lucky to find a module that wasn’t just another piece of metal. |
Yes |
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Burst Expansion Gear |
Increases Max Burst Energy.
Information
Many APIs were lost from the database as infrastructure was destroyed by the Colony Extinction. Some Gear Modules are no longer reproducible, and antiques must still be found to restore or use them. These also include high-performance Gear Modules designed for combat.
Effect 1
Max Burst Energy +100
Effect 2
Max Burst Energy +200
Effect 3
Max Burst Energy +400 |
Yes |
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Burst Expansion Gear Mk2 |
Increases Max Burst Energy.
Information
Many APIs were lost from the database as infrastructure was destroyed by the Colony Extinction. Some Gear Modules are no longer reproducible, and antiques must still be found to restore or use them. These also include high-performance Gear Modules designed for combat.
Effect 1
Max Burst Energy +0
Effect 2
Max Burst Energy +400
Effect 3
Max Burst Energy +600 |
Yes |
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Burst Recovery Gear |
Recharges Burst Energy per 1% of HP lost when taking a hit.
Information
Units have descended to the surface several times, resulting in equipment that has been abandoned, lost, or left alongside corpses. Some of the equipment retrieved by Scavengers reached Xion, causing an uproar. Are Gear Modules used by the Angels sacred relics, just pieces of equipment, or…are they cursed?
Effect 1
Burst Energy Recharge Proportional to Damage Taken 2
Effect 2
Burst Energy Recharge Proportional to Damage Taken 3
Effect 3
Burst Energy Recharge Proportional to Damage Taken 4 |
Yes |
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Burst Recovery Gear Mk2 |
Recharges Burst Energy per 1% of HP lost when taking a hit.
Information
Units have descended to the surface several times, resulting in equipment that has been abandoned, lost, or left alongside corpses. Some of the equipment retrieved by Scavengers reached Xion, causing an uproar. Are Gear Modules used by the Angels sacred relics, just pieces of equipment, or…are they cursed?
Effect 1
Burst Energy Recharge Proportional to Damage Taken 3.5
Effect 2
Burst Energy Recharge Proportional to Damage Taken 4.5
Effect 3
Burst Energy Recharge Proportional to Damage Taken 5.5 |
Yes |
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Combat Continuation Gear |
Increases Attack Power for a period of time when defeating an enemy.
Information
In Xion, the Memorysticks of the deceased are placed in the Memory Chamber, while the body is scrapped. Devices like Gear Modules from the bodies are returned to family members. If there are no family members, the Sentinels will take the devices. No one has ever objected to this rule, since 80% of the dead were Sentinels in the first place.
Effect 1
Upon enemy’s defeat, Attack Power +6%
Effect 2
Upon enemy’s defeat, Attack Power +8.5%
Effect 3
Upon enemy’s defeat, Attack Power +10% |
Yes |
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Combat Continuation Gear Mk2 |
Increases Attack Power for a period of time when defeating an enemy.
Information
In Xion, the Memorysticks of the deceased are placed in the Memory Chamber, while the body is scrapped. Devices like Gear Modules from the bodies are returned to family members. If there are no family members, the Sentinels will take the devices. No one has ever objected to this rule, since 80% of the dead were Sentinels in the first place.
Effect 1
Upon enemy’s defeat, Attack Power +9%
Effect 2
Upon enemy’s defeat, Attack Power +13%
Effect 3
Upon enemy’s defeat, Attack Power +15% |
Yes |
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Combat Supply Gear |
Recovers HP when defeating an enemy.
Information
Xion enjoyed prosperity for about a decade after its establishment. During that time, junk dealers used gear modules as a sort of currency for important deals. Now that people live with the scrap metal they get from tearing down buildings and dismantling existing machines, they can only dream of such prosperity.
Effect 1
Upon enemy’s defeat, recovers 90 HP
Effect 2
Upon enemy’s defeat, recovers 135 HP
Effect 3
Upon enemy’s defeat, recovers 160 HP |
Yes |
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Combat Supply Gear Mk2 |
Recovers HP when defeating an enemy.
Information
Xion enjoyed prosperity for about a decade after its establishment. During that time, junk dealers used gear modules as a sort of currency for important deals. Now that people live with the scrap metal they get from tearing down buildings and dismantling existing machines, they can only dream of such prosperity.
Effect 1
Upon enemy’s defeat, recovers 140 HP
Effect 2
Upon enemy’s defeat, recovers 200 HP
Effect 3
Upon enemy’s defeat, recovers 240 HP |
Yes |
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Combo Attack Enhancement Gear |
Increases Attack Power of Combo Attacks Level 2 or higher.
Information
Depending on its intended use, body firmware came in different types. The range of normal operation for gear also varied for each firmware type. This meant that you couldn’t just pick up a module and use it. It was the painful reality faced by the citizens of Xion, who were dumped on the ground empty-handed.
Effect 1
Combo Attack Power Level 2 or Higher +14%
Effect 2
Combo Attack Power Level 2 or Higher +20%
Effect 3
Combo Attack Power Level 2 or Higher +24% |
Yes |
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Combo Attack Enhancement Gear Mk2 |
Increases Attack Power of Combo Attacks Level 2 or higher.
Information
Depending on its intended use, body firmware came in different types. The range of normal operation for gear also varied for each firmware type. This meant that you couldn’t just pick up a module and use it. It was the painful reality faced by the citizens of Xion, who were dumped on the ground empty-handed.
Effect 1
Combo Attack Power Level 2 or Higher +21%
Effect 2
Combo Attack Power Level 2 or Higher +30%
Effect 3
Combo Attack Power Level 2 or Higher +36% |
Yes |
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Crit Boost Gear |
Increases Crit. Rate.
Information
In 2043, engineers at the Eidos Company aimed to develop an efficient modular gear expansion design. Who could’ve known that this would be helpful after the world ended? There aren’t many devices like this gear module that can help you survive in the Wasteland.
Effect 1
Crit. Rate +4.5%
Effect 2
Crit. Rate +6.5%
Effect 3
Crit. Rate +8% |
Yes |
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Crit Boost Gear Mk2 |
Increases Crit. Rate.
Information
In 2043, engineers at the Eidos Company aimed to develop an efficient modular gear expansion design. Who could’ve known that this would be helpful after the world ended? There aren’t many devices like this gear module that can help you survive in the Wasteland.
Effect 1
Crit. Rate +7%
Effect 2
Crit. Rate +10%
Effect 3
Crit. Rate +12% |
Yes |
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Crit Enhancement Gear |
Increases Crit. Damage.
Information
The Airborne Squad’s combat manual recommends matching the Exospine with its appropriate Gear Module. With an emphasis on flexible handling of situations, mastery of all devices is a major doctrine of the squad. This means that there is no right answer or set standard in battles with the ever-changing Naytibas.
Effect 1
Crit. Damage +9%
Effect 2
Crit. Damage +13%
Effect 3
Crit. Damage +15.5% |
Yes |
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Crit Enhancement Gear Mk2 |
Increases Crit. Damage.
Information
The Airborne Squad’s combat manual recommends matching the Exospine with its appropriate Gear Module. With an emphasis on flexible handling of situations, mastery of all devices is a major doctrine of the squad. This means that there is no right answer or set standard in battles with the ever-changing Naytibas.
Effect 1
Crit. Damage +13.5%
Effect 2
Crit. Damage +19.5%
Effect 3
Crit. Damage +23.5% |
Yes |
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Double Edged Gear |
Greatly increases Attack Power, but you’ll take more Damage.
Information
The Double Edged Sword is a major doctrine of Xion’s sentry. Xion cannot afford to fight small battles at this time, so the Naytibas must be defeated quickly. As such, the Sentinels have their gear modules set up in very extreme configurations.
Effect 1
Attack Power +15%
Effect 2
Attack Power +20%
Effect 3
Attack Power +25% |
Yes |
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Double Edged Gear Mk2 |
Greatly increases Attack Power, but you’ll take more Damage.
Information
The Double Edged Sword is a major doctrine of Xion’s sentry. Xion cannot afford to fight small battles at this time, so the Naytibas must be defeated quickly. As such, the Sentinels have their gear modules set up in very extreme configurations.
Effect 1
Attack Power +23%
Effect 2
Attack Power +30%
Effect 3
Attack Power +38% |
Yes |
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Fixed Damage Gear |
Adds Fixed Damage to combo attacks.
Information
Modular gear expansion designs have been implemented in various fields, including military gear. The military gear uses state-of-the-art technology from the Orca Aerospace Company and each module costs millions of dollars. It’s currently a must-have device for all Sentinels in Xion.
Effect 1
Bonus Fixed Damage upon Combo Attack 65
Effect 2
Bonus Fixed Damage upon Combo Attack 90
Effect 3
Bonus Fixed Damage upon Combo Attack 110 |
Yes |
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Fixed Damage Gear Mk2 |
Adds Fixed Damage to combo attacks.
Information
Modular gear expansion designs have been implemented in various fields, including military gear. The military gear uses state-of-the-art technology from the Orca Aerospace Company and each module costs millions of dollars. It’s currently a must-have device for all Sentinels in Xion.
Effect 1
Bonus Fixed Damage upon Combo Attack 100
Effect 2
Bonus Fixed Damage upon Combo Attack 140
Effect 3
Bonus Fixed Damage upon Combo Attack 170 |
Yes |
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Gold Gear |
Increases
Information
Shortly after the outbreak of the Liberation War, all of the Eidos Company’s ground production facilities were shut down. Amidst the chaos, the facilities were ravaged by looting and destruction. Unsealed modules, chips, and parts were found all over the place because so much had gone missing–a kind of blessing in disguise when you look back on it.
Effect 1
Bonus
Effect 2
Bonus
Effect 3
Bonus |
Yes |
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Gold Gear Mk2 |
Increases
Information
Shortly after the outbreak of the Liberation War, all of the Eidos Company’s ground production facilities were shut down. Amidst the chaos, the facilities were ravaged by looting and destruction. Unsealed modules, chips, and parts were found all over the place because so much had gone missing–a kind of blessing in disguise when you look back on it.
Effect 1
Bonus
Effect 2
Bonus
Effect 3
Bonus |
Yes |
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Melee Protection Gear |
Decreases Melee Damage taken from enemies.
Information
Worried about gear sockets that are exposed outside? Gear sockets are rated IP99, which means they are waterproof, dustproof, and protected from radiation and electromagnetic pulses. Mounting gear modules is a mechanical procedure that is also used for authentication. All data and energy from sockets and gear modules are transmitted wirelessly.
Effect 1
Melee Damage Reduction +7%
Effect 2
Melee Damage Reduction +10%
Effect 3
Melee Damage Reduction +12% |
Yes |
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Melee Protection Gear Mk2 |
Decreases Melee Damage taken from enemies.
Information
Worried about gear sockets that are exposed outside? Gear sockets are rated IP99, which means they are waterproof, dustproof, and protected from radiation and electromagnetic pulses. Mounting gear modules is a mechanical procedure that is also used for authentication. All data and energy from sockets and gear modules are transmitted wirelessly.
Effect 1
Melee Damage Reduction +11%
Effect 2
Melee Damage Reduction +15%
Effect 3
Melee Damage Reduction +18% |
Yes |
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Perfect Combat Gear |
Increases Attack Power when HP is high.
Information
The Airborne Squad is equipped with universal firmware customized by the Orca Aerospace Company. Thanks to this, there are no problems attaching any device or using any terminal or system. Mission operations can be continued using spare Gear Modules or supplies nearby.
Effect 1
Attack Power when High HP +7%
Effect 2
Attack Power when High HP +9.5%
Effect 3
Attack Power when High HP +11.5% |
Yes |
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Perfect Combat Gear Mk2 |
Increases Attack Power when HP is high.
Information
The Airborne Squad is equipped with universal firmware customized by the Orca Aerospace Company. Thanks to this, there are no problems attaching any device or using any terminal or system. Mission operations can be continued using spare Gear Modules or supplies nearby.
Effect 1
Attack Power when High HP +11%
Effect 2
Attack Power when High HP +14%
Effect 3
Attack Power when High HP +17% |
Yes |
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Protection Gear |
Decreases Damage taken from enemies.
Information
Abandoned by
Effect 1
Damage Reduction +4.5%
Effect 2
Damage Reduction +6.5%
Effect 3
Damage Reduction +8% |
Yes |
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Protection Gear Mk2 |
Decreases Damage taken from enemies.
Information
Abandoned by
Effect 1
Damage Reduction +7%
Effect 2
Damage Reduction +10%
Effect 3
Damage Reduction +12% |
Yes |
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Ranged Enhancement Gear |
Increases Ranged Attack Power.
Information
Gear modules were also suspected of being wiretapped or having backdoors made by large corporations. Of course, none of this has been officially verified. The media denounced people who made such claims as conspiracy theorists, portraying them as idiots who would put anti-electromagnetic pulse stickers on their gear modules.
Effect 1
Ranged Attack Power +4.5%
Effect 2
Ranged Attack Power +6.5%
Effect 3
Ranged Attack Power +8% |
Yes |
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Ranged Enhancement Gear Mk2 |
Increases Ranged Attack Power.
Information
Gear modules were also suspected of being wiretapped or having backdoors made by large corporations. Of course, none of this has been officially verified. The media denounced people who made such claims as conspiracy theorists, portraying them as idiots who would put anti-electromagnetic pulse stickers on their gear modules.
Effect 1
Ranged Attack Power +7%
Effect 2
Ranged Attack Power +10%
Effect 3
Ranged Attack Power +12% |
Yes |
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Ranged Protection Gear |
Decreases Ranged Damage taken from enemies.
Information
The maximum number of gear sockets supported by major manufacturers such as the Eidos Company, Orca Aerospace Company, and Tetrastar, is four. The reason for having a standard number of sockets is very simple. Having more than four sockets overcrowds the back area and hinders the aesthetics.
Effect 1
Ranged Damage Reduction +9%
Effect 2
Ranged Damage Reduction +12%
Effect 3
Ranged Damage Reduction +14% |
Yes |
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Ranged Protection Gear Mk2 |
Decreases Ranged Damage taken from enemies.
Information
The maximum number of gear sockets supported by major manufacturers such as the Eidos Company, Orca Aerospace Company, and Tetrastar, is four. The reason for having a standard number of sockets is very simple. Having more than four sockets overcrowds the back area and hinders the aesthetics.
Effect 1
Ranged Damage Reduction +13.5%
Effect 2
Ranged Damage Reduction +18%
Effect 3
Ranged Damage Reduction +21% |
Yes |
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Risk Taking Gear |
Increases Attack Power when HP is low.
Information
Gear modules communicate directly with the artificial intelligence through a dedicated port on an expansion socket. While the modules are designed with performance benefits and ease of expansion in mind, there is one problem. If the gears are forced out of the sockets, it could cause data corruption or even bring down the entire system.
Effect 1
Attack Power when Low HP +9%
Effect 2
Attack Power when Low HP +12%
Effect 3
Attack Power when Low HP +14% |
Yes |
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Risk Taking Gear Mk2 |
Increases Attack Power when HP is low.
Information
Gear modules communicate directly with the artificial intelligence through a dedicated port on an expansion socket. While the modules are designed with performance benefits and ease of expansion in mind, there is one problem. If the gears are forced out of the sockets, it could cause data corruption or even bring down the entire system.
Effect 1
Attack Power when Low HP +13.5%
Effect 2
Attack Power when Low HP +18%
Effect 3
Attack Power when Low HP +21% |
Yes |
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Shield Destruction Gear |
Increases damage to shields.
Information
When Xion’s scavengers retrieve scrap metal from the Wasteland, they shred through large chunks of iron by hand and cut them with cutters. Scavengers fear that delicate and expensive objects, such as gear modules and nano elements, will be damaged if they use machines or tools. As a result, this type of work is often very dangerous and slow, and has taken the lives of many.
Effect 1
Damage to shields +18%
Effect 2
Damage to shields +26%
Effect 3
Damage to shields +32% |
Yes |
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Shield Destruction Gear Mk2 |
Increases damage to shields.
Information
When Xion’s scavengers retrieve scrap metal from the Wasteland, they shred through large chunks of iron by hand and cut them with cutters. Scavengers fear that delicate and expensive objects, such as gear modules and nano elements, will be damaged if they use machines or tools. As a result, this type of work is often very dangerous and slow, and has taken the lives of many.
Effect 1
Damage to shields +27%
Effect 2
Damage to shields +39%
Effect 3
Damage to shields +48% |
Yes |
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Shield Enhancement Gear |
Increases Max Shield capacity.
Information
Some gear modules had a bug that caused the Shield Condenser capacity to be misread. Orca Aerospace Company marketed the bug as an intended function and avoided recalls by signing non-disclosure agreements with developers who worked day and night to fix it.
Effect 1
Max Shield +100
Effect 2
Max Shield +200
Effect 3
Max Shield +300 |
Yes |
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Shield Enhancement Gear Mk2 |
Increases Max Shield capacity.
Information
Some gear modules had a bug that caused the Shield Condenser capacity to be misread. Orca Aerospace Company marketed the bug as an intended function and avoided recalls by signing non-disclosure agreements with developers who worked day and night to fix it.
Effect 1
Max Shield +150
Effect 2
Max Shield +300
Effect 3
Max Shield +450 |
Yes |
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Shield Penetration Gear |
Increases Shield Penetration.
Information
As gear modules became wildly popular around the world, they also became a cultural phenomenon. People began to recognize these devices as must-haves, much like clothing, and began to think having empty gear sockets was like walking around naked.
Effect 1
Shield Penetration +9%
Effect 2
Shield Penetration +13%
Effect 3
Shield Penetration +16% |
Yes |
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Shield Penetration Gear Mk2 |
Increases Shield Penetration.
Information
As gear modules became wildly popular around the world, they also became a cultural phenomenon. People began to recognize these devices as must-haves, much like clothing, and began to think having empty gear sockets was like walking around naked.
Effect 1
Shield Penetration +14%
Effect 2
Shield Penetration +20%
Effect 3
Shield Penetration +24% |
Yes |
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Speed Increase Gear |
Increases Attack Speed.
Information
The body used by the Airborne Squad is a major upgrade in every way. Specifically, zero latency was implemented using Quantum Nerves to transmit signals throughout the body. However, the difference in speed between the Gear Modules and the main systems caused stuttering, so Orca Aerospace Company had to completely redesign the Gear Sockets.
Effect 1
Attack Speed +10%
Effect 2
Attack Speed +12.5%
Effect 3
Attack Speed +15% |
Yes |
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Speed Increase Gear Mk2 |
Increases Attack Speed.
Information
The body used by the Airborne Squad is a major upgrade in every way. Specifically, zero latency was implemented using Quantum Nerves to transmit signals throughout the body. However, the difference in speed between the Gear Modules and the main systems caused stuttering, so Orca Aerospace Company had to completely redesign the Gear Sockets.
Effect 1
Attack Speed +13%
Effect 2
Attack Speed +16%
Effect 3
Attack Speed +18% |
Yes |
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Training Gear |
Increases SP EXP gained.
Information
As gear modules became more popular, third-party compatible products that were not certified by the Eidos Company began to appear. Among such gear, there was a suspicious item called an “Artificial Intelligence Amplifier” that supposedly improved performance. This was one of the events that triggered the Eidos Company to start whitelisting wearable devices.
Effect 1
Bonus SP EXP Acquisition 10%
Effect 2
Bonus
Effect 3
Bonus |
Yes |
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Training Gear Mk2 |
Increases SP EXP gained.
Information
As gear modules became more popular, third-party compatible products that were not certified by the Eidos Company began to appear. Among such gear, there was a suspicious item called an “Artificial Intelligence Amplifier” that supposedly improved performance. This was one of the events that triggered the Eidos Company to start whitelisting wearable devices.
Effect 1
Bonus SP EXP Acquisition 16%
Effect 2
Bonus
Effect 3
Bonus |
Yes |
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