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| Icon | Title | Details | Carries over to NG+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Beta Trance-Type Exospine |
Exospine specialized in improving Beta Skills.
Information
Tetrastar’s quantum semiconductors unfortunately had very poor yields. Exospine modules were expensive, so their quantity was limited. However, thanks to its marketing as a luxury item, they were able to build the image of an expansion device that differs from gear modules.
Effect 1
Increases Beta Energy recharged by 12%.
Effect 2
Attack Power of Beta Skills increases by 12%.
Effect 3
Successful Beta Skill hits have a chance to place you in a Trance. Beta Skills won’t consume Beta Energy in Trance mode. |
Yes |
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Beta Trance-Type Exospine Mk2 |
Exospine specialized in improving Beta Skills.
Information
Tetrastar’s quantum semiconductors unfortunately had very poor yields. Exospine modules were expensive, so their quantity was limited. However, thanks to its marketing as a luxury item, they were able to build the image of an expansion device that differs from gear modules.
Effect 1
Increases Beta Energy recharged by 15%.
Effect 2
Attack Power of Beta Skills increases by 15%.
Effect 3
Successful Beta Skill hits have a chance to place you in a Trance. Beta Skills won’t consume Beta Energy in Trance mode. |
Yes |
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Burst Trance-Type Exospine |
Exospine specialized in improving Burst Skills.
Information
The Final War became a hellish all-out battle, and
Effect 1
Increases Max Burst Energy by 600.
Effect 2
Increases Burst Skill Attack Power by 30%.
Effect 3
Recharges Burst Energy by 50 when Combo Attacks at Level 4 or above are used. |
Yes |
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Burst Trance-Type Exospine Mk2 |
Exospine specialized in improving Burst Skills.
Information
The Final War became a hellish all-out battle, and
Effect 1
Increases Max Burst Energy by 800.
Effect 2
Increases Burst Skill Attack Power by 45%.
Effect 3
Recharges Burst Energy by 75 when Combo Attacks at Level 4 or above are used. |
Yes |
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Camouflage-Type Exospine |
Exospine specialized in stealth movement and execution.
Information
As with the gear module, exospine modules provided innovative features with the launch of improved models. It meant that it was reborn as a true AI upgrade device. However, no engineers from Eidos Company or Tetrastar could understand the neural code built into the devices. This was because it wasn’t written by humans in the first place.
Effect 1
Decreases enemies’ field of view.
Effect 2
Increases melee Attack Power by 17.5% for 10 seconds upon a successful execution.
Effect 3
Restores 15% of Max HP upon a successful execution. |
Yes |
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Camouflage-Type Exospine Mk2 |
Exospine specialized in stealth movement and execution.
Information
As with the gear module, exospine modules provided innovative features with the launch of improved models. It meant that it was reborn as a true AI upgrade device. However, no engineers from Eidos Company or Tetrastar could understand the neural code built into the devices. This was because it wasn’t written by humans in the first place.
Effect 1
Decreases enemies’ field of view.
Effect 2
Increases melee Attack Power by 25% for 10 seconds upon a successful execution.
Effect 3
Restores 22.5% of Max HP upon a successful execution. |
Yes |
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Chain-Type Exospine |
Exospine specialized in improving combo attacks.
Information
Gear modules provided a successful custom experience, but their performance was limited. As a result, Eidos Company worked with its partner Tetrastar in order to produce low-level APIs and devices for higher-level modding. The motto for development was “Change everything that can be changed”.
Effect 1
Increases Attack Power of Combo Attacks Level 2 or higher by 27%.
Effect 2
Crit. Damage increases by 23%.
Effect 3
Increases Crit. Rate of Combo Attacks Level 4 or higher by 30%. |
Yes |
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Chain-Type Exospine Mk2 |
Exospine specialized in improving combo attacks.
Information
Gear modules provided a successful custom experience, but their performance was limited. As a result, Eidos Company worked with its partner Tetrastar in order to produce low-level APIs and devices for higher-level modding. The motto for development was “Change everything that can be changed”.
Effect 1
Increases Attack Power of Combo Attacks Level 2 or higher by 40%.
Effect 2
Crit. Damage increases by 35%.
Effect 3
Increases Crit. Rate of Combo Attacks Level 4 or higher by 45%. |
Yes |
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Eagle Eye-Type Exospine |
Exospine specialized in improving ranged attacks.
Information
Introducing the exospine module, an innovative and powerful expansion device. Does it look hostile? The exospine module employs Tetrastar’s ultra fine quantum nerves that are designed to effectively extend artificial intelligence and capabilities.
Effect 1
Ranged Attack Power increases by 10%.
Effect 2
Increases the max capacity of all owned ammo.
Effect 3
Has a chance to recover ammo from successful hits when attacking an enemy’s weakness from a distance. |
Yes |
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Eagle Eye-Type Exospine Mk2 |
Exospine specialized in improving ranged attacks.
Information
Introducing the exospine module, an innovative and powerful expansion device. Does it look hostile? The exospine module employs Tetrastar’s ultra fine quantum nerves that are designed to effectively extend artificial intelligence and capabilities.
Effect 1
Ranged Attack Power increases by 15%.
Effect 2
Greatly increases the max capacity of all owned ammo.
Effect 3
Has a high chance to recover ammo from successful hits when attacking an enemy’s weakness from a distance. |
Yes |
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Grenadier-Type Exospine |
Exospine specialized in improving Combat Consumables.
Information
During the final war, the lack of supplies forced engineers to gather whatever scraps and broken gears they had to create new gear modules or exospines. Though it seemed foolish to do so, the engineers had no other options out in the field. They simply didn’t have the time to wait for new equipment to drop from orbit while they fought swarms of monsters.
Effect 1
Increases the Damage and Effect of Combat Consumables. Powerful Naytibas are not affected.
Effect 2
Increases the Area of Effect of Combat Consumables.
Effect 3
Combat Consumables deal increased Damage and have a greater Effect upon hitting enemies from behind. |
Yes |
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Grenadier-Type Exospine Mk2 |
Exospine specialized in improving Combat Consumables.
Information
During the final war, the lack of supplies forced engineers to gather whatever scraps and broken gears they had to create new gear modules or exospines. Though it seemed foolish to do so, the engineers had no other options out in the field. They simply didn’t have the time to wait for new equipment to drop from orbit while they fought swarms of monsters.
Effect 1
Greatly increases the Damage and Effect of Combat Consumables. Powerful Naytibas are not affected.
Effect 2
Increases the Area of Effect of Combat Consumables.
Effect 3
Combat Consumables deal greatly increased Damage and have a greater Effect upon hitting enemies from behind. |
Yes |
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Impact-Type Exospine |
Exospine specialized in combat against multiple enemies.
Information
Quantum nerves built into the exospine module can affect an AI’s subconscious. It’s no exaggeration to say that it’s buried deep inside your brain. Allegations of wiretapping, implementing backdoors, and AI manipulation by mega-corporations have been raised, but the media has surprisingly not shown the slightest interest.
Effect 1
Crit. Rate increases by 9.5%.
Effect 2
Unleashes unstable energy when enemies are dealt a Critical Hit. Unstable energy deals chained Damage to nearby enemies.
Effect 3
Unstable energy deals more chained Damage. |
Yes |
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Impact-Type Exospine Mk2 |
Exospine specialized in combat against multiple enemies.
Information
Quantum nerves built into the exospine module can affect an AI’s subconscious. It’s no exaggeration to say that it’s buried deep inside your brain. Allegations of wiretapping, implementing backdoors, and AI manipulation by mega-corporations have been raised, but the media has surprisingly not shown the slightest interest.
Effect 1
Crit. Rate increases by 14%.
Effect 2
Unleashes unstable energy when enemies are dealt a Critical Hit. Unstable energy deals powerful chained Damage to nearby enemies.
Effect 3
Unstable energy deals more chained Damage. |
Yes |
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Judgment-Type Exospine |
An Exospine that’s specialized in
Information
The war with Naytibas involved a lot of sacrifices. The appearance of equipment with asymmetrical performance used for suicide missions is said to be proof of this. Many Legion soldiers most likely died while wearing these Exospines, yelling out the name of
Effect 1
Effect 2
Effect 3
Manually leaving |
Yes |
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Judgment-Type Exospine Mk2 |
An Exospine that’s specialized in
Information
The war with Naytibas involved a lot of sacrifices. The appearance of equipment with asymmetrical performance used for suicide missions is said to be proof of this. Many Legion soldiers most likely died while wearing these Exospines, yelling out the name of
Effect 1
Effect 2
Effect 3
Manually leaving |
Yes |
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Protection-Type Exospine |
Exospine specialized in survivability.
Information
In the fall of 2050, at the Eidos Keynote, CEO Raphael Marks introduced the latest exospine module and praised himself, saying, “We have started making our own teachers, who in turn make even better teachers, and adjust and replace them according to our tastes.”
Effect 1
Damage received from enemies decreases by 10%.
Effect 2
Shield’s Protection Level increases by one at maximum.
Effect 3
Has a chance to restore HP for 5 seconds while Guarding or Parrying when HP is 20% or less. |
Yes |
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Protection-Type Exospine Mk2 |
Exospine specialized in survivability.
Information
In the fall of 2050, at the Eidos Keynote, CEO Raphael Marks introduced the latest exospine module and praised himself, saying, “We have started making our own teachers, who in turn make even better teachers, and adjust and replace them according to our tastes.”
Effect 1
Damage received from enemies decreases by 15%.
Effect 2
Shield’s Protection Level increases by one at maximum. Max Shield increases per Protection Level.
Effect 3
Has a chance to restore HP for 5 seconds while Guarding or Parrying when HP is 30% or less. |
Yes |
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Recovery-Type Exospine |
Exospine specialized in recovery ability.
Information
As humankind’s manned Mars development plan was being pursued, adaptation, survival, and coping with extreme environments emerged as a hot topic. The extent to which the body’s homeostasis was manipulated through the Exospine and the ability to recover, making people forget about pain, was considered great. The only known side effects were strange body sensations, recovery errors, and some known AI errors.
Effect 1
All recovery effects increase by 10%.
Effect 2
Damage taken decreases by 11.5% for a while when a Potion is used.
Effect 3
Recovers Beta Energy by 100 when a Potion is used. |
Yes |
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Recovery-Type Exospine Mk2 |
Exospine specialized in recovery ability.
Information
As humankind’s manned Mars development plan was being pursued, adaptation, survival, and coping with extreme environments emerged as a hot topic. The extent to which the body’s homeostasis was manipulated through the Exospine and the ability to recover, making people forget about pain, was considered great. The only known side effects were strange body sensations, recovery errors, and some known AI errors.
Effect 1
All recovery effects increase by 15%.
Effect 2
Damage taken decreases by 17% for a while when a Potion is used.
Effect 3
Recovers Beta Energy by 150 when a Potion is used. |
Yes |
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Reflex-Type Exospine |
Exospine specialized in guard and dodge.
Information
The deepening economic supremacy of mega companies, centered on value chain monopoly, sparked resistance. People were especially critical of the exospine module, saying it had “verichips.” They would say that big companies, such as Eidos Company, Tetrastar, and Orca Aerospace Company slyly use and dominate machines to change human lives to fit their tastes.
Effect 1
Shield regenerates faster when using Guard.
Effect 2
Makes it easier to use
Effect 3
Makes it easier to use |
Yes |
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Reflex-Type Exospine Mk2 |
Exospine specialized in guard and dodge.
Information
The deepening economic supremacy of mega companies, centered on value chain monopoly, sparked resistance. People were especially critical of the exospine module, saying it had “verichips.” They would say that big companies, such as Eidos Company, Tetrastar, and Orca Aerospace Company slyly use and dominate machines to change human lives to fit their tastes.
Effect 1
Shield regenerates faster when using Guard. Effect is increased when using Mk2.
Effect 2
Makes it easier to use
Effect 3
Makes it easier to use |
Yes |
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Suppression-Type Exospine |
Exospine specialized in down ability.
Information
When it came to the latest Exospine, it became a hot topic after frequent inquiries were filed about defective devices, such as “I can hear the voice of
Effect 1
Shield Penetration increases by 18%.
Effect 2
Downed duration of enemies increases.
Effect 3
Damage to Downed enemies increases by 18%. |
Yes |
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Suppression-Type Exospine Mk2 |
Exospine specialized in down ability.
Information
When it came to the latest Exospine, it became a hot topic after frequent inquiries were filed about defective devices, such as “I can hear the voice of
Effect 1
Shield Penetration increases by 24%.
Effect 2
Downed duration of enemies greatly increases.
Effect 3
Damage to Downed enemies increases by 27%. |
Yes |
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