
Description
Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.
Types
Ice
Weaknesses
Fighting2x
Rock2x
Steel2x
Fire2x
Pokémon Data
| Number | 713 |
|---|---|
| Height | 2.0m; Weight: 505.0kg |
| Gender | 50% ♀, 50% ♂ |
| Abilities | Sturdy, Own Tempo, Ice Body |
| Generation | Generation VI |
Base Stats
| Stat | Value |
|---|---|
| HP |
95
|
| Speed |
28
|
| Attack |
117
|
| Defense |
184
|
| Special Attack |
44
|
| Special Defense |
46
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Body Slam | Normal |
Physical | 85 | 15 | 100 | Has a 30% chance to paralyze the target. |
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Skull Bash | Normal |
Physical | 130 | 10 | 100 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| 1 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
| 1 | Crunch | Dark |
Physical | 80 | 15 | 100 | Has a 20% chance to lower the target's Defense by one stage. |
| 1 | Powder Snow | Ice |
Special | 40 | 25 | 100 | Has a 10% chance to freeze the target. |
| 1 | Wide Guard | Rock |
Status | — | 10 | — | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| 1 | Harden | Normal |
Status | — | 30 | — | Raises the user's Defense by one stage. |
| 1 | Bite | Dark |
Physical | 60 | 25 | 100 | Has a 30% chance to make the target flinch. |
| 10 | Icy Wind | Ice |
Special | 55 | 15 | 95 | Has a 100% chance to lower the target's Speed by one stage. |
| 15 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
| 20 | Sharpen | Normal |
Status | — | 30 | — | Raises the user's Attack by one stage. |
| 22 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 26 | Ice Fang | Ice |
Physical | 65 | 15 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
| 30 | Ice Ball | Ice |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 35 | Rapid Spin | Normal |
Physical | 50 | 40 | 100 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| 42 | Avalanche | Ice |
Physical | 60 | 10 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
| 46 | Blizzard | Ice |
Special | 110 | 5 | 70 | Has a 10% chance to freeze the target. |
| 51 | Recover | Normal |
Status | — | 10 | — | Heals the user by half its max HP. |
| 56 | Double-Edge | Normal |
Physical | 120 | 15 | 100 | User receives 1/3 the damage inflicted in recoil. |

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