Goodneighbor
Description
Goodneighbor, formerly known as Scollay Square before the Great War, stands as a significant settlement within the Financial District of Boston in the world of Fallout 4. Led by Mayor
John Hancock, this eclectic town serves as a haven for ghouls, criminals, and other individuals who find themselves at odds with mainstream Commonwealth society.
Background / History
- Established in 2240 by exiled criminals from
Diamond City,
Goodneighbor grew into a bustling community with its own unique culture and governance. - Mayor
John Hancock rose to power after overthrowing the previous ruler, Vic, and instituted a philosophy of “Of the people, for the people” to guide the town’s affairs. - Despite efforts by Hancock and the Neighborhood Watch to maintain order, Goodneighbor remains a hotbed of criminal activity, including murder, extortion, and drug trafficking.
Layout
- The town features various establishments such as Kill or Be Killed (weapons shop), Daisy’s Discounts (general store), and
The Third Rail (bar). - Other notable locations include Bobbi’s place,
Hotel Rexford, Memory Den, and Old State House, each contributing to the town’s diverse atmosphere.
Inhabitants
- Companions like
John Hancock and
Robert MacCready can be found in
Goodneighbor, alongside residents such as Daisy, Doctor Amari, and Whitechapel Charlie. - Triggermen, drifters, and members of the Neighborhood Watch populate the streets./
Companions:
| Companions |
|---|
Residents
| Residents |
|---|
| Bobbi No-Nose |
| Cedric Hopton (optional) |
| Clair Hutchins |
| Daisy |
| Doctor Amari |
| Emogene Cabot (optional) |
| Fahrenheit |
| Finn |
| Fred Allen |
| Ham |
| Irma |
| Kent Connolly |
| KL-E-0 |
| Magnolia |
| Marowski |
| Rufus Rubins |
| Sammy (deceased) |
| Stan Slavin |
| Vault-Tec rep |
| Whitechapel Charlie |
Generic NPCs:
| Generic NPCs |
|---|
| 19 drifters |
| 10 Neighborhood Watch |
| Various Triggermen |
Notable Loot
| Related quests |
|---|
| Art Appreciation |
| Creation Club Neon Winter |
| Emergent Behavior |
| Familiar Faces |
| Hazardous Material |
| Long Road Ahead |
| MacCready for Action |
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Notes
Goodneighbor draws inspiration from real-world history, with its name derived from Boston’s Scollay Square and its culture reflecting elements of pre-War urban life.
The Memory Den’s design is based on the Gordon’s Scollay Square Olympia Theatre, adding an authentic touch to the game’s depiction of the area.
Bugs
- Players may encounter occasional bugs when entering
Goodneighbor, such as character animation glitches, which can typically be resolved by simple actions like drawing a weapon.
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