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Ordeals of a New Recruit |
To a monster, new recruits are simply easy pickings. As such, sending an untrained soldier into the heart of a harpy flock was probably not the wisest choice.
Additional Information
To a monster, new recruits are simply easy pickings. As such, sending an untrained soldier into the heart of a harpy flock was probably not the wisest choice. Go to Accardo’s aid and see to it that the recruit survives his first brush with harpies. Timed Quest. Rewards: 1000G, |
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A Beggar's Tale |
Albert of the slums seems to be doing quite well for himself, but even his fellow beggars are baffled by how much coin he has in spite of his meager means. |
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A Candle in the Storm |
As the empress performed her supplications to the Lambent Flame, an assassin’s dagger took aim at her back. Though the brigand was caught, the true mastermind is still at large. |
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A Case of Sculptor's Block |
You happened upon the estate of a noble marked for its collection of sculptures, but it seems to be one masterpiece short. Perhaps a word with the sculptor himself is in order. |
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A Game of Wits |
You have encountered the legendary sphinx, a beast of intellect who seeks to pit its riddles against sage and warrior alike. How will you fare against it? |
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A Magisterial Amenity |
Being confined to a gaol cell was hardly a punishment for Waldhar; having his spectacles confiscated was the crueler sentence. Find them, and he might readily share his wisdom. |
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A New Godsway |
The Godsbane that Rothais entrusted into your care is no mere blade, but his own soul—the soul of an Arisen. This, it seems, is what Ambrosius has been so desperately seeking. |
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A Noble Exchange |
It seems that the masquerade held this day is no ordinary event, but an occasion of gift-giving. You yourself have received a gift, in the form of a finely wrought staff. |
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A Place to Call Home |
A place to set down one’s pack and put up one’s feet makes all the difference at the end of a long journey. Looking to travel herself, Mildred has offered to lend you her home.
Additional Information
After a week has passed, returning to Mildred will let you purchase the house for 20,000 gold coins. This grants permanent access to the bed and storage chest inside. |
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A Poisonous Proposal |
You encountered Jarle, an eccentric researcher who wishes to study the effects of poison on a living specimen. Whether indulging his request will benefit you remains to be seen. |
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A Scholarly Pursuit |
There is no surer mark of the red clouds’ advance than a pillar of light, and one now shines in Battahl. Join hands with Phaesus to forestall this land’s destruction. |
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A Trial of Archery |
In preparation for his Trial of Archery, Glyndwr has devoted himself to training with the bow you gifted him. Now the time has come for him to show his people all he has learned. |
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A Veil of Gossamer Clouds |
You are not the only one investigating the queen regent’s plots. Her son, Regentkin Sven, has been prying also, and uncovered an intriguing letter that hints at untold secrets. |
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An Unsettling Encounter |
Disa’s plot may not be the only nefarious scheme unfolding within the palace. Minister Allard, one of the queen regent’s staunchest supporters, also bears investigating. |
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Belle of the Bar |
Adelina, the beloved serving girl of a local tavern, has gone missing. With no shortage of admirers worried for her safety, her whereabouts cannot be ascertained too soon. |
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Beren's Final Lesson |
Just as |
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Brothers Brave and Timid |
Norbert ventured into the forest to collect medicinal herbs, sorely needed in Speak to Ian near Rewards: 1500G, |
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Civil Unrest |
The sudden changes in the world have sowed a deep unrest in the hearts of the Battahli people. You have been tasked with resolving their quarrels, to facilitate the evacuation. |
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Clash and Conclusion |
When you reached the tower, you found your path obstructed by the storied mercenary, Raghnall. He seeks a challenge, and would have you earn your way through glorious combat. |
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Claw Them Into Shape |
You encountered |
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Convergence |
At around the same time that a mysterious shrine rose from the sea off the coast of |
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Crossing in Shadow |
Who should knock upon your door late anight but an attendant to Her Majesty Nadinia, Empress of Battahl? Her purpose is as yet unknown, but it is clear that it demands secrecy. |
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Dreams Apart |
You find yourself in a world unchosen—a desolate place, on the verge of plummeting into oblivion. If you would not face this chaos alone, you had best seek out your loyal pawn. |
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Dulled Steel, Cold Forge |
You have been entrusted with the repair of a regalia sword wielded by generations of Vermundian rulers. Having it at your hip would do much to aid your claim to the throne. |
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Every Rose Has Its Thorn |
Wilhelmina, proprietress of the Myrmecoleon, is determined to exact vengeance on the man who wronged her—but what crime could possibly have inspired such hatred? |
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Feast of Deception |
The coronation is the perfect opportunity to expose Disa’s schemes and unseat the false Sovran once and for all. Your preparations made, you set out to attend the grand event. |
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Flickering Shadows |
You have arrived in |
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Gift of the Bow |
You encountered Glyndwr, a lone elf wandering the streets of |
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Halls of the First Dawn |
Perhaps Rothais can tell you more of this “world unchosen” the Pathfinder spoke of. He is, after all, the Forgotten Sovran—and no one knows more of the watching one than he. |
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Home Is Where the Hearth Is |
A regiment of soldiers occupies |
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House of the Blue Sunbright |
A maid serving a noble family in |
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Hunt for the Jadeite Orb |
On your wanderings, you encountered a man desperate to reclaim a stolen treasure: the |
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Legacy |
Led by the Godsbane blade, you followed Phaesus to |
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Masked Correspondence |
Sven bade you deliver a letter to a potential ally in his stead, as Disa does not allow him to attend masquerades—and there is no better opportunity for covert correspondence.
Additional Information
The Rewards:
You can find a more in depth guide of the Masked Correspondence quest here. |
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Medicament Predicament |
A merchant is no less than the sum of their wares. This simple truth is not lost on young Flora, who ventured out from You can find Flora just outside Rewards: |
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Mercy among Thieves |
A gang of bandits has been menacing the highroad of late, targeting oxcarts with deadly efficiency. But their days are numbered, now that you have been called upon to rout them. |
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Nation of the Lambent Flame |
The false Arisen displayed the power to control pawns at the coronation—a power Brant believes to be derived from the godsway. Make for Battahl and learn more of this artifact. |
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Nesting Troubles |
Additional Information
Reward: 1250G, |
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Off the Pilfered Path |
Though he yearns for an honest life, banditry is all that Hugo has ever known. Now freedom is within his grasp, but he knows not what to do with it. Perhaps you can advise him? |
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One-Eyed Interloper |
As you make for the capital to prove your identity, a gargantuan cyclops crashes into your midst. Such beasts have little care for titles and destinies, it seems. |
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Out of the Forest, Into the Forge |
Though reviled by its creators, the elven dish nutriabh is apparently a delicacy among dwarves. And so a path to gwyfencha is opened; may your nose survive the trek. |
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Oxcart Courier |
Additional Information
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Prey for the Pack |
A pall hangs over the checkpoint rest town, as fear for the grandson of the local apothecary lines every face. It falls to you to find the boy, and spare him a grizzly fate. |
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Put a Spring in Thy Step |
While traveling in the south, you encountered an old dwarf with an achy back, groaning in pain by the wayside. It would be most unseemly if you were to abandon him to his plight.
NPC
Gautstafr
Dwarf
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Readvent of Calamity |
To suffer the dragon’s attack once is a nightmare. To suffer it twice is nothing short of ill luck—and it seems |
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Saint of the Slums |
The slums of |
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Scaly Invaders |
The people of Harve fled the dragon’s fury, only to return to find the village occupied by saurians. However, they may yet reclaim their homes if you cull the scaly fiends. |
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Shadowed Prayers |
An attempt was made on the life of the Empress of Battahl, and Ser Menella has asked your assistance in apprehending the assassin before he strikes again. |
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Shepherd of the Pawns |
Unaffected by the prejudices of his homeland, the Battahli soldier Henrique refuses to abandon the pawns of the Agamen Ruins. Yet though his cause is noble, time is not his ally. |
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Short-Sighted Ambition |
For some, peaceful days breed not satisfaction, but a yearning for something more. So it is with the apothecary Isaac, who seeks to improve his lot by studying a grimoire. |
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Spellbound |
You encountered
Additional Information
Spellbound Walkthrough
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Steeled Resolve, Blazing Forge |
Some time has passed since Sara—Brokkr’s most promising apprentice—undertook the task of repairing the regalia sword. Perhaps you should go and see how it’s coming along? |
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Tensions on the Highroad |
You have been asked to escort Ser Augustin, backbone of the opposition against the queen regent, back to Vermund. Make for the highroad, and tell no one—not even Captain Brant. |
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The Ailing Arborheart |
Under the boughs of the Arborheart you encountered Doireann, a young elven woman, who informed you of the great tree’s ailment, and that only the nourishing gwyfencha can cure it. |
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The Arisen's Shadow |
A shadow dogs your every step—perhaps sent by someone who did not take kindly to you prying into palace affairs? You had best confront this individual and find out their intent.
Additional Information
While running around Verwnorth, you should see a hooded figure run away from you. If you chase after him and grapple him, you can proceed with the quest. You have two choices: to take the bribe and end the quest or to rest the civilians and wait until the guard arrives. Both have different endings and rewards. You can read a more in-depth walkthrough for the Arisen’s Shadow here. |
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The Expeditious Explorer |
Self-proclaimed explorer that he is, Vidal is all too eager to pursue the rumors of the godsbeast’s treasure. He hastily plans an expedition, undaunted by the perils that may await. |
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The Gift of Giving |
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The Guardian Gigantus |
Ambrosius has instructed you to pass the Godsbane blade he crafted from a relic of the Forgotten Sovran into the hands of Lord Phaesus. |
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The Hand That Guides |
As you toil away amidst the downtrodden pawns, an enormous serpentine creature descends upon the site, forcing you to take a weapon in hand and fight for your very life. |
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The Heel of History |
In a land overrun with monsters, orphans are no rarity. |
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The Importance of Aiding Ernesto |
Not even the impending calamity can dissuade Ernesto from fulfilling his duty. Charged with the defense of Volcanic Island and its people, he strives to save every life he can. |
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The Inveterate Explorer |
Still intent on finding treasure, Vidal has set up camp within Curiosity’s Mountainside, the better to plumb its depths. But is he prepared for the dangers that lie ahead? |
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The Ornate Box |
Amidst the bustle and clamor of
Additional Information
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The Phantom Oxcart |
The roads are well tended, but they are by no means fit to be traveled anight, and carts are prohibited from leaving after dark. All but one obey: the so-called phantom oxcart. |
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The Provisioner's Plight |
Oft what matters is that the work gets done, not the hands that do it. When saddled with another’s task, you can but hope that the trust you earn will make it worth the effort. |
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The Regentkin's Resolve |
Sven seeks to orchestrate a full-scale evacuation of the citizenry, and you have pledged to lend him your aid. |
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The Sorcerer's Appraisal |
Residing in a manor in the checkpoint rest town is
Additional Information
Sorcerer’s Appraisal Walkthrough
Note that the items needed for the quest are the same as the items needed to complete the |
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The Sotted Sage |
You encountered |
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Till Death Do Us Part |
The lecherous Ser Ludolph has no qualms about abusing his station to get what he wants. And when that happens to be Gregor’s wife, he has the man sent on an impossible mission. |
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Tolled to Rest |
Once the site of a war between Vermund and Battahl, the ancient battleground is now overrun with monsters. Yet there is one soul who braves it still, driven by a sense of duty.
Additional Information
Tolled To Rest Walkthrough
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Trouble on the Cape |
The people of Harve have regained their village, but are far from at peace. The monster threat has brought unresolved tensions to the fore, sparking conflict among the villagers. |
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Twixt a Rock and a Hard Place |
While many develop strong ties to the land of their birth, there are no few who seek to leave their homeland behind. One can only hope that they will find happiness elsewhere. |
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Vocation Frustration |
It seems certain vocations are unavailable for registration at the guild hall at present, unless you have the weapons required to hand. Perhaps the townsfolk can tell you more. Visit the
Additional Information
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Wandering Roots |
Calamity comes for all, even the elves of the |
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Welcome to Battahl |
As you wandered through Battahl, a man offered to buy you a drink at the local tavern, in exchange for a tale or two.
Additional Information
Begins automatically when approaching |
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When Wills Collide |
It appears Phaesus has been working to avert this world’s destruction. Perhaps you should find out what he intends. |
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