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Quests

Retrieve Omeluum Quests

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Retrieve Omeluum is a quest in Act Three of Baldur’s Gate 3. It is automatically triggered upon visiting the Iron Throne during Save the Gondians if Lady Esther was not given a githyanki egg in Steal a Githyanki Egg.

Objectives

  • Find the dangerous toy donations.
    • We found a blackmail letter in a toymaker’s cellar - something dangerous has been placed inside toys donated to the refugees. We should find them, and quickly.
  • Report to the Flaming Fist manip in charge of donations.
    • There is a Flaming Fist manip in charge of refugee donations - we should tell them about the dangerous toys.
  • Search the Requisitioned Barn for dangerous - Find Omeluum.
    • We spoke to a hobgoblin called Blurg in the Society of Brilliance Lodge. His illithid companion Omeluum is missing - we agreed to look for it.
  • "Help" iconHelp Omeluum escape.
    • Omeluum contacted us in the Iron Throne - it has been imprisoned in this watery grave as well. If we free it, perhaps it can help us escape.
    • We freed Omeluum. Together we’ll escape this place.
  • Visit Omeluum in the Society of Brilliance.
    • We escaped the Iron Throne with Omeluum. We should find the mind flayer once we return to the Society of Brilliance Lodge.
  • We visited Omeluum in the Lodge. It rewarded us for our aid in escaping the Iron Throne.
  • Omeluum was saddened to discover the violence we’d wrought on its colleagues at the Lodge. It offered us a reward regardless for helping it escape the Iron Throne, but we refused, and the illithid departed.
  • Omeluum is far beyond any rescue now.
  • Our actions angered the usually placid illithid Omeluum and caused it to attack us. toys.
    • We persuaded Manip Nestor to let us search the donations within the Requisitioned Barn.
  • Find the dangerous toy donator.
    • We found toys filled with explosives in the Requisitioned Barn donation stockpile. We should find the culprit.
    • Turns out the dangerous toys were donated by a rich toymaker. We should find him.
  • Confront the toymaker Arfur Gregorio.
    • We found the donated toys mentioned in the blackmail against Arfur - he put explosives inside of them. We should see what he has to say for himself.
  • Find and confront the toymaker Arfur Gregorio.
    • We found a blackmail letter in Arfur’s basement - looks like he donated the explosive toys we found in the Requisitioned Barn. We should see what he has to say for himself.
    • Arfur walked away before we could properly confront him - we should find out where he’s gone.
    • Looks like Arfur’s a regular at Sharess’ Caress - we should try and find him there.
  • Interrogate the toymaker Arfur Gregorio.
    • We found Arfur in the Sharess’ Caress taproom. Time to make him answer for his dodgy donations.
  • Investigate Felogyr’s Fireworks.
    • We interrogated Arfur, and he confessed to donating the exploding toys. He claimed he was getting instructions and supplies from Felogyr’s Fireworks in the Lower City. We should investigate.
    • Felogyr’s Fireworks supplied the explosives for the toys in the Requisitioned Barn - we should pay it a visit using the passphrase we learned.
    • Seems as though Felogyr’s Fireworks sells more specialised explosives too - smokepowder bombs, to be precise, and it looks like Lord Gortash is involved. We should keep looking.
    • We used the passphrase for Felogyr’s Fireworks to get to the next floor. We’ll need another way into the uppermost floor, however.
  • Defeat the Banites.
    • We interrupted Banite cultists assembling explosives in the top floor of Felogyr’s Fireworks - and they’re not best pleased.
  • Quest Complete
    • We defeated the Banites in Felogyr’s Fireworks and stopped them distributing smokepowder explosives across the city.
    • Arfur Gregorio confessed to supplying the exploding donations to the Requisitioned Barn - filled with the explosives from the Banites in Felogyr’s Fireworks.
    • We decided there were more important matters than some dodgy detonating donations.
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