| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Screenshots | Short Form |
|---|---|---|---|---|
|
Comradery |
Hive world characters can pass
Homeworld
|
C |
|
|
Fresh Start |
Hive world characters gain a +50% bonus to dodge against the first attack of opportunity every round.
Homeworld
|
FS |
|
|
Helping Hand |
If a hive world character starts their turn adjacent to an ally character, that hive world character gains +2 MP. If a hive world character ends their turn adjacent to allies, they all gain +2 MP on their next turn.
Homeworld
|
HH |
|
|
Outnumber |
If a hive world character has melee superiority against the enemy, the effect is increased by +10. If an enemy has melee superiority against a hive world character, the effect is decreased by -10.
Homeworld
|
O |
|
|
Strength in Numbers |
Hive world characters gain +((1 + FEL bonus) / 2) resolve if there are 3 or more creatures (allies or enemies) in a 3-cell radius. Yet they suffer a -2 penalty to resolve with no creatures around.
Homeworld - Features
|
SN |
|
|
Weapon Personalisation |
All ranged weapons dealing physical damage have +1 damage, +1% armour penetration, +1 rate of fire, and -5 to recoil.
Homeworld
|
WP |