| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Rarity | Weapon Card | Shatter | Charge | Attack | Resistance | HP |
|---|---|---|---|---|---|---|---|---|---|
|
Absolute Zero |
Keep the cold temperature steady to heal allies.
Type
Ice Shell Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Advancement
1 star to activate: After dodging, summon a healing bee that follows the user and heals the ally with the lowest percentage of HP within 15 meters. Heal for 25% of ATK and restore 50 weapon charge points each time and last for 25 seconds. 2 stars to activate: Increase the current weapon’s base HP growth by 16%. 3 stars to activate: Use Sanctuary or discharge skills to remove debuffs from targets, can be used while being affected by control effects. Increase shatter and damage dealth for all teammates within range by 20%, and grant them immunity to control effects and shatter. 4 stars to activate: Increase the current weapon’s base HP growth by 32%. 5 stars to activate: Increase healing effect by 15%, plus an additional 20% when healing targets with less than 60% HP. |
4.00 |
12.00 |
15 |
7 |
1,165 |
||
|
Duel EM Stars |
These firearms are designed based on railguns, and must be used in a pair.
Type
Volt When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Advancement
1 star to activate: Trigger an electrical explosion on the target after landing a critical hit, dealing additional damage equal to 30% of ATK to the target and nearby enemies. Cooldown: 0.2 seconds. 2 stars to activate: Increase the current weapon’s base ATK growth by 16%. 3 stars to activate: Increase crit rate to electrified targets by 40%. Electrical explosions extend the duration of electrified effects by 0.5 seconds, up to a maximum of 5 seconds. 4 stars to activate: Increase the current weapon’s base ATK growth by 32%. 5 stars to activate: Double the duration of Electro Field and pull targets into the center of the attack. 6 stars to activate: Triggering an electrical explosion reduces skill cooldowns by 1 second.
Weapon Type
Volt |
6.00 |
10.70 |
18 |
1,165 |
14 |
||
|
Chakram of the Seas |
A round and sharp weapon that traveled the seas with its owner.
Type
Grievious Fully charged weapons will inflict damage equal to 137% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
Advancement
1 star to activate: Increase damage dealt to and all elemental shattering effects on targets within Full Bloom’s range by 30%. 2 stars to activate: Increase the current weapoin’s base ATK growth by 16%. 3 stars to activate: Increase shatter by 15% and reset all weapon skill cooldowns upon shatttering the target’s shield. Can only be triggered once every 30 seconds. 4 stars to activate: Increase the current weapon’s base HP growth by 32%. 5 stars to activate: Attacking a grievous target extends the duration of grievous by an additional 7 seconds (only take effect once for the same effect). 6 stars to activate: After using Full Bloom, grant a 100% crit chance for the next 8 seconds.
Weapon Type
Grievous |
10.00 |
6.00 |
19 |
0 |
1,165 |
||
|
Molten Shield V2 |
A shield axe that belongs to the V“ weapon series, a collection of weapons forged with special techniques.
Type
Flame Fully charged weapons will set the target on fire for 8 seconds with the next attack causing ongoing damage of 58% of ATL every second. Ignited targets recieve 50% efficacy from healing.
Advancement
1 start to activate: Gain a stack of Strong Shield upon casting Discharge: Seeting Rage. Using a dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield attacks to Sharp Axe stacks, each of which increases damage by 15% for 15 seconds. Switching to a different weapon cancels this effect. 2 stars to activate: Increase the current weapon’s base HP growth by 16%. 3 stars to activate: While in shield form, branch/dodge attacks deal additional damage to target equal to 4% of the user’s current HP. 4 stars to activate: Increase the current weapon’s base ATK by 32%. 5 stars to activate: After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds. 6 stars to activate: Enhance conversion skills. Shield conversion Enhancement: Increase damage dealth by 60% and expands the radius of the flame zone by 30%. |
10.00 |
10.00 |
14 |
9 |
1,165 |
||
|
Scythe of the Crow |
A powerful scythe, great for both offense and defense. Able to instantly kill its target within a certain distance.
Type
Flame Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58% of ATK every second. Ignited targets recieve 50% efficacy from healing.
Advancement
1 star to activate: Increase shatter by 15%. After shattering the target’s shield, deal burn damage equal to 120% of ATK to the target every second for 15 seconds. 2 stars to activate: Increase the current weapon’s base HP growth by 16%. 3 stars to activate: Increase damage dealt by 10% for each enemy within 6 meters, up to a maximum of 30%. 4 stars to activate: Increase the current weapon’s base ATK growth by 32%. 5 stars to activate: Increase damage dealt against HP shields or shielded enemies by 100%. 6 stars to activate: Increase damage dealt by 10% for each enemy slain for 30 seconds. Stack up to 3 times.
Weapon Type
Flame |
12.50 |
5.00 |
16 |
6 |
1,165 |
||
|
Thunderblades |
Lethal, unpredictable and quiet.
Type
Volt When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Advancement
1 star to activate: Attacking targets from behind increases crit rate of all dual blades attacks by 40%. Backstabbing an electrified target increases crit damage by 30%. 2 stars to activate: Increase the current weapon’s base ATK growth by 16%. 3 stars to activate: Increase damage by 30% to targets with less than 60% HP. 4 stars to activate: Increase the current weapon’s base HP growth by 32%. 5 stars to activate: Triggering a Back Attack grants a 100% crit chance for the next 4 seconds and increases crit damage by 50%. Cooldown: 10 seconds. 6 stars to activate: After using a skill, increase volt damage dealt to the target by 20% for 20 seconds.
Weapon Type
Grievous |
0.00 |
0.00 |
0 |
0 |
0 |
||
|
Venus |
It’s designer is unknown. The special hovering EM Blaster’s Prototype’s blueprint has been lost. It contains a unique electrical savings process in it’s interior. It’s extremely troublesome to repair when it gets worn out, but Cobalt-B of Banges Tech seems to be able to do it.
Type
Volt
Elemental Resonance
Volt Resonance: Increase volt ATK by 15% and volt resistance by 25%. Activate by equipping 2 or more volt weapons. This set’s effects do not work with others.
Advancement
1 star to activate: After using Pulse Lock or Particle Beam Burst, creates 1 Electrode that immediately grants the user 5 stacks of healing chain enhance. In addition, unleash a healing chain that heals nearby allies by 135% of the Wanderer’s ATK. 2 stars to activate: Increase the current weapon’s base ATK growth by 16%. 3 stars to activate: Every 6 seconds, the Electrode will unleash, Ring Lightning, which deals damage equal to a maximum of 205% of ATK in a target area. 4 stars to activate: Increase the current weapon’s base ATK growth by 32%. 5 stars to activate: After using Pulse Lock, increase the Wanderer’s ATK by (5 + (Number of Electrodes x5))% for 25 seconds. 6 stars to activate: Up to 2 Electrodes can be active at the same time. Summoning more Electrodes will replace the ones furtherst from the user. |
6.00 |
8.00 |
18 |
1,165 |
14 |