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A Big Score |
A full walkthrough is available here.
Description
The bar over at the Slag Heap isn’t just for kicking back, it’s also a hotspot for finding gigs. Taking on a brief stint as a debt collector for Zakhar and his crew to score a share of the debtor’s cash? Sounds like a breeze! Having money and connections can make all the difference in the Zone.
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A Commission from Needle |
Needle seems kinda suspicious, but in the Zone, that’s par for the course – especially for a scientist. As long as he doesn’t try any crazy experiments on me and pays well, I’m fine with working with him. |
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A Heavy Burden |
Getting to
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A Job for Sidorovich |
Sidorovich doesn’t pretend to be noble, and that’s fine by me. The only healthy relationships in the Zone are based on fair pay for honest work. |
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A Job for the Barkeep |
The Barkeep’s been in the Zone for longer than most of the regulars who frequent his place. And if he’s managed to survive this long, he’s probably someone I can count on – as long as he doesn’t try to repay me with booze instead of coupons… |
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A Job from Boozer |
Boozer tossed a gig my way. I just hope he’s got the coupons to cover it. If I do it quick and clean, he won’t have much of a choice. |
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A Light in the End of the Tunnel |
I need to find an old Monolith gizmo to help start up a trading venture. Ideally, it should be operational. |
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A Matter of Honor |
Duty’s bracing for another Monolith assault on the
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A Sign of Hope |
A full walkthrough is available here.
Description
A Noontider called Kvashka inexplicably activated the antenna on the base’s rooftop and succumbed to psi influence. Prof. Lodochka wants me to shut it down and put the zombified Noontider out of his misery – he’s past saving now.
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All that is left |
The Warden guard at the
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An Errand for Hera |
The source of Duty’s funding remains one of the Zone’s mysteries, but who am I to complain? Especially when some of their money ends up in my pocket in exchange for completing relatively simple tasks. |
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An Errand for Warlock |
It sounds like an easy job – almost too easy, in fact. Still, Warlock seems trustworthy, and a few extra coupons can’t hurt. |
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An Order from Harpy |
Harpy’s got a serious job lined up for me, but I’ve got to watch my step, especially around |
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Arena: Finals |
Well, I made it to the finals. It’s all or nothing now.
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Arena: Round Four |
Looks like Arnie didn’t even expect me to make it this far. Now he’s dangling a real surprise in front of me. But the prize for winning is awfully enticing.
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Arena: Round One |
To figure out the rules of the Arena, I’ve got to step into the ring for the first fight. For now, the odds are stacked against me.
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Arena: Round Three |
Things are heating up in the Arena. The mutants were just a warmup. Now Arnie’s ready to offer me a bigger challenge.
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Arena: Round Two |
My first Arena fight is done, and I clinched the win! Arnie even upgraded my status from “rotten piece of meat” to “ordinary piece of meat.” Not exactly a glowing review, but let’s see what he says after the next bout.
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Black Sheep |
I didn’t expect to find a scientist standing behind the counter, but even in this capacity, Prof. Dorozhnyuk shows her commitment to
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Budmo! |
A full walkthrough is available here.
Description
Cutting ties with certain friends is easier said than done, even when you’re aiming for a fresh start. But in the Zone, you don’t get to pick your pals – you stick with them till the bitter end, even if they’re dragging you down. I just hope Panas knew what he was getting himself into when he asked for their help.
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Bullseye |
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Business with Owl |
Owl’s jobs often seem kinda sketchy – as does Owl himself. I figure it’s smart to keep our partnership under wraps just in case. |
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Busting Myths |
Like many things in the Zone, the Oasis wasn’t what it seemed to be. I didn’t find the so-called “Klondike of Artifacts” there. Still, it might be a good idea to have a chat with Sidorovich. Dark’s beacon with the coordinates for the entrance to Lab X3 could fetch a pretty penny.
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Dangerous Visitors |
I helped a stalker called Zhorik fight off some bandits at the Post Office. Turns out his partner is being held captive by the same gang. They’re holed up in the Boiler House. Zhorik asked me to rescue Gloomy if I can.
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Deceive the Deceiver |
A full walkthrough is available here.
Description
That scumbag Zakhar from the Slag Heap promised me a big score, but it was all just a ploy to set me and Akopyan up for a bandit ambush. Zakhar’s cronies got the drop on Akopyan, and now he’s out for blood — and looking to me for help to settle the score. Stirring this pot might not be the smartest move in the world, but letting Zakhar off the hook just feels wrong.
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Dogfight |
I made a bet with a hunter known as Nightingale. We’re competing to hunt blind dogs near Zalissya. Whoever bags the most mutants gets all the coupons for the job.
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For Science! |
I ran into a Sparker called Mongoose who needs a hand activating two devices simultaneously for a science mission. They’re in different locations, and with the Ward base nearby, he’s willing to pay good money for my help. He claims it’s gonna be a walk in the park. The whole thing sounds fishy, but I’m inclined to give it a shot.
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Gray’s Last Hunt |
Arkhyp Lichen believes there’s an unusual mutant in the forest. Not only has it scattered the local wildlife, but it also sent a group of Freedom members packing. A stalker called Gray tried to deal with the mutant, but disappeared without a trace. This job won’t be a walk in the park, but at least it gives me an opportunity to hunt some serious game.
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Hostile Factions |
I’ve stirred up trouble with one of the factions in the Zone. It’s best to lay low until things settle down, then discuss terms with their leader. |
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In the Name of Science |
It looks like Scherba’s pressing on with his research. He’s after some working collars, and he wants me to procure them. I wonder what he’s cooking up… |
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In the Shadow of Icarus |
Captain Senkevych believes that Khoteyev sells Ward equipment on the side. We should check this out. Senkevych wants me to take part in the transaction and find out who’s at the end buying the goods.
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Invisible Nets |
As it turns out, there’s a way to track Squint – or at least his
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Just Business |
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Nightingale’s Hunt |
Nightingale offered to split a hunting job with me. He wants me to collect all the collars from mutants in the
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No Honor Among Thieves |
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On the Edge |
The Gaffer is concerned about the ongoing threat to Zalissya – their former guide Uncle Lyonya turned out to be a Monolithian. He led the squad that attacked Zalissya. Since all of the Gaffer’s seasoned veterans are tied up, I’ve stepped forward to help. It’s time to confront Uncle Lyonya.
Description 2
Even though Uncle Lyonya is dead and we’ve fought off another Monolith attack, Zalissya is still in danger.
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Piece of Cake |
A full walkthrough is available here.
Description
Squint asked me to retrieve a particular artifact. He claims it could help him escape from the
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Seek, and you shall find |
It seems that in the Zone, challenges and mysteries await me at every step. I need to be prepared. First, I’ll look in my personal Storage box — maybe there’s something there to help me on the way. |
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Shift Change |
A full walkthrough is available here.
Description
In the Zone, a distress call is a sign of complete desperation. This Jumper at the waste processing station must be in dire straits if he’s broadcasting openly, risking being overheard by bandits or worse. I can’t let my guard down, though – a call for help like this could easily be a trap.
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Shock Therapy |
Batalov, the medic from Icarus, asked to find his runaway patients. Looks like their brains got seriously messed up, and the doctor wants to save them from experimental treatment. I need to track them down and wound them just enough for the doctor to invalid them out and send them to the Mainland.
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Stalker Wisdom |
I’ve heard from the locals that the most important people in the Zone are technicians and traders. I should find both in Zalissya and see what they can do for me.
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Taking Back What’s Mine |
In exchange for the key to the cell, the Sparker told me where they stashed my stuff. It’s gonna be a tough job to get my gear back from right under the Wardens’ noses.
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The Freedom Colosseum |
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The Key to Freedom |
I ran into a bunch of bandits in the midst of a confrontation that quickly escalated into a full-blown shootout. Then I stumbled across a nearby building with a group of loner captives inside. They’ve been locked up there for two days, deprived of food and water. Zhenya Hulk, one of the prisoners, said the key is on the gang leader Adik Pedal, AKA “the scumbag with scars all over his face.” I need to hurry if I want to rescue them.
Description 2
Back at the Fish Farm, I found that all the captives except for Zhenya Hulk had starved to death. Zhenya himself is barely clinging to life – if I’m going to rescue him, the time is now. I need the key from Adik Pedal, AKA “the bandit with scars all over his face.” |
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The Lost Boys |
A full walkthrough is available here.
Description
Lens, the technician from Zalissya, asked me to search for a group of diggers led by Mastiff. He sent them to investigate some old stashes found in
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The Mysterious Case |
The Sultan has given me a job. After the Emission, he found himself unable to reach one of his old stashes – the entire area is teeming with mutants and anomalies now. His goons can’t get anywhere near it, so he wants me to get to the stash and retrieve a briefcase for him. I can’t help but wonder what makes it so valuable…
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The Poppy Field |
A full walkthrough is available here.
Description
An Orthodox icon for the price of an artifact! Mityay, a stalker who used to live here before the disaster of ’86, wants to get his family heirloom back. He left it in an old root cellar somewhere in the Poppy Field. That place has a knack for putting folks to sleep, he says, so retrieving the icon won’t be easy.
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The Road to Salvation |
Star’s men were looking around Nestor’s hideout when the Ward arrived, cutting off all escape routes. The stalkers found themselves trapped, along with the kingpin’s archive. To locate Nestor, I need to get to the Factory’s underground section – and I need to do it as quietly as possible.
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The Sound of Music |
That
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Three Captains |
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Unhealthy Competition |
Sidorovich asked me to deal with a stalker called Wisp. This guy had the audacity to go behind Sidor’s back and reach out to his suppliers, even roping in some village loners without clearing it with Sidorovich first. Sidorovich isn’t one to let disrespect like this slide, so he’s willing to pay good money to make Wisp and any associates he might have disappear.
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Uninvited Guests |
Mytryk Genius asked me to recover a gun he lost in the underground area beneath the Concrete Forest. Seems straightforward enough, but something doesn’t add up about the stalker’s tale. A weapon slipping from his grasp as if on its own, strange noises echoing in the dark… I gotta keep my eyes peeled when I go down there. There’s something creepy lurking underground, and I’d rather see it in my crosshairs than have it sneak up on me from behind.
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Warlock’s Debtor |
A full walkthrough is available here.
Description
Warlock, the bartender over at Zalissya, wants me to do a bit of debt collecting for him. There’s a hothead called Valik Lummox who owes him money. He was last seen north of Zalissya near the
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