
Description
It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
Types
Steel
Grass
Weaknesses
Fighting2x
Fire4x
Pokémon Data
| Number | 598 |
|---|---|
| Height | 1.0m; Weight: 110.0kg |
| Gender | 50% ♀, 50% ♂ |
| Abilities | Anticipation, Iron Barbs |
| Generation | Generation V |
Base Stats
| Stat | Value |
|---|---|
| HP |
74
|
| Speed |
20
|
| Attack |
94
|
| Defense |
131
|
| Special Attack |
54
|
| Special Defense |
116
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
| Level | Move | Type | Class | Pow | PP | Acc | Effect |
|---|---|---|---|---|---|---|---|
| 0 | Power Whip | Grass |
Physical | 120 | 10 | 85 | Inflicts regular damage with no additional effect. |
| 1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
| 1 | Harden | Normal |
Status | — | 30 | — | Raises the user's Defense by one stage. |
| 1 | Rock Climb | Normal |
Physical | 90 | 20 | 85 | Has a 20% chance to confuse the target. |
| 1 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| 1 | Rollout | Rock |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| 14 | Metal Claw | Steel |
Physical | 50 | 35 | 95 | Has a 10% chance to raise the user's Attack by one stage. |
| 18 | Pin Missile | Bug |
Physical | 25 | 20 | 95 | Hits 2-5 times in one turn. |
| 21 | Gyro Ball | Steel |
Physical | — | 5 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
| 26 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
| 30 | Mirror Shot | Steel |
Special | 65 | 10 | 85 | Has a 30% chance to lower the target's accuracy by one stage. |
| 35 | Ingrain | Grass |
Status | — | 20 | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| 38 | Self-Destruct | Normal |
Physical | 200 | 5 | 100 | User faints. |
| 46 | Iron Head | Steel |
Physical | 80 | 15 | 100 | Has a 30% chance to make the target flinch. |
| 53 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
| 61 | Flash Cannon | Steel |
Special | 80 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
| 67 | Explosion | Normal |
Physical | 250 | 5 | 100 | User faints. |

Klink
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