All Dungeon Locations in Mortal Shell II
We have added 44 Dungeon locations to the map in Mortal Shell II. Use the interactive map and checklist below to find every one and track the ones you have already collected.
46 locations · Open the full interactive map ›
0 of 46 collected
Checklist complete: 46 of 46 locations collected.
Sign in to save your progress across every device.
-
1
Garrick's Den (Prologue)
View on mapLocated at the end of the path to the west of the Disciple’s Grotto Beacon..
-
2
Martyr's Tomb
View on mapEntrance to the Martyr’s Tomb Dungeon.
Reward:
- Obsidian Lathe (Key)
- Parasitic Stone (Tarstones)
-
3
-
4
Shrine of Trials
View on mapEntrance to the Shrine of Trials Dungeon.
Once you go down the lift, defeat the enemies and then face the statue in the middle. Backpedal from here while facing the statue and you’ll proceed through the wall.
In the next room, after dealing with the enemy, strike the block to push it onto the floor switch to keep the wall open.
After dealing with the enemies in the next room, repeat the same steps of striking the two blocks onto the floor panels. You must do the right panel first, as you’ll need to push one block in front of the other.
In the final room, deal with the lone enemy and claim your new weapon, the Axe & Dagger.
-
5
Desolate Keep
View on mapBehind the illusory wall is a brazier with four chains attached to it. Attack each chain to break it, and then commune with the Chaos above the brazier to enter the hidden dungeon.
-
6
-
7
-
8
Shrine of Sorrows (Night Mode Only)
View on mapTo get into this dungeon, you must return here with Night Mode activated (return the Gloombound Flame to Marrow Keep).
This dungeon plays out in first-person, and you must locate three books in the house before going downstairs.
Walkthrough
Start by heading up to the area outside of the strange house. You can find three offering candles outside that will allow you to open the chest for a Dorsalite.
Head inside and read the note on the body on the chair, then look at the soup to get the Tempered Iron Key. Use this key on the door around the corner and grab the Moonlight Sonata book.
Now go to the open room at the end of the hallway and find the Sunlight Sonata on the ground, which will trigger some banging.
Return to the entrance and a body will fall to the ground at the door. Go back outside and the fenced-off area is now open.
Face the head on the stick and spin around twice to be taken to a snowfield, the Starlight Sonata can be found there. Repeat the steps at the head to return to the strange house area.
Return to where you got the Starlight Sonata and you’ll be able to place the three books in a holder, opening a compartment with the Ailing Mushroom.
With this in hand, place it in the soup at the entrance and it will transform your surroundings once more. Go back into the house and you’ll find the Basement Key on the table.
Go into the basement, have a walk around, and you’ll get a jumpscare that will transport you out of the dungeon, awarding you a Tooth of Nochte in the process.
Rewards:
- Dorsalite (chest outside)
- Ventrium
- Tooth of Nochte
-
9
Sester's Bastion
View on mapAccessed by cleansing the Sester’s Gate Beacon.
Sester’s Beacon Walkthrough
After taking the elevator down, head forward, but be careful of the enemy to the right as you drop. When you reach the gap, attack the bell to your left to create a bridge.
Go across the bridge to encounter another gap. This time, aim your weapon at the bell across the gap and shoot it to create another bridge.
Once you’re across, go through the gap, but be careful of the bat that’ll drop down on the other side. Walk to the left of the toppled bridge to find a camp (with enemies) at the back.
Behind the camp is a skeletal pillar that’ll drop a Laterite should you shoot the top of it. After obtaining the item, look to the right to find another bell, which is under the archway of the bridge. This’ll bridge the gap in the broken gap.
Before you head back to the toppled bridge, make sure you pick up the Synaptic Vessel located in the chalice situated in the small camp at the back of the room (near the bell).
As you make your way back to the toppled bridge, look on both sides for two more bells as these will bridge the other two gaps in the bridge.
Heading back from the last bell, stay on the left side to find the bell, and after shooting it, go onto the right side to find the last bell where the bridge is at it’s lowest.
Once all three bells have been hit, you can traverse across the toppled bridge. At the end of the bridge is a Jump Pad that’ll take you to the boss arena, where you’ll encounter the Twin Sesters.
After the Sesters are dealt with, cleanse the Beacon at the back of the arena by picking up the Ovum. This will cleanse the dungeon, and open the gate behind the Beacon.
-
10
Flooded Village
View on mapThe entrance to the Flooded Village Dungeon won’t appear unless you go through the nearby Portal first.
-
11
Grisha Hunting Grounds
View on mapEntrance to the Grisha Hunting Grounds Dungeon can be found in a small hole in the cave at the end of the path.
Rewards:
-
12
Mornefrost Grave
View on mapCleanse the Winterglass Lake Beacon to enter this dungeon.
Mornefrost Grave Walkthrough
Follow the linear path toward the gate and then follow the path right while defeating the enemies. Keep on the path and you’ll pass the gate from the other side.
Interact with the plate on the wall by the gate to unlock it and then continue on to find 500 Coins at the back of the hall.
Head back to the now-open gate and continue onward down the slope into the hand-shaped alcove where you’ll find the Immaculate Crown Key item.
Head back up the slope you came down and open the chest to the left of the doorway before you exit for a Dorsalite.
Make your way back to the crossroad and the obstruction straight ahead will disappear, allowing you to explore it. In the next room, head left to find 350 coins in the left corner by some cages, and 500 more in the opposite corner, also by some cages.
On the other side of the room you’ll find a skeletal pillar with a Laterite. Defeat the enemy and shoot the top of the pillar for the item and then head back to the crossroad at the start.
Finally, take the stairs down toward the giant hand obstructing the doorway, and it’ll move. Head inside the room for an encounter with the boss: Caged Grisha.
Upon defeating the boss, you’ll receive the Grisha Remnant, a Fusillade Tarstone, 1000 Coins, and some Gloom.
Once you’re ready to leave interact with the Ovum at the back of the arena to cleanse the Beacon and leave the area.
-
13
Deserted Mine
View on mapEntrance to the Deserted Mine can be found in the southeast corner of the area.
Rewards:
-
14
Pilfered Crypt
View on mapSelect “Cleanse Beacon” on the Ovate’s Chamber Beacon to enter this dungeon.
Pilfered Crypt Walkthrough
Walk through the first small room while defeating the enemies near the doorway before heading outside.
Defeat the enemies and head to the top-left corner to find a chest containing a Winterglass Gem. On the opposite side is an altar with the corrupted Ovum behind it. Cleanse it to obtain the Ovum and cleanse the dungeon.
-
15
Sester's Censer
View on mapDefeat the Gloombound Ritualist boss and touch the censer near the wall behind them to enter the dungeon.
-
16
Revered Beacon
View on mapLocated on the lower floor in the alley to the left of the elevator.
Revered Beacon Walkthrough
Make your way down the elevator into the dungeon proper and follow the linear path while defeating a couple of enemies.
At the bottom of the stairs, you’ll find a few crates you can break for 50 coins. Continue through the hallways, and you’ll find a Bloodseed against the right wall just before the stairs.
Head up stairs into a large open area where you’ll get blinded by a light. This light pans around the room and drains your health you should it see you.
Wait for the light to move away from your position and use the broken walls to break the line of sight. To your right is a pier with a couple of enemies and a skeletal pillar. Take care off the enemies and shoot the pillar to release a Laterite.
In the center, near the back, you’ll find a tall piece of broken wall. Behind it, you’ll find a Dorsalite on a skeletal pillar. Wait for the light to pass and then shoot the pillar to release the item.
From there, continue to the back wall and hug it while heading right. Here, you’ll find a couple of enemies guarding three Ventrium.
Continue hugging the wall while heading right and you’ll eventually reach a slope heading up. Take the path up the slope and at the top shoot the skeletal pillar on your left for a Laterite.
Proceed further up, defeat the enemies, avoid the light, and at the top, take the traversal gate over.
Attack the weird brazier thing and pick up the item that drops from it, the sidearm: Cursed Child. Now, interact with the light next to you to exit the dungeon.
-
17
Viletongue's Domain
View on mapCleanse the Castigator’s Keep Beacon to access the dungeon.
Viletongue’s Domain Walkthrough
Open the chest in the room near the entrance before the elevator for 1000 coins. Take the elevator down to enter the dungeon proper.
Follow the linear path and drop down to the floor below. To your right is a small camp and in the camp is a Ventrium. Collect the Ventrium and use the Jump Pad near it to continue.
Continue along the short path to find a gravestone with some lore before heading through the door to your right. Inside the building, at the back is a metal gate with a lever to the left of it. However, the lever is missing. Just before the gate is some candlelit boxes with a strange concoction on it that you can drink.
Drink the concoction and the screen will shake before the boss, Viletongue Batushka appears behind you. This unique boss will have you fight the boss with your controls inverted, meaning left will go right, and backward will go forward.
Defeat the boss and you’ll be rewarded with the missing lever and the Viletongue Hedron Tarstone. Use the lever on the contraption next to the gate to open it and pick up the pouch of 500 coins on the cages to your right before cleansing the Ovum. Finally, collect the Ovum and exit the dungeon.
-
18
-
19
Hall of Murmurs
View on mapLocated around the corner from the small enemy camp, west of the candlelit hallway and elevator.
Hall of Murmurs Walkthrough
Enter the dungeon and follow the linear path to what looks like a dead end. To your right is a lever that’ll raise the elevator. Take it down and continue forward to reach the Hall of Murmurs.
In the next room, take out the group of enemies and break the door on the opposite side. Inside the next room, there is pouch of 500 Coins on the caged box to the left of the doorway, and behind that, a further 250 Coins.
Collect the Coins and look to your right to find an enemy kneeling in front of the fireplace. For now, it is passive, but after you pick up the Laterite in the fireplace, it’ll change and turn hostile. Defeat the enemy, and return back to the entrance and leave the dungeon.
-
20
Chamber of Becoming
View on mapLocated to the south at the end of the path in the room opened up by defeating Sariel.
Chamber of Becoming Walkthrough
Enter the dungeon and take the elevator down to enter the dungeon proper. As soon as you enter the first room, you’ll be met with a boss encounter with Sariel again.
Deal about 40% of their health and they’ll disappear, opening the way. Follow the long hallway and drop to the floor below. Here, you’ll find a circle in the center and four small stone tablets. Attack each tablet to break them and Sariel will appear again.
Defeat them for good and you’ll be rewarded with the Clockwork Scythe and the Unknown Shell before being transported to the still memory.
In the memory, pick up the Extraction Saw and follow your assistant down the elevator. At the bottom, continue along the path and interact with the destroyed Ovum on the floor.
Proceed to the Ovum at the back and use the Extraction Saw that you picked up on it. Finally, open the Ovum to leave the memory. When you regain control, head up the stairs, and pick up the sidearm, Caged Hystrix before exiting the dungeon.
-
21
-
22
Parasitic Stash
View on mapLocated under the bridge you need to cross to access this area.
Parasitic Stash Walkthrough
As always, take the elevator down to reach the dungeon proper. At the bottom make your way through the enemy-infested hallway and go into the room to your left. On the wall opposite the entrance you’ll find a Plate you can press, which will open the gate opposite the room.
Drop onto the Jump Pad in the room you’ve just opened up, deal with the enemy there and then head forward to open the chest, which contains 2x Coin of Mammon.
Head back to the Jump Pad, but before going up, pick up the two Ventrium around the back of it. Now, head back up, and exit the dungeon. Note, two enemies will get up inside the plate room, so be careful.
-
23
Crumbling Tunnel
View on mapEntrance to the Crumbling Tunnel Dungeon can be found to the east of the Shattered Beacon.
Rewards:
- Triarch Repeater (Map)
-
24
-
25
Holding Cells
View on mapClimb down into the well to enter the Holding Cells dungeon.
Walkthrough
When you first enter the dungeon, deal with the enemies in the corridor and then walk to the end and turn left, strike the wall to reveal a hidden path.
Follow this path to the end and you’ll find the Revered Gland at the end.
Once you have this, return to the main corridor and drop down below. The main goal is to get the Feeding Room Key to open the door.
To find this, head all the way to the left of the locked door and you’ll find a shack near some snake enemies, go inside to loot it from a body.
Head through the locked door, take the lift up and you’ll find a Traversal Gate that will take you to the boss fight against the Rabid Grisha Pack.
Once defeated, you’ll get the Inflamed Clawstone Tarstone and can leave the dungeon.
-
26
Holding Cells
View on mapThese Holding Cells will lead you to the Citadel of Penance. See that marker for items inside the dungeon.
-
27
Alchemist's Workshop
View on mapLocated by coming from the east, west of the nearby traversal gate to the east.
Alchemist’s Workshop Walkthrough
Go down the elevator into the dungeon proper and follow the path into the large room. Defeat the enemies and head through the open gate on the opposite side.
Go down the hallway, defeat the enemy, and go into the study to your left. At the back of the room, on the desk, read the Tattered Journal Page and examine the drawings on the bookshelf for some lore.
To the right of the desk is a skeletal pillar containing a Dorsalite. Head back into the hallway and take a left at the bottom of the stairs and left again into the small bedroom for a Common Moonshine, which is on the floor, next to the bed.
Go back to the hallway and continue down the stairs to the greenhouse. By the doorway, you’ll find a Galvanic Shard to your right.
Continue into the greenhouse and you’ll find a Bloodseed to your left. A little further in, to your right, you’ll find a tattered note for some more lore.
At the end of the path, to your left, is a bookshelf. Interact with the loose book to find a hidden, but covered doorway. Attack it to unveil a hidden basement.
In the basement, go left and check the stone slab with the experiment for some more lore before going further in. Defeat the enemies in the adjoining room, and check the desk against the wall to your left.
Here, you’ll have some notes and an elixir you can drink. Leave that for now and examine the plate on the wall next to the caged sheep. Interacting with this will open that cage and defeating the sheep will give you a Sheephead Totem.
Go back to the elixir and drink it to open a secret path to the right of the desk. This will release some enemies and you’ll need to defeat these while your camera turns to a weird angle. Defeating the enemies will put it back to normal.
Head into the secret room and take the narrow bridge toward the altar. Here, you’ll find four Glimpses, and one Synaptic Vessel. Before you go back to the previous room, pull the lever near the altar to lift the gate at the back of the room.
Step on the elevator, but beware that it’s a fake elevator, and it’ll drop you to a lower floor, where you’ll get ambushed. Take out the enemies, follow the linear path to the end, and take out one more enemy.
In this room, you’ll find a couple of Gloombound trees (gives you minor gloom), a chest containing the Clockwork Shardstone, and the exit (light in the middle).
-
28
Martyr's Prison
View on mapFrom the well to the south, keep heading up into the corner and you’ll find an entrance to this dungeon.
Walkthrough:
At the start, interact with the lone bag to get transported to the dungeon properly.
From here, break the lock and go straight forward to find a gloom tree with a Laterite, then break the lock on the other cell here and find another gloom tree with a second Laterite along with a button on the wall that will raise the large gate in this corridor.
Defeat the enemies in the next room, then break the boxes in the top right corner to find the Great Martyr’s Blade.
-
29
Blackwell Cavern
View on mapLocated on the bottom path accessed by the elevator east of Castigator’s Keep Beacon.
Blackwell Cavern Walkthrough
Take the elevator down to enter the dungeon proper and follow the path until you go through the narrow gap. You’ll be attack as you pass through the gap, so stay on your toes.
Continue down the dark cavern and pick up the Ventrium on the floor as you turn the corner. Defeat some more enemies as you follow the linear path and pick up the Laterite on the floor as you reach the area with more light.
Defeat the enemy in the next room and search the destroyed wagons for the siderarm, Triarch Repeater as well as a note.
Head up the path to your left and fight off some more enemies before dropping down at the end. This will take you back to the narrow gap you first entered. From here, make your way out of the dungeon.
-
30
Obsidianite Mines
View on mapYou can find the entrance to the Dungeon In the corner of the swamp.
Take the elevator down to the Obsidianite Mines and continue forward to find Ventrium glowing in a box. Don’t grab it right away as you will fall through the platform if you walk directly ahead. Instead, walk around the platform to take the item, then fall through the floor to proceed. Look down as you fall to the lower platforms, taking out any miners along the way. Grab the Ventrium in the statue before continuing down the main path.
There isn’t a platform bridging the gap between the area in the distance, forcing you to drop to the stone pillars below. You’re able to move forward to an arena where you have to face the Prophet of Profane Infinities mini-boss. Upon defeating the boss, you’re rewarded with the Obsidian Hammer weapon. Before you leave the Dungeon, fall out of the arena and collect the Dorsalite located near the Jump Pad.
-
31
Collapsed Mine
View on mapThe Dungeon entrance located in an alcove and is easily accessible from the upper platforms.
Take the elevator down to the Collapsed Mine and head down the main path. You will have to destroy a barricade to get through, giving you access to a Chest and some Ventrium. When you get to the area with the Chest, rocks fall to block the entrance, forcing you to leave.
Continue down the right to find another barricade, this time forcing you to squeeze through a gap with a Jump Pad nearby. Take the Jump Pad and head forward where you’ll need to drop to a lower platform. Turn to the right and use the elevator to leave the Dungeon.
-
32
Ravaged Hideout
View on mapYou must defeat the Bloodcursed Lithopod before you can get inside this dungeon.
Walkthrough
After going down the lift, break the boxes in front of you and go through the gap.
Follow the path and defeat all of the enemies in the next open area, you’ll find a chest here too containing a Tooth of Nochte.
Head out the other path here and you’ll find a Gloom Tree with a Laterite. Continue on, go through the gap, and as you approach the center, you’ll be attacked by three enemies. Deal with them and then claim the Savaged Trebuchaxe Sidearm.
-
33
Sentry’s Grave
View on mapThe Sentry’s Grave Dungeon entrance is located inside the outer edges of the castle.
Take the elevator down to Sentry’s Grave and walk down the left path to find some Ventrium, then head back down the main path on the right. After defeating two enemies, you will run into a dead end at the end of the path. Break the barrier on the left to continue, and don’t forget to grab the coins on the left before proceeding. Head forward to find a locked gate, unlock it by pressing the plate on the wall, then grab the Ventrium.
Go back to the area where you broke the barrier and go to the right, killing the crossbow-wielding enemies along the way. As you continue forward, you will find the Subjugated Guardian Mini-Boss in an arena surrounded by more ranged enemies. This fight is simple enough, just watch out for the ranged attacks as they can interrupt your attack strings. When you defeat the Mini-Boss, touch the glowing object to return to the Dungeon entrance.
-
34
Overrun Quarry
View on mapEntrance to the Overrun Quarry can be found to the south of the ruins.
Rewards:
-
35
Illusionist's Cache
View on mapLocated in the dilapidated church, west of Bagman.
Illusionist’s Cache Walkthrough
Enter the dungeon and take the elevator down to reach the dungeon proper. Walk toward the end of the hall while defeating the enemies along the way and you’ll reach what looks like a dead end.
Walk back to the wooden crates, break them, and stand in front of the gate next to them. This will be a gimmick of the dungeon. Continue down the hall via the gate and go toward the pressure plate at the end.
Look to your left for some more crates to find a white sign on the wall. These walls mean they can be attacked to expose a secret room/area.
Attack the wall, enter the room, defeat the enemies, and go left. Here, if you look to your left and break the crates, you’ll find another gate hiding a hidden bell.
Shoot the bell with a ranged weapon to bridge the gap between you and the gate and walk through it. Now, you should find a hole next to the pressure plate.
Drop down, pick up the Ventrium, and break the wooden planks in front of you. Defeat the enemy and attack the skeletal pillar by the doorway for a Laterite before stepping on the elevator. This will take you back up so you can exit the dungeon.
-
36
Hall of Echoes
View on mapEntrance to the Hall of Echoes Dungeon, requires the Crypt Key.
Walkthrough
After going down the lift, deal with the enemies and strike the wall on your left at the end to reveal a path.
In the next area, strike the wall to the left of the floor switch to reveal another path and deal with the enemies near the Gloom Tree (pocketing a Laterite in the process).
Go back and stand on the floor panel and look to the room that opens, you should see a bell. Shoot this bell and it will create a path over to the stone statue.
All you need to do now is push this on to the panel and you can go in to the final room.
Inside, you’ll find a chest with a Winterglass Gem and a Dorsalite on the throne.
-
37
Ravaged Tomb
View on mapLocated behind the gate, to the right.
Ravaged Tomb Walkthrough
Go down the elevator and walk down the long hallway. About halfway down, you’ll find some crates hiding a room entrance and a gate on the opposite side.
Break the crates and go into the room and loot the Ventrium against the right wall. Exit the room and continue down the hallway and defeat the enemies at the end.
To your left is a pressure plate and near that is a room that is gated. Walk up to the gate and the plate on the wall next to it to open it.
At the end of the room is a stone pillar. Get behind and attack it to make it land on the pressure plate noted earlier. This will create an opening on the walk behind it, to the right.
Go through the opening, down the stairs, and attack the skeletal pillar containing a Laterite to the right. Be careful of the exploding enemy nearby.
In the room to your right, head up the stairs, and follow the linear path up and around. In the next room, open the chest to your left to obtain the Duality Stone.
Finally, press the plate next to the gate to open it, and then exit the dungeon. Note, a new enemy will attack you in the hallway after leaving the room with the Tarstone.
-
38
Thieves Retreat
View on mapPress the plate on the wall to open the gate and you’ll find the dungeon behind it. You’ll need to come from the gated room in the south to get here.
Thieves Retreat
Take the elevator down and follow the linear hallways until you get outside. Drop to the path below and you’ll find that you’re on a bridge with a lot of gaps in it. However, if you walk slowly across the gap, you’ll see that there is an invisible path bridging them together.
Walk across the first gap and slowly walk left up the invisible slope into the building. Defeat the enemies and follow the linear path while watching carefully for tripwire. When you see one, stand back, and shoot the branch it’s attached to.
At the end of the path, drop onto the invisible path below and slowly walk to the right before heading left toward the elevator.
Take the elevator down and follow the broken bridge back to the beginning, but this time, underneath it. Along the way, you’ll encounter numerous enemies, so stay on your toes.
Under the first part of the broken bridge, you’ll find two open coffins, each containing a Laterite. Make your way back to the elevator, but this time go in the other direction, to the back right corner.
Here, you’ll find a dilapidated building with a coin pouch of 500 Coins on the railing, and a Ventrium on the floor to the right.
Now, go back up the elevator, walk to the edge of the broken wall next to it and make your way over to the left corner, using the corpses as guiding markers.
This will take you to another building you can enter. Head upstairs and search the chalice for a Revered Gland and behind it, the exit.
-
39
Bellkeeper's Corner
View on mapEntrance to the Bellkeeper’s Corner Dungeon can be found by crossing the bridge above the Abandoned Outpost Beacon.
-
40
Disciple's Stash
View on mapLocated inside the building, on the bottom floor. Attack the boarded-up hole on the southern wall to access it.
Disciple’s Stash Walkthrough
As usual, head down the elevator to reach the dungeon proper. At the bottom of the stairs is an enemy and a skeletal pillar. Defeat the enemy, attack the pillar, and pick up the Laterite.
Follow the linear path until you reach a room to your right. Defeat the enemy and then pick up the loot. Here, you’ll find 5x Ventrium in the chest, and several coin pouches behind it amounting to 1395 coins. Once you pick up that, make your way out.
-
41
Waterfall Camp
View on mapLocated inside the building. Press the switch on the northern wall to open a secret wall, exposing the dungeon.
Waterfall Camp Walkthrough
Take the elevator to begin the dungeon. Follow the linear path around the corner to find a group of enemies in front of the waterfall. Defeat them and pick up the Ventrium to your left.
Go through the waterfall to find a small cave housing an enemy and a chest containing a Coin of Mammon. Defeat the enemy, open the chest, and exit the dungeon.
-
42
Besieged Ruins
View on mapEntrance to the Besieged Ruins Dungeon.
Rewards:
- Dorsalite
- Winterglass Gem
- Zealot’s Stone (Tarstone)
-
43
Infested Den
View on mapCleanse the Beacon to enter this dungeon.
Infested Den Walkthrough
After entering the dungeon, head down the elevator, defeat the enemy, and head forward to a dead end. Attack the wall here to expose the room behind it.
Defeat the enemies in the room while you make your way to the tunnel at the back of the room, lit up by torches. In the small tunnel, go up the stairs next to you to reach the walkways.
On the walkways, defeat the enemy and head toward the gap. Shoot the post where the white straps are to drop a bridge down. If you need resolve, there is a totem next to the gap.
Go across the bridge and pick up the 500 Coins to your left before making your way to the Jump Pad. Before using the pad, attack the skeletal pillar beside it for a Laterite.
Take the Jump Pad up, defeat the group of enemies, and open the chest to your left for a Hag Stone. Continue forward, drop below, and defeat the enemies. Finally, cleanse and collect the Ovum to leave the dungeon.
-
44
-
45
-
46
Spoiled Mortuary
View on mapFrom the Gate of Mammon, climb up the stairs and continue forward beyond the next set of stairs to find a Dungeon.
Unlike most Dungeons, the Spoiled Mortuary doesn’t feature a Mini-Boss or anything substantial in terms of discovery. Instead, there are a few items to collect, including some Dorsalite hidden behind an illusory wall.
No locations match this filter.