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Against All Odds |
Back in
Effect
When fighting against superior numbers, you gain a +2 bonus to Strength, Agility, and Warfare skills.
Type
Combat |
8 |
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Evade |
The saying “Pity the blow that falls short” always puts a cunning smile on your face.
Effect
In combat, you can use a evasive maneuver. You can perform it by pressing the jump key along with a directional key. You can use it to quickly dodge attacks, move to a safe distance, or even move closer to your opponent. What’s more, if you perform a dodge in the timeframe for a
Type
Combat |
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Feint |
In a duel, the first to surprise the opponent with an unexpected maneuver often wins. Knowing a quick feint can help you do that.
Effect
If you move to attack from one direction but quickly change direction just before your attack, your opponent will have less chance to parry the attack.
Type
Combat |
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Furor Teutonicus |
Even ancient Romans feared Germanic warriors, as they attacked their armored and disciplined ranks in light armour with unprecedented ferocity. While you may not know much about ancient Germans, in battle, your body and mind blaze with a similar ferocity and rage.
Effect
Your attacks will be stronger the more injured you are. The effect will only work if you have 75 points of health or less.
Type
Combat |
16 |
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Hardened Veteran |
You’ve been through many skirmishes and battles, which has taught you that combat can be lengthy and you need to preserve strength until the very end.
Effect
In combat, your stamina will regenerate 10% faster.
Type
Combat
Required for
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8 |
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Hardened Veteran II |
Even a skilled warrior can fall to an opponent if he has poor stamina and wears down too easily. You, however, have not forgotten this and continue to hone this essential skill.
Effect
In combat, your stamina will recover an additional 10% faster.
Type
Combat
Prerequisition
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16 |
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Head Protection |
Heroes wear helmets, but even the humblest subject has the sense to get something for his head when his master calls him to arms. It’s simple - a good helmet, properly fitted and tied, will save more lives than the most knowledgeable healer.
Effect
If you are wearing a helmet, blows to the head will cause 20% less damage.
Type
Combat |
6 |
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Ironclad |
Tales of knights who could barely move under the weight of armour are just silly tales. Nevertheless, armour does weigh something, and an inexperienced fighter can easily tired. You are accustomed to the burden and know how to properly fasten and adjust your armour to limit your movements as little as possible.
Effect
The weight of the armour you wear affects your speed of movement and how much stamina sprinting depletes. Using this perk, your armour will weigh you down 20lbs less, thus having a lesser effect on your stamina. Neither the actual weight of your armour nor your carrying capacity will change, however.
Type
Combat |
12 |
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Knight in Shining Armour |
While armour is primarily for protection, it can give its wearer the dignity he deserves. The iron-clad lord looks as majestic as the king himself.
Effect
When you wear plate armour, you gain a bonus to Charisma ranging from +1 to +4.
Type
Combat |
14 |
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Masterful Feint |
A quick feint may seem like a trivial manoeuvre, but it can be non-trivially lethal.
Effect
You’ve perfected your feint to the point that it’s very difficult for even an experienced warrior to respond to it.
Type
Combat |
14 |
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One Man Army |
You’ve long known that life is a struggle, and it’s rarely fair. Unexpected twists and adverse circumstances are not only expected, but welcomed, because your victories are all the more glorious!
Effect
When you’re outnumbered in a fight, you deal 10% more damage.
Type
Combat |
16 |
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Perfect Block |
The optimal block is one that is executed using the smallest necessary movement. This makes it fast, reliable, and opens up the possibility of immediately transitioning into a counterattack.
Effect
The The shield on your combat rosette will light up green when you're able to perform a Perfect Block. If you attack right after performing a Perfect Block, you can perform a counter-attack - a riposte.
Type
Combat
Required for
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Riposte |
In combat, especially swordfighting, getting the timing of an attack right is half the victory!
Effect
You can perform a riposte, i.e. attack immediately after performing a
Type
Combat
Prerequisition
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River |
In battle, you are constantly on the move. You nimbly change sides, vary your steps, and adjust the distance between you and your opponent. You rush at the enemy like an unstoppable river. And those caught in the current rarely make it home alive.
Effect
Whenever you make a dodge, a perfect dodge or sprint during combat, you gain a +3 bonus to Warfare skill and your stamina replenishes 15% faster. The effect lasts for 10 seconds.
Type
Combat |
10 |
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Rock Solid |
On the field of battle, you stand tall as a mountain. Majestic from afar, unforgiving up close, indomitable as roots of the earth.
Effect
In combat, you can maintain a steady stance and use it to your advantage. When you don’t sprint or dodge for 10 seconds in battle, you’ll gain +20 to your
Type
Combat |
10 |
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Steadfast |
As has been said many times before, it’s important to tire your opponent in battle and to retain enough strength to defeat him. This skill will help you to parry even powerful blows with ease.
Effect
Blocks will cost you 20% less stamina and your shield and weapon will wear down 20% slower by blocking.
Type
Combat |
6 |
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Unbreakable |
Being outnumbered is usually fatal for knights. However, you weren’t taught to fight by masters of the court. You taught yourself, through each defeated opponent, and can handle being outnumbered. Don’t let enemies get behind you, wear them down, and take them out one by one.
Effect
If you are outnumbered in a fight, your stamina will recover 20% faster.
Type
Combat |
12 |
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Weapon Master |
Your tournament struggles are bearing its fruit.
Effect
If you face an opponent with the same type of weapon as you, you gain a +3 bonus to that weapon skill. For example, if you have a short sword and your opponent has a long sword, or a sword and shield, this perk will not take effect.
Type
Combat |
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Weapon Master II |
Your tournament efforts are bearing fruit, now even more ripe and juicy.
Effect
If you fight an opponent armed with the same type of weapon as you, you gain a +3 bonus to that weapon skill. The perk will also work if the enemy has a sword and shield and you have, for example, a long sword or just a short sword.
Type
Combat |
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