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Blood of Siegfried |
The ancient hero Siegfried killed the dragon Fafnir and bathed in his blood. That way, no ordinary blade could hurt him. You may not be a dragon slayer, but you may have some of Siegfried’s blood in you.
Effect
In combat, you’re far more resilient than a mere mortal. Your armour will be 10 points higher at all times. |
14 |
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Burgher |
As the medieval saying goes, the city air is liberating.
Effect
In towns, villages and their surrounding areas, you gain a +1 bonus to Strength, Agility, Vitality and Speech. |
10 |
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Charming Man |
Mum always said you should do one good deed every day. You carry that mother’s wisdom in your heart, and that’s why you often carry it in the palm of your hand.
Effect
If you gain Reputation, the increase will be 10% higher. |
6 |
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Criminal Element |
You’ve realised that life is usually unfair and you react in kind. Good thing your mother can’t see it.
Effect
Criminal brands disappear a quarter faster. With the brand scar, you’ll sell stolen goods for 10% more, look more menacing, and gain a +2 bonus to Coerce, Dominate, and Dread. |
12 |
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Driven by Vengeance |
There are only a few people who double crossed you twice and lived to talk about it.
Effect
After killing an opponent in close combat, you gain 10% more attack damage and faster stamina recovery. The effect lasts for 30 seconds. |
8 |
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Good Natured |
Human life may be short, but it is long enough to be lived justly and fairly.
Effect
It’s easier for you to convince others the “nice way”. You gain +2 to Persuasion, Impression and Presence. People are also more likely to try to solve crimes with you in person rather than going straight for the guard. But beware, the more dangerous you look, the more likely they still choose to go for the guard instead. |
12 |
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Heroic Vigour |
You are so tireless, persistent and indomitable that you could almost rival Roland or Hector.
Effect
Each level of Vitality adds 1 extra Stamina point. The effect also applies retroactively. |
16 |
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In Vino Virilitas |
You’re old, but you don’t want to admit it. Luckily, there’s booze to help with that. Once you get boozed up, your body seems to forget all those years and starts working properly again.
Effect
When you’re drunk, your stamina recovers faster. And the drunker you are, the quicker it regenerates, up to a 50% increase! |
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Kosovo Veteran |
When the Serbian prince Lazar Hrebeljanovic was struck by an arrow, all seemed lost. But the prince scrambled to his horse and mounted a heroic charge against the Ottoman army… Even after all these years, you vividly recall the shining banners and the endless slaughter that followed. Although the battle was a draw, whoever was left alive at the time can call himself a victor.
Effect
You gain +1 to Strength, Agility and Vitality for every 15 seconds you are in combat. The maximum you can achieve is +5. |
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Local Hero |
When a settlement needs help, you are more than happy to answer the call!
Effect
If you are in an area where you have a good reputation (60 or more), you gain a +2 bonus to Strength, Agility, Vitality, and Speech. |
10 |
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Martin's Heritage |
Your father Martin raised you to be a modest, honest, straightforward, hard worker and to love your craft. Because elders should inspire the young, he lived that way himself. His time has come and gone, but you carry on his legacy.
Effect
You will improve faster in Sword Fighting, Crafting and Survival skills, as all experience gained will be 10% higher. |
10 |
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Memorable |
An idea without action is only half formed, deeds are what speak for a person.
Effect
Changes in your reputation, good or bad, spread more widely across the land and among different groups of people. |
8 |
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Night Crawler |
The owl Minerva flies out at dusk and the
Effect
At night, you have a +2 bonus to Strength, Agility and Vitality and a +3 bonus to Stealth. |
12 |
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Opportunist |
He who is a friend to all is a friend to none. You can be a friend to anyone when it suits you, but you are a true friend especially to yourself.
Effect
If you lose Reputation, the drop will be 10% less. |
6 |
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Pacifist |
War is an old man’s quarrel in which the young die and the country suffers. You’ve had enough, and want no part in the squandering of more lives.
Effect
As long as you don’t kill anyone, your non-combat skills will be increased by 2 and your Speech by 3. If you kill someone, you lose the bonus but can regain it if you don’t kill anyone for 12 game hours. |
14 |
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Radzig's Heritage |
Sir Radzig is a complicated person. In pursuit of his often noble goals, he does not hesitate to resort to deception and subterfuge if it helps the situation, and there is much you can, or perhaps must, learn from him.
Effect
You will improve faster in Heavy Weapon, Shooting and Scholarship skills as all experience gained will be 10% higher. |
10 |
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Spiritual Guidance |
Philosophy is a demanding discipline, and theology, the ruler of all learning, is likewise. To encompass truths that transcend everyday existence, it is necessary to free your mind from the shackles of mundanity and open it to all knowledge.
Effect
When you’re drunk, your Scholarship and Speech are increased even more than usual. The bonus will be higher the drunker you are. |
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Undaunted Cavalier |
Looking like an intrepid hero of legends is the first step to performing heroic deeds. And that’s the first step to entering into legend.
Effect
If your Charisma is higher than 20, your armour will be considered 15 higher. |
8 |
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Warmonger |
When the horns of war sound, you are the first to answer, for you believe that those who want peace must be prepared to fight for it.
Effect
After the end of the fight, you gain a +2 bonus to Strength, Agility and Combat skills. The effect lasts for 6 game hours. To renew it, you must enter combat again. |
14 |
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Well-Built |
The arch of your shoulders looks like you’re a descendamt of the titan Atlas.
Effect
As your Strength increase, your carrying capacity increases faster. For each level of strength, you gain 12 points of carrying capacity instead of the usual 10. |
16 |
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