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Aim to maim! |
The blade of a war axe can inflict truly horrific injuries and, with a good blow, even cut off a hand in chain mail.
Effect
If your axe attack causes your opponent to bleed, they’ll bleed a quarter faster, making it easier to finish them off and they won’t run far from you.
Type
Combat
Required for
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10 |
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Blunt Force Trauma |
It’s called hitting the nail on the head. You can do it quite literally in the heat of battle.
Effect
Every time you fully charge your attack with a heavy melee weapon, the attack will be 10% stronger.
Type
Combat |
8 |
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Bonebreaker |
If a heavy weapon strike is stopped by armour, it can still do damage, and an opponent with the wind knocked out of them or a broken bone is probably done for anyway.
Effect
If you wound an opponent with a war hammer, mace or cudgel, their stamina will recover 15% slower. The effect lasts for 15 seconds.
Type
Combat
Required for
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10 |
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Brute Force |
Heavy weapons can be particularly devastating, and you can make good use of them.
Effect
You deal 5% more damage with Heavy weapons.
Type
Combat
Required for
|
8 |
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Brute Force II |
You can fully utilize the devastating potential of heavy weapons.
Effect
You deal an additional 5% more damage with Heavy weapons.
Type
Combat
Prerequisition
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18 |
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Concussing Blow |
If a fool dares stand up to you, you’re more than willing to show him what a terrible mistake it was.
Effect
After performing a combo with a warhammer, mace or club, the affected enemy will not be able to perform a Dodge or a Master strike, and generally his ability to defend himself will be greatly reduced. The effect will last for 20 seconds.
Type
Combat
Prerequisition
|
16 |
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Green Knight |
As you charge through battle with an axe in hand, it’s as if the
Effect
After performing a combo with an axe, attacks will deal 20% more damage. The effect lasts for 5 seconds.
Type
Combat
Prerequisition
|
16 |
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Hack and Slash |
When you go for it, your attack is often literally unstoppable.
Effect
Each of your subsequent heavy weapon attacks in an uninterrupted sequence will thus cause greater damage than the previous one. The sequence can be interrupted by a successful block or dodge on the opponent’s side, or by too much delay between attacks, or injury on your side.
Type
Combat |
18 |
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Menacing Presence |
When you walk clad in plate armour and armed with a heavy weapon, it looks as if an avenging angel has descended to earth, and you often inspire fear before even raising your weapon.
Effect
When clad in armour and equipped with a heavy weapon, enemies are more likely to flee or surrender. And if they dare to face you, it will be harder for them to fight you. It’s also easier to succeed in Might and Dread skillcheck.
Type
Combat |
12 |
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Onslaught |
Even a dozen enemies won’t tire you out because you can deliver devastating blows until the enemy is completely routed or fleeing.
Effect
After performing a combo with a heavy weapon subsequent attacks will cost only half the stamina! The effect lasts for 10 seconds.
Type
Combat |
14 |
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Shieldbreaker |
If the opponent hides behind a shield, you have no problem smashing that first and then the poor guy behind it. Unless he runs away first.
Effect
Your heavy weapon attacks will be harder for opponents to block with a shield. Additionally, it will take less time to completely destroy an opponent’s shield with your blows.
Type
Combat |
6 |
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Sundering Blow |
Heavy weapons are most suitable for fighting armoured enemies and in the hands of a skilled warrior the best armour or plate can’t stop them.
Effect
When you hit an enemy with a Heavy weapon, their armour will count as 10 lower.
Type
Combat
Required for
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6 |
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Sundering Blow II |
Armored opponents are easier to deal with than ever before!
Effect
When you hit an enemy with a heavy weapon, their armour will count as if it were 20 lower in total.
Type
Combat
Prerequisition
|
14 |
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