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Adula's Moonblade |
Adula’s Moonblade spell allows you to slash and finishes the blow with a cold blade ranged attack.
Lore
Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon.
Location
Info
|
Sweeping slash followed by cold blade projectile |
16 |
32 |
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Ambush Shard |
Ambush Shard spell launches a projectile that strikes enemies from behind.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Location
Info
|
Strikes from behind with projectile fired from distance |
16 |
23 |
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Ancient Death Rancor |
Ancient Death Rancor is a Sorcery in Elden Ring.
Lore
Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds.
Location
Info
|
Summons horde of vengeful spirits that chase down foes |
24 |
34 |
24 |
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Briars of Punishment |
Briars of Punishment: Wounds caster to unleash trail of bloodthorns.
Lore
An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star.
Location
Info
|
Wounds caster to unleash trail of bloodthrorns |
13 (14) |
21 |
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Briars of Sin |
Briars of Sin spell is cast to produce thorns of blood that surround the player in a medium AoE.
Lore
An aberrant sorcery, discovered along with red glintstone by those exiled to the north for their crimes. Summons large thorns from a whorl of blood shed by one’s own hand in penance for sins. This sorcery can be cast repeatedly. The Academy reviles this sorcery, which draws its power from faith.
Location
Info
|
Summons thorns from a whorl of your own blood. |
9 |
24 |
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Cannon of Haima |
Cannon of Haima spell fires an explosive projectile that can be charged to deal more damage.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
Location
Info
|
Lobs an explosive magic projectile in an arc |
45 (14) |
25 |
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Carian Greatsword |
Carian Greatsword spell creates a magic sword that slice enemies from the side.
Lore
One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon.
Location
Info
|
Performs sweeping slash using magical greatsword |
14 |
24 |
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Carian Phalanx |
Carian Phalanx spell creates numerous swords over your head which attack enemies when they get close enough.
Lore
One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. An enhanced version of the glintblade sorcery used by enchanted knights.
Location
Info
You can only access Seluvis’s shop after handing his potion to either Gideon Ofnir or Nepheli Loux. You can charge this spell by holding down the input button to deal more damage. It does not raise the FP cost by doing this. |
Forms a defensive arch of numerous magic glintblades |
26 |
34 |
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Carian Piercer |
Carian Piercer spell is cast to create an offensive magic sword that thrusts forward.
Lore
One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone.
Location
Info
|
Impales foes with magical greatsword |
19 |
27 |
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Carian Retaliation |
Carian Retaliation is a sorcery that will fire a projectile back towards an enemy after a spell has been deflected.
Lore
One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family’s secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways.
Location
This Sorcery can be purchased from Preceptor Seluvis at Seluvis’s Rise in Liurnia of the Lakes for 9000 Runes.
Info
You can only access Seluvis’s shop after handing his potion to either Gideon Ofnir or Nepheli Loux. |
Dispels enemy spells and retaliates with glintblades |
8 |
17 |
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Carian Slicer |
Carian Slicer spell uses a magical sword to perform a sweeping slash.
Lore
One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique.
Location
Info
|
Performs swift sweeping slash using magical sword |
4 (23) |
14 |
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Collapsing Stars |
Collapsing Stars spell is a gravity manipulating spell that directly affects foes in range.
Lore
*One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. “I thank you for your tutelage, for now I can challenge the stars.
Location
Info
|
Pulls foes toward caster with gravity projectile volley |
18 (24) |
36 |
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Comet |
Comet is a Sorcery Magic. Comet spell casts a magical comet that you can fire at enemies.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus’s sorceries, that only a very few sorcerers have ever mastered.
Location
Info
|
Fires a great magic comet |
26 (16) |
52 |
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Comet Azur |
Comet Azur spell creates a giant comet that deals very high damage from a great distance.
Lore
Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery’s power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.
Location
Info
|
Fires a tremendous comet within a starry torrent |
40 (46) |
60 |
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Crystal Barrage |
Crystal Barrage fires several small projectiles of glintstone at enemies in quick succession.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria.
Location
Info
|
Fires a volley of glintstone crystal shards |
14 |
23 |
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Crystal Burst |
Crystal Burst spell creates and fires a burst of projectiles.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone - the secrets locked in the faint cogitation of the Crystalians.
Location
Info
|
Fires a burst of glintstone crystal shards |
14 |
18 |
0 |
0 |
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Crystal Release |
Crystal Release spell bombards a large area with projectiles.
Lore
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery “the Crystal Sun.”
Location
Info
|
Scours area with violent rain of crystal shards |
38 |
41 |
0 |
0 |
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Crystal Torrent |
The Crystal Torrent spell fires multiple Crystal projectiles out in a very narrow cone in front of you. This is a massive upgrade of Crystal Barrage with added FP costs to match its potency.
Lore
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound.
Location
Info
|
Creates crystal mass that fires stream of crystal shards |
24 (6) |
47 |
0 |
0 |
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Eternal Darkness |
Eternal Darkness spell creates an affected area that can draw in spells.
Lore
Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.
Location
Info
|
Creates a dark space that draws in spells |
25 |
35 |
0 |
0 |
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Explosive Ghostflame |
Explosive Ghostflame spell casts a large burning area of effect when cast.
Lore
Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.
Location
Info
|
Causes ghostflame explosion that burns wide area |
36 |
42 |
30 |
0 |
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Fia's Mist |
The Fia’s Mist sorcery is a Death Sorcery which releases a mist of death as you cast it. Inflicts the Death status on enemies that are hit by it.
Lore
Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.
Location
Info
|
Release a mist of death before caster |
25 |
23 |
18 |
0 |
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Founding Rain of Stars |
The Founding Rain of Stars spell casts a rain of star bolts for a short period.
Lore
The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status.
Location
Info
|
Releases a downpour of star rain for a while |
32 |
52 |
0 |
0 |
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Freezing Mist |
The Freezing Mist sorcery releases a Cold status mist when cast that slows enemies that it hits them.
Lore
Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Location
This Sorcery can be purchased from Preceptor Seluvis at Seluvis’s Rise in Liurnia of the Lakes for 6000 Runes.
Info
You can only access Seluvis’s shop after handing his potion to either Gideon Ofnir or Nepheli Loux. You can charge this spell by holding down the input button to enhance the range of the spell. |
Releases cold mist before caster. |
20 |
21 |
0 |
0 |
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Frozen Armament |
The Frozen Armament sorcery enchants your right hand weapon with frost damage. Can be cast while moving.
Lore
Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Location
Caria Manor: Dropped by a Teardrop Scarab in an area behind the manor. This are is only accessible after completing the manor and defeating Royal Knight Loretta.
Info
|
Enchants right-hand armament with frost |
20 |
15 |
0 |
0 |
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Gavel of Haima |
The Gavel of Haima spell creates a magical greathammer that strikes enemies from above. It can be continuously used if dual-wielding staffs.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a magical greathammer and slams it down. Allows one follow-up attack. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
Location
Info
|
Attacks using a magic greathammer |
25 |
25 |
0 |
0 |
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Gelmir's Fury |
The Gelmir’s Fury spell is a Magma Sorcery that causes magma to erupt from the ground in a large area of effect.
Lore
One of the sorceries developed from the magma of Mt. Gelmir. Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.
Location
Info
|
Covers area with surge of magma from the earth |
27 (3) |
28 |
15 |
0 |
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Glintblade Phalanx |
The Glintblade Phalanx spell creates a defensive arch of magic glintblades around you that will shoot out towards an enemy after a short while.
Lore
One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.
Location
Info
|
Forms a defensive arch of magic glintblades |
20 |
22 |
0 |
0 |
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Glintstone Arc |
The Glintstone Arc is a sorcery that can be used to hit multiple enemies in a line. It spreads horizontally and gradually widens as it gets further away and can also be cast while moving, making it perfect for clearing packs of weaker enemies.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeteadly and while in motion. Granted to sorcererers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.
Location
Info
|
Fires a horizontally-widening magic arc |
10 |
13 |
0 |
0 |
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Glintstone Cometshard |
The Glintstone Cometshard shoots a large magic comet of glintstone sorcery towards an enemy. It can be cast while moving and if you charge the spell first, it will increase its potency, dealing extra damage.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy.
Location
Info
|
Fires a magic comet with a trailing tail |
19 |
36 |
0 |
0 |
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Glintstone Icecrag |
The Glintstone Icecrag sorcery fires a large mass of cold energy towards a target, dealing Cold damage and Frostbite buildup.
Lore
Sorcery said to have been used by the old snow witch.
Location
Info
|
Fires mass of cold magic from glintstone. |
12 |
15 |
0 |
0 |
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Glintstone Pebble |
The Glintstone Pebble sorcery shoots out tiny shards of Glintstone at an enemy to deal minor damage. It is one of the starting sorceries for the Astrologer class.
Lore
The most basic glintstone sorcery of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. This is a universal first step on the journey to true knowledge of sorcery.
Location
Info
|
Fires magic projectiles from glintstone |
7 |
10 |
0 |
0 |
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Glintstone Stars |
The Glintstone Stars sorcery fires three shooting stars that track enemies. It can be charged to increase potency though due to its high FP cost, it lacks a definite punch compared to other similar sorceries. Its homing capabilities are useful against faster enemies however.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires three magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. A sorcery of the Olivinus Conspectus, which attracts sorcerers from Sellia, Town of Sorcery.
Location
Info
|
Fires three shooting stars that pursue foes |
14 |
12 |
0 |
0 |
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Gravity Well |
The Gravity Well sorcery shoots a projectile towards an enemy and if the enemy is struck, they will be dragged towards the caster. It can be charged to increase its power.
Lore
One of the glintstone sorceries that manipulates gravitational forces. Fires a projectile of condensed gravitational force. Those struck by it will be pulled toward the caster. Charging enhances potency. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
Location
Info
|
Pulls foes toward caster with gravity projectile |
12 |
17 |
0 |
0 |
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Great Glintstone Shard |
The Great Glintstone Shard sorcery shoots a large, powerful projectile of Glintstone towards an enemy and is an upgrade for the Glintstone Pebble sorcery.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching large magical projectiles at foes. This sorcery can be cast repeatedly and while in motion. Those unworthy of the stone crown typically end their brief journey into sorcery here.
Location
Info
|
Fires larger magic projectiles from glintstone |
12 |
16 |
0 |
0 |
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Great Oracular Bubble |
The Great Oracular Bubble sorcery creates a large, magical bubble that slowly travels towards its target and will pop when it hits, dealing AoE damage in a small radius.
Lore
Sorcery of the claymen who served as priests in the ancient dynasty. Produces a gigantic magical bubble that drifts towards foes before it naturally ruptures. Charging increases the delay before the bubble pops. The claymen search for lost oracles within their bubbles.
Location
Info
|
Launches a large magic bubble |
16 |
25 |
0 |
18 |
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Greatblade Phalanx |
The Greatblade Phalanx sorcery will summon several magical swords that float around the caster and deal damage to enemies once in range.
Lore
One of the sorceries of the Carian royal family. Creates a defensive arch of larger magic glintblades overhead, which automatically attack nearby foes. Used by the enchanted troll knights. They were the comrades of the young Rennala, bound by oath.
Location
Info
|
Forms a defensive arch of larger magic glintblades |
35 |
29 |
0 |
0 |
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Loretta's Greatbow |
The Loretta’s Greatbow sorcery produces a magical greatbow that can be used like a regular bow to shoot magical arrows at enemies. It can be charged to deal extra damage.
Lore
Sorcery used by Royal Knight Loretta.
Location
Info
|
Fires great arrow from a magic greatbow. |
28 |
26 |
0 |
0 |
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Loretta's Mastery |
The Loretta’s Mastery sorcery fires four giant arrows at once and is a much more devastating version of Loretta’s Greatbow.
Lore
Sorcery used by Loretta, Knight of the Haligtree. Creates a magic greatbow and fires four great arrows simultaneously. Charging enhances potency. Hold to keep the great arrows nocked. Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.
Location
Info
|
Fires four great arrow from a magic greatbow at once |
43 |
46 |
0 |
0 |
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Lucidity |
The Lucidity sorcery cures the sleep and madness status effects.
Lore
One of the sorceries of the Carian royal family. Alleviates buildup of sleep and madness. This sorcery can be cast while in motion. The Carian knights never waver.
Location
Info
|
Alleviates buildup of sleep and madness |
10 |
17 |
0 |
0 |
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Magic Downpour |
The Magic Downpour sorcery creates a large array of magic projectiles that fire over a wide area. It can be charged to extend the duration of the spell.
Lore
One of the sorceries of the Carian royal family. Summons a mass of magic that fires projectiles over a wide area. This sorcery can be cast while in motion. Charging extends duration. Said to have been taught by the Crystalians to mark the swearing of the old concord.
Location
Info
|
Summon a magic mass that sprays projectiles over area |
20 |
15 |
0 |
0 |
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Magic Glintblade |
The Magic Glintblade sorcery casts a sigil over your head and after a short delay, a glintblade will appear that will seek the nearest enemy. Charging the sorcery increases the time before the glintblade appears.
Lore
An old sorcery of the Carian Royal Family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx soerceries wielded by royal enchanted knights
Location
Info
|
Creates sigil that forms a projectile glintblade after delay |
12 |
14 |
0 |
0 |
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Magma Shot |
The Magma Shot sorcery is a powerful Fire sorcery that shoots a large lump of molten rock which explodes on contact. It can be charged to increase its potency.
Lore
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
Location
Info
|
Fire lump of magma that explodes on contact |
24 |
19 |
10 |
0 |
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Meteorite |
The Meteorite sorcery summons three meteorites from the void that rain down on enemies. The spell can be held to continue casting meteorites.
Lore
A glintstone sorcery that draws on gravitational force, used by a great white king with stone skin. Calls small meteorites down from the sky. The meteor shower continues for as long as the sorcery is in effect. It is said that, in the Eternal City, now lost in ruin underground, meteorites held the same import as stars.
Location
Info
|
Calls small meteors down from the sky. |
30 (10) |
30 |
0 |
0 |
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Meteorite of Astel |
The Meteorite of Astel sorcery is an upgraded version of the Meteorite sorcery. It summons a more powerful hail of meteorites that rain down on enemies and it can be held down to keep the cast going.
Lore
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City.
Location
Info
|
Calls a hail of small meteorites from the void. |
60 (12) |
55 |
0 |
0 |
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Night Comet |
The Night Comet sorcery allows casters to fire a semi-invisible magic comet to deal damage to opponents. It can be cast repeatedly and while in motion.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows.
Location
Info
|
Fires semi-invisible magic comet |
24 |
38 |
0 |
0 |
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Night Maiden's Mist |
The Night Maiden’s Mist Sorcery casts a silver mist in front of the caster that deals damage to everything caught in its path, including the caster! Its duration lasts around 17 seconds and causes a DoT effect which ticks at around 46 damage per tick. This sorcery can be charged which increases the radius of the mist but neither damage or duration.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster. This sorcery can be cast while in motion. Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maiden of that place.
Location
Info
|
Releases life-sapping silver mist before caster |
20 |
14 |
0 |
0 |
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Night Shard |
The Night Shard sorcery is part of the Night Sorceries of Sellia, Town of Sorcery. It quickly shoots a partially-invisible shard of magic at an enemy which can be used with no delay even after performing other actions.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another acion. The Sellian sorcerers where assassins, and it is said that they often hunted their fellows.
Location
Info
|
Swiftly fires a semi-invisible magic projectile |
7 |
18 |
0 |
0 |
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Oracle Bubbles |
The Oracle Bubbles sorcery is part of the Claymen sorcery school. It creates several small bubbles that slowly drift towards a target which burst on contact or after a short time.
Lore
Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles.
Location
Info
|
Launches several small magic bubbles. |
12 |
19 |
0 |
15 |
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Rancorcall |
The Rancorcall sorcery is part of the Death sorcery school. When cast, it unleashes spirits that chase down enemies. Charging beforehand will increase potency.
Lore
Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once through lost, this ancient death hex was rediscovered by the necromancer Garris.
Location
Info
|
Summons vengeful spirits that chase down foes |
14 |
16 |
14 |
0 |
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Ranni's Dark Moon |
Ranni’s Dark Moon is part of the Full Moon sorcery school. When cast, it creates a dark moon that floats towards enemies. All sorceries are dispelled if touched by the moon and it will temporarily reduce an enemy’s magic damage resistance.
Lore
Legendary sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorvery that touches it, and temporarily reduces magic damage negation for those it strikes. The moon was encountered by a young Ranni, left by the hand of her mother, Rennala. What she beheld was cold, dark and veiled in occult mystery.
Location
Info
|
Incarnate a cold, dark moon and launch it at foes. |
62 |
68 |
0 |
0 |
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Rennala's Full Moon |
The Rennala’s Full Moon sorcery is part of the Full Moon sorcery school. Like Ranni’s Dark Moon, it creates a large full moon when cast which dispels any sorceries in its way and will reduce magic damage negation on enemies it strikes.
Lore
Sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy.
Location
Info
|
Incarnate a full moon and launch it at foes |
55 |
70 |
0 |
0 |
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Rock Blaster |
The Rock Blaster sorcery is part of the Glintstone sorcery school. The caster thrusts their staff into the ground and creates a large magical shockwave which can be held charged while moving. When released, the caster will push their staff at enemies with all the force of the spell.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster’s staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An ehnhanced version of the glintstone miners’ Stonedigger sorcery.
Location
Info
|
Thurst staff into ground to emit a massive shockwave |
25 (5) |
21 |
0 |
0 |
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Rock Sling |
The Rock Sling sorcery is part of the Gravity school of sorceries. The caster pulls rocks from the earth to fling at enemies and is an excellent spell to use on Crystallians and other enemies that have difficult to break stances.
Lore
One of the glintstone sorceries that manipulates gravitational forces. Pulls a clumb of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone.
Location
Info
|
Summons rocks from the earth and sends its flying |
18 |
18 |
0 |
0 |
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Roiling Magma |
The Roiling Magma sorcery is part of the Magma sorceries school. The spell shoots out a ball of magma that explodes after a short while once it hits a target. Charging will increase the time before explosion and the potency.
Lore
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery.
Location
Info
|
Fires lump of magma that explodes after delay |
32 |
21 |
12 |
0 |
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Rykard's Rancor |
The Rykard’s Rancor sorcery is part of the Magma school of sorceries and is obtained from trading the Remembrance of the Blasphemous. The caster summons flaming spirits that will leave a delayed explosion trail behind them which will explode after a short time.
Lore
The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, where upon they were welcomed by the maw of the great serpent- and within the serpent’s bowels, they became the lord’s kin.
Location
Info
|
Releases searing spirits that repeatedly explode after delay |
35 |
40 |
18 |
0 |
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Scholar's Armament |
The Scholar’s Armament sorcery is part of the Glintstone school of sorceries. The caster creates a magic-affinity enchantment on their right-hand weapon, allowing them to deal magic damage.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armaments held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.
Location
Info
|
Enchants right-hand armament with magic damage |
25 |
12 |
0 |
0 |
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Scholar's Shield |
The Scholar’s Shield sorcery is part of the Glintstone school of sorceries. When cast, it enchants the left-hand shield with additional damage negation.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract.
Location
Info
|
Enhances left-handed shield damage negation |
30 |
12 |
0 |
0 |
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Shard Spiral |
The Shard Spiral sorcery is part of the Glintstone school of sorceries. The caster fires twin glintstone projectiles that spiral as they travel. It can be cast repeatedly and while in motion and charging the spell will boost its potency.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet.
Location
Info
|
Fire twin spiraling projectiles |
14 |
27 |
0 |
0 |
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Shatter Earth |
The Shatter Earth sorcery is part of the Glintstone school of sorceries. A weaker version of Rock Blaster, the caster thrusts their staff into the ground to create a magical glintstone shockwave. The caster can use one follow-up attack after use.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster’s staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars.
Location
Info
|
Thrust staff into ground to emit a shockwave |
12 |
15 |
0 |
0 |
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Shattering Crystal |
The Shattering Crystal sorcery is part of the Crystalian school of sorceries. The caster creates a large mass of crystal that explodes outwards towards an enemy.
Lore
Sorcery of the mysterious Crystalians. The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers.
Location
Info
|
Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. |
32 |
38 |
0 |
0 |
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Star Shower |
The Star Shower sorcery is part of the Glintstone school of sorceries. The caster shoots six shooting stars that pursue a target and it can be charged to increase potency.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries.
Location
Info
|
Fires six shooting stars that pursue foes |
23 |
24 |
0 |
0 |
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Starlight |
The Starlight sorcery is part of the Glintstone school of sorceries. It creates a small, floating star when cast that illuminates surroundings making it perfect for dark caves and dungeons.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer’s side.
Location
Info
|
Creates star light to illuminate surroundings |
12 |
15 |
0 |
0 |
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Stars of Ruin |
The Stars of Ruin sorcery is part of the Primeval school of sorcery, developed by Lusat. When cast, it fires 12 shooting stars that pursue their target and charging it will increase its potency. It can also be used while moving.
Lore
Legendary sorcery devised by Lusat, primeval sorcerers. First twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken.
Location
Info
|
Fire twelve dark shooting stars that pursue foes |
38 |
43 |
0 |
0 |
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Swift Glintstone Shard |
The Swift Glintstone Shard is part of the Glintstone school of sorcery. The caster quickly fires small glintstone shards at the target and it can be used without any delay after performing another action. It can be cast continuously and doesn’t slow you down when cast from horseback.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here.
Location
Info
|
Swiftly fires magic projectiles from glintstone |
5 |
12 |
0 |
0 |
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Terra Magicus |
The Terra Magica sorcery is part of the Glintstone school of sorcery. The caster draws a sigil on the ground that raises the magic damage of anyone stood inside.
Lore
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution’s grounds. This spell allows such vivid experience of spell—casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding.
Location
Info
|
Raises the magic strength of those within the sigil |
20 |
20 |
0 |
0 |
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Thops's Barrier |
The Thops’s Barrier Sorcery is part of the Glintstone school of sorcery. When cast, it creates a forcefield around the user that deflects other sorceries and incantations. It can be held to continuously create a barrier.
Lore
The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy.
Location
Info
|
Erect a magic forcefield to deflect spells |
7 (1) |
18 |
0 |
0 |
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|
Tibia's Summons |
The Tibia’s Summons sorcery is part of the Death school of sorcery. The caster summons three skeletons that will attack any enemies in the area.
Lore
Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership.
Location
Info
|
Summons Those Who Live in Death |
20 |
28 |
20 |
0 |
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Unseen Blade |
The Unseen Blade sorcery is part of the Night school of sorcery. The caster enchants their right-hand weapon, making it completely invisible. This is especially useful in PvP in order to disguise what kind of build you might be.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Used by Sellian assassins to present themselves as unarmed sorcerers.
Location
Info
|
Makes right-hand armament completely invisible |
18 |
12 |
0 |
0 |
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Unseen Form |
The Unseen Form sorcery is part of the Night school of sorcery. It makes the caster and their mount partially invisible and allows the user to sneak up on enemies.
Lore
One of the night sorceries of Sellia, Town of Sorcery. Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion. The Sellian assassins considered every option that aided their dirty work.
Location
Info
|
Makes the caster semi-invisible |
20 |
16 |
0 |
0 |
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Zamor Ice Storm |
The Zamor Ice Storm sorcery is part of the Zamor school of sorcery. The caster strikes their staff to the ground and summons a tornado that causes Cold damage and Frostbite buildup.
Lore
Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
Location
Info
|
Thrust staff into ground to create freezing tornado. |
22 |
36 |
0 |
0 |
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