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Lune - Clair Obscur: Expedition 33 Database

22 Items

Lune

Icon Title Details Effect (Level 4) Effect (Level 10) Effect (Level 20)
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Angerim

Base Attack applies 2 Burn per Fire Stain.

Generate one Fire Stain at the beginning of each turn.

30% increased Burn damage per Fire Stain.

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Benisim

Healing Skills cost 1 less AP.

Generate one Earth Stain at the beginning of each turn.

Replay instantly on consuming Stains with a Healing Skill.

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Betelim

Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a Skill without consuming Stains.

On turn start, if no Stains, 2 random Stains are generated.

+1 AP when Stains are consumed.

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Braselim

30% increased Critical Chance per Ice Stain.

+5% of a Gradient Charge on Critical hit.

20% increased Fire damage with Skills.

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Chapelim

30% increased Break damage per Earth Stain.

Gain 9 AP on Breaking an enemy.

Generate one Earth Stain at the beginning of each turn.

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Coralim

Ice Skills cost 1 less AP.

20% increased Ice damage with Skills.

Start battle with 1 Earth Stain.

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Deminerim

Lightning Skills cost 1 less AP.

20% increased Lightning damage with Skills.

Start battle with 1 Fire Stain.

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Elerim

Consuming an Earth Stain applies 1 Shield to self.

20% increased Earth damage with Skills.

Base Attack generates an Earth Stain.

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Lighterim

Fire Skills cost 1 less AP.

20% increased Fire damage with Skills.

Start battle with 1 Ice Stain.

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Lunerim
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Painerim

Earth Skills cost 1 less AP.

20% increased Earth damage with Skills.

Start battle with 1 Lightning Stain.

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Potierim

Healing Skills generate one additional Light stain.

Consuming a Light Stain applies Slow to a random enemy.

Base Attack generates a Light Stain.

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Kralim

Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element.

On turn start, if no Stains, 2 random Stains are generated.

+1 AP when Stains are consumed.

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Lithelim

50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.

+1 AP on consuming a Light Stain.

Base Attacks can consume one Dark Stain to deal 200% more damage.

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Redalim

Healing Skills generate one additional Light stain.

Generate one Ice Stain at the beginning of each turn.

Replay instantly on consuming Stains with a Healing Skill.

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Saperim

Using a Gradient Attack generates 1 additional Light Stain.

When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn.

Gradient Attacks and Gradient Counters deal 50% more damage.

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Scaverim

50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.

Base Attacks can consume one Dark Stain to deal 200% more damage.

With 4 active Dark Stains, any Skill can consume them to deal 300% more damage.

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Choralim

100% Critical Chance when 4 Stains are simultaneously active.

20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times.

Critical hits apply Burn.

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Colim

50% chance to generate a Light Stain when consuming Stains.

+1 AP on consuming a Light Stain.

20% increased damage with Skills per active Light Stain.

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Snowim

Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen.

On turn start, if Frozen, remove Freeze and recover 60% Health.

Gain 2 Ice Stains and 3 AP when Frozen.

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Trebuchim

Generate a random Stain on Free Aim shot.

+1 AP when Stains are consumed.

Base Attack generates 2 random Stains.

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Troubadim

Free Aim Shots deal damage to an additional random target.

50% increased Free Aim damage.

Generate a random Stain on Free Aim shot.

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