| Icon | Title | Category | Subcategory |
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| Icon | Title | Details | Effect (Level 4) | Effect (Level 10) | Effect (Level 20) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Angerim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
D
Scaling Stat 2
Luck
Scaling 2
C |
Base Attack applies 2 Burn per Fire Stain. |
Generate one Fire Stain at the beginning of each turn. |
30% increased Burn damage per Fire Stain. |
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|
Benisim |
Bought From
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Defense
Scaling 2
D |
Healing Skills cost 1 less AP. |
Generate one Earth Stain at the beginning of each turn. |
Replay instantly on consuming Stains with a Healing Skill. |
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|
Betelim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
Using a Skill that consumes Stains increases damage by 20%. Can stack up to 5 times. Resets on using a Skill without consuming Stains. |
On turn start, if no Stains, 2 random Stains are generated. |
+1 AP when Stains are consumed. |
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|
Braselim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Luck
Scaling 2
C |
30% increased Critical Chance per Ice Stain. |
+5% of a Gradient Charge on Critical hit. |
20% increased Fire damage with Skills. |
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|
Chapelim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
30% increased Break damage per Earth Stain. |
Gain 9 AP on Breaking an enemy. |
Generate one Earth Stain at the beginning of each turn. |
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|
Coralim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Defense
Scaling 2
C |
Ice Skills cost 1 less AP. |
20% increased Ice damage with Skills. |
Start battle with 1 Earth Stain. |
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|
Deminerim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Agility
Scaling 1
D
Scaling Stat 2
Luck
Scaling 2
C |
Lightning Skills cost 1 less AP. |
20% increased Lightning damage with Skills. |
Start battle with 1 Fire Stain. |
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|
Elerim |
Bought From
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Defense
Scaling 2
D |
Consuming an Earth Stain applies 1 Shield to self. |
20% increased Earth damage with Skills. |
Base Attack generates an Earth Stain. |
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|
Lighterim |
Bought From
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
Fire Skills cost 1 less AP. |
20% increased Fire damage with Skills. |
Start battle with 1 Ice Stain. |
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|
Lunerim |
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Luck
Scaling 2
C |
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|
Painerim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Luck
Scaling 2
C |
Earth Skills cost 1 less AP. |
20% increased Earth damage with Skills. |
Start battle with 1 Lightning Stain. |
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|
Potierim |
Bought From
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
Healing Skills generate one additional Light stain. |
Consuming a Light Stain applies Slow to a random enemy. |
Base Attack generates a Light Stain. |
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|
Kralim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
Casting a Skill increases the Skill damage of all other elements by 20%. Resets when casting a Skill of a previous element. |
On turn start, if no Stains, 2 random Stains are generated. |
+1 AP when Stains are consumed. |
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|
Lithelim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Luck
Scaling 2
D |
50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain. |
+1 AP on consuming a Light Stain. |
Base Attacks can consume one Dark Stain to deal 200% more damage. |
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|
Redalim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
C
Scaling Stat 2
Agility
Scaling 2
D |
Healing Skills generate one additional Light stain. |
Generate one Ice Stain at the beginning of each turn. |
Replay instantly on consuming Stains with a Healing Skill. |
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|
Saperim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
C
Scaling Stat 2
Luck
Scaling 2
D |
Using a Gradient Attack generates 1 additional Light Stain. |
When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn. |
Gradient Attacks and Gradient Counters deal 50% more damage. |
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|
Scaverim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Agility
Scaling 2
D |
50% chance to generate a Dark Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain. |
Base Attacks can consume one Dark Stain to deal 200% more damage. |
With 4 active Dark Stains, any Skill can consume them to deal 300% more damage. |
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|
Choralim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Defense
Scaling 1
C
Scaling Stat 2
Agility
Scaling 2
D |
100% Critical Chance when 4 Stains are simultaneously active. |
20% increased damage for each consecutive turn without taking damage. Can stack up to 5 times. |
Critical hits apply Burn. |
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|
Colim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Agility
Scaling 2
D |
50% chance to generate a Light Stain when consuming Stains. |
+1 AP on consuming a Light Stain. |
20% increased damage with Skills per active Light Stain. |
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|
Snowim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Agility
Scaling 2
C |
Freeze self when falling below 30% health. Prevent the next instance of damage while Frozen. |
On turn start, if Frozen, remove Freeze and recover 60% Health. |
Gain 2 Ice Stains and 3 AP when Frozen. |
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|
Trebuchim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
C
Scaling Stat 2
Luck
Scaling 2
D |
Generate a random Stain on Free Aim shot. |
+1 AP when Stains are consumed. |
Base Attack generates 2 random Stains. |
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|
Troubadim |
Battle Loot
This weapon will only appear in Battle Loot if you don’t already have it, or if your version is a lower level than the enemy’s. Enemy levels are hidden and vary by location.
Best Weapons Guide
Visit our Lune Guide: Best Skills and Weapons page for a complete guide on how to get the most out of
Base Power
Element
Scaling Stat 1
Vitality
Scaling 1
D
Scaling Stat 2
Defense
Scaling 2
C |
Free Aim Shots deal damage to an additional random target. |
50% increased Free Aim damage. |
Generate a random Stain on Free Aim shot. |
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