| Icon | Title | Category | Subcategory |
|---|
| Icon | Title | Details | Rarity | Weight | Gold | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Sparky Points |
When Yrre the Sparkstruck was asked why they’d created a trident twice their size, they simply replied, ‘The question is - why not create another weapon with spikes like lightning bolts?’
Description
The Sparky Points is a rare, special trident weapon in Baldur’s Gate 3. It has the Electric Blood weapon effect that allows the user to generate Lightning Charges when damage is dealt.
Location / Where to Find
Weapon Skills
Electric Blood: When the wielder deals damage using this weapon, they gain 2 Lightning Charges. Proficiency unlocks
Weapon Class
Versatile (Melee)
Damage
One-handed damage: Two-handed damage:
Weapon Type
Proficiency
Martial
Properties
Range
Dice
Damage Type
|
Rare Magic Weapon |
1.80 kg |
390 Gold |
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|
Trident |
It is said tridents were brought to the surface when Umberlee threw a Triton prince who scorned her onto Faerûn’s shores.
Description
The
Location / Where to Find
Weapon Skills
Proficiency in this weapon type unlocks the following:
Actions
Weapon Class
Versatile (Melee)
Damage
One-handed damage: Two-handed damage:
Weapon Type
Proficiency
Martial
Properties
Range
Dice
Dice 2
Damage Type(s)
Damage Type
|
Common |
1.80 kg |
25 Gold |
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|
Trident +1 |
The brutal design of this weapon’s trio of prongs forces pierced flesh apart.
Description
The
Location / Where to Find
Weapon Skills
Weapon Enchantment +1 If you have proficiency in this weapon type, you will unlock the following:
Weapon Class
Versatile (Melee)
Damage
One-handed damage: Two-handed damage:
Weapon Type
Weapon Enchantment
Proficiency
Martial
Properties
Range
Dice
Dice 2
Damage Type(s)
Damage Type
|
Uncommon |
1.80 kg |
448 Gold |
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|
Nyrulna |
The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city’s wind, and for a year after the weapon was made, no wind blew there at all.
Effects/Special Abilities
Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 12 Thunder damage in a 20ft blast centred on the target. Veil of the Wind: You gain a +10ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Weapon Enchantment: +3 Proficiency with this weapon type unlocks:
Credits
Weapon Type
Weapon Enchantment
Dice
Damage Type
|
Legendary |
3.60 kg |
840 Gold |