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A Mother's Loathing |
A hint of blood lingers around the stopper. It’s enough to make your mouth water.
Effects/Special Abilities
Gains Bite until the next long rest.
Location / Where to Find
Item Type
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Common |
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Antitoxin |
This concoction appears rather chewable, thick as it is with herbs and roots.
Effects/Special Abilities
Cures Poisoned creatures.
Item Type
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Common |
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Auntie Ethel's Charm |
Despitre the rotting smell wafting off this talismanm, holding it makes you feel inexplicably powerful.
Effects/Special Abilities
Break this charm to receive all benefits from the
Cost/Type
Item Type
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Uncommon |
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Basilisk Oil |
Extracted from a basilisk’s gullet, this thick, grey oil swirls slowly in its container.
Effects/Special Abilities
A thick, grey oil swirls within its container, Extracted from a basilisks gullet, this oil has the ability to turn petrified oil back to its original state. Effect: Utilizing Mechanism: Unlike conventional potions, Basilisk Oil does not undergo direct consumption by the user. Instead, it is applied to another creature for its restorative effect. This potion can alternatively be thrown.
Description
Location / Where to Find
Item Type
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Common |
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Broken Promises |
A parasite swims in the bottom of this bottle, fat with strength.
Effects/Special Abilities
Upon consumption, this potion inflicts the Strength Enhancement:
Potion Removal:
Duration:
Non-Stackable: This potion’s effects do not combine with those of other strength-boosting potions, such as the Elixir of Hill Giant Strength.
Location / Where to Find
Broken Promises can be located at the conclusion of the
Item Type
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Common |
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Butterflies in the Stomach |
A traditional brew of ergot and nutmeg, meant to recapture the fluttering thrill of first love.
Effects/Special Abilities
Description
A traditional brew of ergot and nutmeg, meat to recapture the fluttering thrill of fist love.
Location / Where to Find
Range
Cost/Type
Item Type
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Common |
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Elixir of Silvanus |
Blessed by the Oak Father himself, this tonic will cure even the most baneful poisons.
Effects/Special Abilities
Cure Nettie’s Poison
Cost/Type
Item Type
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Common |
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Faltering Will |
A sweet, intoxicating aroma hangs around this bottle. It reminds you of home.
Effects/Special Abilities
Disadvantage on Wisdom savings throws until rest.
Cost/Type
Item Type
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Common |
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Goodberry Potion |
Plump and juicy, this berry exudes a soothing, sweet smell.
Effects/Special Abilities
Regain 1d4 hit points
Description
Creatures who eat this berry regain 1d4 hit points.
Item Type
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Common |
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Heart of Stone |
Fragments of malachite swirl at the bottom of this potion, coalescing and separating rhythmically.
Effects/Special Abilities
Resistant to poison damage until rest.
Item Type
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Common |
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Insanity's Kiss |
Something thrashes in this heavy gourd, consumed by rage.
Effects/Special Abilities
Description
Location / Where to Find
Item Type
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Common |
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Lost Time |
Its seal is dry and cracked with age, yet the clear potion within bears no signs of spoilage.
Effects/Special Abilities
Armour Class is reduced by 2. Can’t take a reaction.
Item Type
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Common |
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Lover's Avarice |
A rotten pungency undercuts this potion’s otherwise pleasant aroma of roses and honey.
Effects/Special Abilities
Wisdom is indefinitely reduced by 1.
Cost/Type
Item Type
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Common |
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Missing Pets |
Thousands of little legs skitter inside this bottle, seeking an escape.
Effects/Special Abilities
Illusionary spiders run up and down the creature’s body, imposing disadvantage on ability checks and attack rolls.
Item Type
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Common |
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Oil of Sharpness |
Tiny silver shards give this clear, gelatinous substance an uneven sparkle.
Effects/Special Abilities
Coat weapon
Item Type
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Common |
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Potion of Acid Resistance |
Despite its reputation as a chalky and unappetizing brew, a pleasing effervescence makes this potion easy to drink.
Effects/Special Abilities
Gain resistance to acid damage until your next long rest.
Item Type
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Common |
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Potion of Angelic Slumber |
One of the few ways for elves to experience sleep. Other methods include taking narcotics and being hit very hard with a chair.
Description
Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest.
Item Type
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Very Rare |
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Potion of Animal Speaking |
A heavy aroma of hay, musk, and manure greets your nose upon opening this bottle.
Effects/Special Abilities
Gain the ability to comprehend and verbally communicate with beasts till your next long rest.
Item Type
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Common |
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Potion of Cold Resistance |
This bottle feels warm, as if it’s been sitting in a hearth.
Effects/Special Abilities
Gain resistance to
Item Type
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Common |
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Potion of Fire Breath |
Burns more going down that Waterdhavian rum.
Effects/Special Abilities
Drinking this potion grants the ability to breathe fire once, causing 4d6 fire damage to a target within 30 feet.
Item Type
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Common |
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Potion of Fire Resistance |
Pleasantly cool to the touch. A layer of frost coats the inside of the bottle.
Effects/Special Abilities
Gain resistance to
Item Type
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Common |
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Potion of Flying |
The bottle feels lighter than if it were empty.
Effects/Special Abilities
Drink to gain a flying speed of 60ft for one hour.
Item Type
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Common |
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Potion of Force Resistance |
The surface of this concoction remains remarkably still, no matter how much the bottle is agitated.
Effects/Special Abilities
Gain resistance to Force damage until your next long rest.
Item Type
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Common |
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Potion of Greater Healing |
A draught for curing moderate injuries.
Effects/Special Abilities
Recover 4d4+ 4 HP
Item Type
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Common |
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Potion of Healing |
A draught for minor cuts and bruises.
Effects/Special Abilities
4~10 Healing. Recover 2d4+ 2 HP.
Item Type
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Common |
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Potion of Hill Giant Strength |
A sliver of a hill giant’s fingernail is suspended in this potion, and the foul stench renders it unpleasant to swallow.
Effects/Special Abilities
Your strength score changes to 21 for one minute.
Item Type
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Common |
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Potion of Invisibility |
You’d think this bottle was empty but for the sound of sloshing liquid from within.
Effects/Special Abilities
Become invisible for 1 minute. Attacking or casting spells ends the status.
Item Type
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Common |
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Potion of Lightning Resistance |
This potion causes a tingling sensation in the extremities when consumed.
Effects/Special Abilities
Gain resistance to Lightning damage until your next long rest.
Item Type
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Common |
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Potion of Poison |
Don’t be fooled, this potion will leave you worse for wear.
Effects/Special Abilities
Drink
Item Type
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Common |
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Potion of Poison Resistance |
Popular among politicians and adventurers alike.
Effects/Special Abilities
Gain resistance to Poison damage until your next long rest.
Item Type
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Common |
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Potion of Psychic Resistance |
This potion, reminiscent of whiskey in taste but not effect, is known to cause temporary ringing in the ears.
Effects/Special Abilities
Gain resistance to Psychic damage until your next long rest.
Item Type
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Common |
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Potion of Sleep |
Hypnotic patterns swirl within this hazy potion.
Effects/Special Abilities
Become Unconscious for 3 turn, status ends on taking damage or help action.
Item Type
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Common |
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Potion of Speed |
This solution ripples and splashes of its own accord, almost like it’s trying to escape the bottle.
Effects/Special Abilities
Gain
Item Type
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Common |
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Potion of Superior Healing |
A draught for curing serious injuries.
Effects/Special Abilities
Recover 8d4 + 8 HP
Item Type
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Common |
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Potion of Vitality |
A coveted restorative for the adventurer on their last legs.
Effects/Special Abilities
Removes Exhausted status and cures any poison or disease.
Item Type
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Common |
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Stillborn |
A traditional brew of ergot and nutmeg, meant for mothers who will never be.
Effects/Special Abilities
Bleeding from the inside. Suffers 1d6 Piercing at end of turn
Item Type
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Common |
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Wilted Dreams |
Smells like a sleep potion turned sour.
Effects/Special Abilities
Creature is watched from the shadows, taking upon rest.
Item Type
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Common |
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