We learned that a goblin tribe is led by a priestess with powerful magic. Dealing with goblins is risky, but this might be the one way to cure ourselves.
Follow Priestess Gut.
We decided to trust Priestess Gut. If we follow her to her chapel, she’ll examine the parasite.
Minthara is preparing to attack the grove and told us to wait for next light. We should get some rest.
Secure the Grove.
Minthara and her warband have set out for the Grove. They are waiting for us to infiltrate it.
Sound the horn.
The tieflings are as ready as they can be. All that’s left is to sound the horn. At this point, you must choose to betray either Minthara or the tieflings.
Slaughter the Grove.
We chose Minthara and the Absolute over the tieflings. Now to take the grove.
The tieflings are dead, but the druids are making a last stand at their sacred pool.
Return to Minthara.
Tieflings and druids alike lie dead. The grove belongs to the Absolute. Minthara will be pleased. Or
Defeat the raiders.
Minthara arrived with raiders by her side. Defeating them means safety at last for the tieflings.
Return to Zevlor.
The goblins were beaten back, and the tieflings lived to tell the tale. Zevlor wants to talk.
We killed Mystic Carrion, but he seems to have resurrected and killed Thrumbo. There must be a way to kill him for good. Maybe his mansion holds answers.
We killed Mystic Carrion, but he resurrected, and now he’s angry. There must be a way to kill him for good. Maybe his mansion holds answers.
Find Mystic Carrion’s secret basement.
We agreed to help Thrumbo permanently defeat Mystic Carrion. He told us to look for a chamber beneath Carrion’s mansion.
Explore Mystic Carrion’s secret basement.
We found Mystic Carrion’s secret basement. We should look for information about his experiments.
Find Mystic Carrion’s Ancient Lair.
We discovered that Mystic Carrion used to work from an ancient, subterranean crypt. If we find this lair, we’re bound to find some of his most well-guarded secrets. We might have luck looking for it somewhere in the sewers.
Explore the Ancient Lair.
We found the Ancient Lair that Mystic Carrion wrote about. We should look for clues about where his heart might be.
Find Mystic Carrion’s heart.
We found a note in Mystic Carrion’s lair and learned that he has been putting jars containing his organs within his zombie servants to preserve his life force. It’s clear now where to find Carrion’s heart.
We found one of Mystic Carrion’s canopic jars. It’s radiating with necromantic energy. It may not be his heart, but destroying it will certainly weaken him.
Tell Thrumbo that Mystic Carrion’s heart is inside him.
We found a note in Mystic Carrion’s lair and learned that he has been putting canopic jars containing his organs within his zombie servants to preserve his life force. We must tell Thrumbo.
Destroy Mystic Carrion’s heart.
We killed Mystic Carrion, but he seems to have resurrected and stolen his heart back from us. We must get it back and destroy it to defeat him for good.
We told Thrumbo that he had Carrion’s heart in his chest and he vomited it out. We should destroy it.
We found Mystic Carrion’s heart. We must destroy it if we are to kill him for good.
We managed to destroy one of Mystic Carrion’s canopic jars with fire. We should do the same to the one that contains his heart.
Destroy Carrion’s heart
Mystic Carrion’s heart is destroyed. If we kill him now, he will die for good.
We gave the jar containing Mystic Carrion’s heart back to him.
Get Past the Rubble is a sub-quest of The Adamantine Forge quest in Act One of Baldur’s Gate 3. It can be started by speaking with Headmaster Skarjal at Grymforge or using Speak to Animals to speak to the deep rothe.
Capture Isobel the Selûnite Cleric is a sub-quest of Infiltrate Moonrise Towers quest in Chapter Two of Baldur’s Gate 3. It can be started by speaking to Z’rell or Ketheric Thorm in Moonrise Towers.
Z’rell, Ketheric’s enforcer, told us to kidnap Isobel from Last Light Inn and bring her to Moonrise Towers. If we do this, Last Light will no longer be protected from the shadow curse.
Ketheric told us to kidnap Isobel from Last Light and bring her to Moonrise Towers. If we do this, Last Light will no longer be protected from the shadow curse.
Report to Z’rell.
Isobel died during our attempt to abduct her, but a ghoul carried her off anyway. We should go to Moonrise Towers, and see what happened.
We captured Isobel. We should return to Moonrise Towers, and report back to Z’rell.
Report to Ketheric.
We tried to capture Isobel, but she died. We should return to Moonrise Towers, and report back to Ketheric.
We captured Isobel. We should return to Moonrise Towers, and report back to Ketheric.
We captured Isobel. Z’rell was pleased. She’s granted us an audience with Ketheric at the rooftop chapel.
Our failure to bring Isobel angered Ketheric, but he will still allow us an audience with the Absolute.
We angered the denizens of Moonrise Towers; Z’rell may not want to reward us for abducting Isobel anymore.
Find Kethetic Thorm’s Relic is a sub-quest of Infiltrate Moonrise Tower quest in Act Two of Baldur’s Gate 3. It can be started by speaking with Thisobald Thorm in The Waning Moon, by speaking to Disciple Z’rell in Moonrise Towers, or by reading Balthazar’s diary in his chambers in Moonrise Towers.
Minthara told us that the necromancer Balthazar might know more about Ketheric’s invulnerability. She suspects the answers we seek lie in Balthazar’s chambers on the upper floor.
Investigate the Thorm Mausoleum.
Disciple Z’rell instructed us to assist General Thorm’s advisor, Balthazar, in recovering a powerful relic from the Thorm’s family mausoleum.
The Brewer revealed that ‘her cage’ is located in the Thorm Mausoleum. It’s unclear who this woman is, but Ketheric must have caged her for a reason.
We found Balthazar’s diary and learned that he went to the Thorm Mausoleum to find a relic called the ‘Nightsong’. It seems to be the key to Ketheric’s invulnerability.
A mysterious voice in the Mausoleum warned us to leave. If we wish to find Balthazar, we should press on.
Follow the secret passage.
We uncovered a secret passage in the Thorm Mausoleum. The relic must be further inside.
Find Balthazar.
We uncovered a secret passage in the Thorm Mausoleum. Balthazar must be inside.
We encountered a group of patrolling skeletons who likely serve Balthazar. They mentioned the temple’s shadowy defenders.
We encountered Balthazar’s undead servants. They have barricaded themselves in a room as they prepare to defend their master.
Talk to Balthazar.
We defeated the temple’s shadowy defenders and found the missing Balthazar.
Find a path to the relic.
We encountered Balthazar - General Ketheric Thorm’s advisor. He’s been tasked with finding a powerful relic. He asked us to clear the path - by any means necessary.
We defeated Balthazar, but the relic is still at large. We should search for it.
To enter the temple’s Inner Sanctum, we must complete the Gauntlet of Shar - trials made for her elite soldiers, the Dark Justiciars.
We found an Umbral Gem. More are needed to unlock the temple’s Inner Sanctum.
We acquired another Umbral Gem from one of Shar’s trials.
We acquired a new Umbral Gem from Shar’s trials.
We acquired an Umbral gem from the lair of the orthon.
We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
We found an altar in front of a locked door. There are three slots for Umbral Gems. We’ll need to find more if we want to enter the temple’s Inner Sanctum.
Place Umbral Gemstone in Altar
We have enough Umbral Gems. We should insert them into the altar.
Open the door to the Inner Sanctum.
We’ve collected enough Umbral Gems. Now to gain access to the Inner Sanctum.
We inserted an Umbral Gem into the altar. This activated a platform that will allow us to travel deeper into the temple.
Find the relic.
The path to the Inner Sanctum is open. The relic lies just ahead.
Reach the relic.
Balthazar followed us into the Shadowfell. He intends to claim the relic. We should hurry after him.
We entered the Shadowfell, the heart of the relic.
Defeat Balthazar.
We found the ‘relic’ - a woman named Nightsong. Balthazar wanted to bring her to Ketheric. We turned on the necromancer instead.
Decide Nightsong’s fate.
The relic is a woman called Nightsong who was trapped in the Shadowfell by Ketheric and Balthazar. Her fate is in our hands.
Report to Moonrise.
We helped Balthazar capture the Nightsong. He was pleased. We should return to Moonrise.
Report to Disciple Z’rell.
We helped Balthazar return Nightsong to Moonrise Towers. Disciple Z’rell would be happy to hear this.
Disciple Z’rell was pleased we assisted Balthazar and brought Nightsong to Moonrise.
Report to Ketheric Thorm.
We helped Balthazar return Nightsong to Moonrise Towers. Ketheric Thorm would be happy to hear this.
After capturing the Nightsong alongside Balthazar, we reported our success to Ketheric Thorm.
We killed Nightsong, making Ketheric Thorm vulnerable.
We freed Nightsong and she flew across the shadow-cursed lands to Moonrise Towers, where she intends to face Ketheric Thorm.
We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide who must be summoned using an instrument Spider lyre the drow Minthara possessed.
Find the cultist camp.
We reached the Shadow-Cursed Lands. We can use Minthara’s instrument to summon a creature to guide us to Moonrise Towers, but we need to find the right place to play it.
We met a goblin who told us of a group of cultists up ahead. We should check out their camp.
Summon the guide.
We met a group of cultists preparing to travel to Moonrise Towers. They are waiting for a guide. We should use Minthara’s instrument to summon the guide.
Talk to the drider.
We summoned the drider. We should speak to him.
Follow the drider.
We need to stay close to the drider in order to reach Moonrise Towers.
Defend the convoy.
Harpers are attacking the convoy - we must defend it.
Continue toward Moonrise Towers.
We defeated the Harpers and should continue following the drider.
The drider can no longer aid us.
The drider made it to Moonrise Towers.
We turned against the drider and sided with the Harpers.
We reached Moonrise Towers without help from the cultists.
Marcus, a True Soul who has infiltrated Last Light, told us that his powerful master demands that the cleric Isobel be taken to Moonrise Towers alive. If we do this, Last Light will no longer be protected from the shadow curse.
A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to side with him.
Z’rell asked us to return to Last Light and help Marcus kidnap Isobel. If we do this, we will gain an audience with Ketheric.
Protect Isobel from Marcus.
A winged Flaming Fist who serves the Absolute swooped in to try and abduct Isobel. We decided to help Isobel fight him off.
We refused to help Marcus abduct Isobel, and instead helped her fight him off.
We attacked Marcus after he told us about his plan to abduct Isobel.
We warned Jaheira about Marcus’ plan to abduct Isobel. We should help her terminate Marcus before he can carry out his plan.
Report to Z’rell.
We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. Z’rell will be pleased.
Report to Ketheric.
We helped Marcus abduct Isobel, and she was carried off to Moonrise Towers. This should earn us an audience with Ketheric.
We prevented Marcus from abducting Isobel. Why would the cult want her alive?
We weren’t able to save Isobel from Marcus, the True Soul who infiltrated Last Light. When she was captured, the shield protecting Last Light collapsed.
We helped Marcus abduct Isobel and carry her off to Moonrise Towers.
When we killed Nightsong, Last Light fell to the shadow curse. Isobel died in the subsequent battle.
We angered the denizens of Moonrise Towers; it seems unlikely that anyone there will still want to reward us for abducting Isobel.
We freed Nightsong, and Moonrise Towers is now under attack. It is unlikely we will be welcomed there.
We reported back on Isobel’s kidnapping. Z’rell has granted us an audience with Ketheric.
We reported back on Isobel’s kidnapping to Ketheric himself.
Seek Protection from the Shadow Curse is a sub-quest of Infiltrate Moonrise Tower quest in Chapter Two of Baldur’s Gate 3. It can be started by approaching the elevator in Grymforge or entering the Shadow-Cursed Lands.
A deadly curse plagues this land. One wrong step could kill us.
The shadow curse is even stronger in certain areas. We need to find a way to fend it off.
Light protects us from the shadow curse, but its effect is limited. We should find a better form of protection.
A deadly shadow curse plagues this land. Nere had a Moonlantern to protect himself from it. We may need to find something similar if we want to survive.
We found a Moonlantern, a device that can protect us from the shadow curse. Unfortunately, it is broken beyond repair.
We met a drider who carries a Moonlantern that protects him from the shadow curse. If we get one for ourselves, we will be able to travel the deepest parts of the curse unharmed.
One of our companions transformed into a cursed shadow-creature.
We found a note about cultists travelling through the deepest parts of the curse - unharmed. They must have some way to protect themselves. The owner of the note came from somewhere called Last Light.
Defeat the cultists.
While travelling with cultists, they were attacked by the Harpers. We decided to help the Harpers, and fought against the cultists.
The drider dropped his Moonlantern during the fight. It’s ours now.
We helped a group of Harpers who were attacked by shadows. They told us about a place nearby that is protected from the shadow curse.
We learned of a safe haven in the shadow-cursed lands - Last Light Inn. We should pay it a visit.
The Harpers took the Moonlantern, and asked us to meet them at Last Light. They want to introduce us to their leader.
Talk to Jaheira.
We reached Last Light Inn and met Jaheira, the leader of the Harpers. We should see what we can learn about traversing the shadow curse safely.
Get help from the Cleric Isobel.
Jaheira told us to speak to a cleric called Isobel for help traversing the shadow curse. Isobel protects Last Light from the shadow curse.
Find stronger protection from the shadow curse.
Isobel granted us Selûne’s divine blessing, which can protect us from all but the strongest areas of the shadow curse.
Speak to the Harpers outside Last Light.
Isobel said the cultists can traverse the shadow curse safely - even the deepest parts. Some Harpers are looking into it. We should meet them at the bridge outside Last Light.
Find protection from the shadow curse.
With Isobel gone, Last Light Inn is no longer protected from the shadow curse.
Go to the ambush site.
The cultists have a lantern that protects them from the shadow curse. The Harpers can help us seize it in an ambush. We should meet them at the ambush site.
Talk to the Harpers at the ambush site.
We reached the ambush site. The cultists should be here soon.
Ambush the convoy.
We found cultists bearing a powerful lantern. If we want the lantern, we need to handle the cultists first.
The Harpers were defeated, but we might still find the cultists and the lantern at the ambush site.
We found a note on one of the Harpers. It was orders from Jaheira to take out a group of cultists. We should investigate the ambush site.
Defeat the convoy.
We attacked the convoy of Absolute cultists.
Take the drider’s Moonlantern.
We met a drider who carries a Moonlantern that protects him from the shadow curse. If we get one for ourselves, we will be able to travel the deepest parts of the curse unharmed.
Defend the cultists.
We betrayed the Harpers, and allied ourselves with the drider.
Find a Moonlantern.
We decided to join the cultists heading to Moonrise Towers. If we wish to travel without them, we will need to find a way to protect ourselves from the curse.
We reached Moonrise Towers. However, if we wish to travel the shadow-cursed lands ourselves, we will need to find protection from the curse.
Find Balthazar’s Moonlantern.
Disciple Z’rell told us that Ketheric’s advisor, a man called Balthazar, has a Moonlantern in his chambers. It will protect us from the deepest parts of shadow curse.
Take the Moonlantern.
The drider dropped the Moonlantern. Now’s our chance to take it.
We tricked the drider into giving us the Moonlantern and forced him into the darkness. The lantern is ours - as is its protection from the shadow curse.
The Harpers died. We should retrieve the Moonlantern from them.
We defeated the drider. We can take the Moonlantern and use it to traverse the deepest parts of the shadow curse.
We claimed the drider’s Moonlantern. We should now be protected from the shadow curse.
We reached Last Light Inn and met the cleric Isobel. She gave us the Moonlantern from the drider we defeated. We should now be protected from even the deepest parts of shadow curse.
We travelled through the Shadow-Cursed Lands without finding our own Moonlantern.
We found a Moonlantern. This will protect us from even the deepest parts of the curse.
We got a Moonlantern and discovered that it was powered by the magic of a pixie inside. We decided to release her. In return, she gave us a bell that can protect us from the deepest parts of the shadow curse.
Gortash proposed a pact of allegiance with us. If we kill Orin and take her Netherstone, he will let us rule the city alongside him with the elder brain at our command.
On our way to the Iron Throne, Gortash contacted us and warned us that proceeding will not end well for us or the people within. We should choose our next step carefully.
Bring Orin’s Netherstone to Gortash.
Orin is dead. We should speak to Gortash in Wyrm’s Rock Fortress and decide what to do with her Netherstone.
We met Gortash with neither Ketheric’s nor Orin’s Netherstone. He became hostile toward us.
The Iron Throne is destroyed. This will have angered Gortash, who is now unlikely to uphold his end of the bargain.
We destroyed the Steel Watch Foundry. It’s unlikely that Gortash will follow through with his proposal, but this will have certainly made him an easier target.
Gortash became hostile, so the deal is off. We have no choice but to fight back.
Gortash asked us to give him Ketheric and Orin’s Netherstones. We should have known better than to do so - he attacked us. We have no choice but to fight back.
Gortash asked us to give him Ketheric and Orin’s Netherstones, but we refused. It turns out he was testing us and we passed. We are to meet him under the city at the Morphic Pool.
Gortash is protected by the Steel Watchers. We need to figure out how to disable the Steel Watch.
Orin told us not to underestimate Gortash’s Steel Watch. She mentioned they come from the Lower City. We should find where they are made.
Wulbren, leader of the Ironhand Gnomes, wants to disrupt Gortash’s tyrannical rule by taking down his Steel Watch. He’s made a runepowder bomb that can blow up the Steel Watch Foundry.
Barcus pleaded with us not to use the runepowder bomb, saying it will kill the Gondians in the Steel Watch Foundry. He wants us to find a peaceful solution.
Find the Steel Watch Foundry.
We have Wulbren’s runepowder bomb, which can destroy the Steel Watch Foundry. The Foundry is in the Lower City, down by the docks.
We learned that the Steel Watchers are being assembled in the Steel Watch Foundry down by the Lower City docks.
Find a way to destroy the Steel Watch Foundry.
We’ve reached the Steel Watch Foundry. Now we need to find a way to disable the Steel Watch.
We’ve reached the Steel Watch Foundry. Now to find the perfect place to use the runepowder bomb.
We found where the Steel Watchers are being assembled - the Steel Watch Foundry. If we destroy the Foundry, we’ll severely weaken Gortash’s hold on the city.
We met Zanner Toobin, one of the Gondians being forced to build the Steel Watch. He said if they don’t comply, the Banites will kill both them and their families - who are being held hostage at a secret location. He’ll help us destroy the Foundry if we find and rescue their families.
Destroy the Steel Watch Foundry.
Zanner Toobin, one of the Gondians, agreed to help us destroy the Steel Watch Foundry. We have to guide him to the lower levels of the facility.
We learned the sequence to force the Foundry to self-destruct. We need to get to the Neurocitor, which lies in the lower levels of the facility.
Toobin died, and can no longer help us destroy the Foundry.
We reached the heart of the Steel Watch Foundry - the Neurocitor. If we use Wulbren’s runepowder bomb on it, it should be enough to destroy the Foundry.
We no longer have Wulbren’s runepowder bomb. We need to find another way to destroy the Foundry.
The Steel Watch Foundry was destroyed. Every Steel Watcher in the city has now been disabled.
We dealt with Gortash without disabling the Steel Watch.
Follow the bloody trail of murders in Baldur’s Gate.
Gortash told us how to find Orin the Red - follow the spate of murders across the city. The Open Hand Temple may be a good place to start.
Investigate the murder of Duke Stelmane.
Duke Stelmane was ritualistically killed at the Elfsong Tavern shortly before our arrival into the city. We should investigate - it may help us find the Lord of Murder’s Chosen.
Find the unsually elaborate murder scene.
The Flaming Fist have found elaborate, ritualistic murder scenes around the city. They could be Bhaalist - and could lead us to Orin.
Gauntlet Devella asked us to check out an elaborate murder scene that could be Bhaalist in nature. It could lead us to Orin the Red.
Show the Bhaalist target list to the Investigator.
Father Lorgan’s name appears on a target list we found - tying his murder into a test for cultists to access the Temple of Bhaal. We should show Investigator Valeria.
Talk to Gauntlet Devella in the Elfsong Tavern.
Investigator Valeria is now convinced Father Lorgan’s murder is linked to a wider plot - and has asked us to bring the news to her constable, Gauntlet Devella, in the Lower City’s Elfsong Tavern.
We found a target list for Bhaalist assassins hoping to access the Temple of Bhaal - presumably where we’ll find Orin. Duke Stelmane’s on this list. We should inform Gauntlet Devella.
Find the victims on the Bhaalist target list.
We found a list of targets for Bhaalist murderers - the only victims left alive are in the Lower City. The murderers following this list are trying to gain access to the Temple of Bhaal, presumably where we’ll find Orin.
We confirmed Franc Peartree was dead, as the Bhaalist target list noted. We should check on the other victims too.
One of the victims from the Bhaalist target list told us his killer was dressed in red. We should track down the remaining victims before they strike again.
We confirmed Alexander Rainforest was dead, as the Bhaalist target list noted. We should check on the other victims too.
A talkative rat in a Bhaalist victim’s cellar saw the murderer - a dwarf dressed in red. We should track down the remaining victims before they strike again.
Chef Roveer is dead by our hands - we should check in on the other victims from the Bhaalist target list.
We warned Chef Roveer of the Bhaalist target list he’s on - we should do the same for the other marked targets.
Nesha Leesha is dead by our hands - we should check in on the other victims from the Bhaalist target list.
We warned Nesha Leesha of the Bhaalist target list she’s on - we should do the same for the other marked targets.
Figaro Pennygood is dead by our hands - we should check in on the other victims from the Bhaalist target list.
We warned Figaro Pennygood of the Bhaalist target list he’s on - we should do the same for the other marked targets.
Gauntlet Devella is convinced the target list we found is linked to a wider Bhaalist plot. She asked us to follow the people noted on the list, save them if possible, and get more information about the Bhaalist cult.
Chase down the serial killer.
We discovered Cora Highberry, one of the people noted on the Bhaalist target list, slaughtered brutally. Figaro Pennygood is next on the list - we need to find him before the killer does.
We saved Cora Highberry from a Bhaalist serial killer disguised as a wine merchant. Figaro Pennygood is next on the target list - we need to find him before the killer does.
We stopped a spree of murders by taking down the killer - a dwarf named Dolor. We should check his body for any clues about finding the Bhaalist cult.
Follow the serial killer.
The next victim on the Bhaalist target list is the late Figaro Pennygood. We should check his place - see if the killer stopped by and left any clues.
Enter Candulhallow’s Tombstones.
We found a note on Figaro Pennygood’s corpse instructing his killer to enter Candulhallow’s Tombstones with a passphrase - seems as though the Bhaalist cult may be there.
We found a note in the killer Dolor’s pockets, instructing him to enter Candulhallow’s Tombstones with a passphrase - seems the Bhaalist cult may be there.
We learned the passphrase we must speak at Candulhallow’s Tombstones to meet with the Bhaalist cult.
Infiltrate the Murder Tribunal.
We spoke the passphrase to enter Candulhallow’s Tombstones - we should explore within to find the Bhaal cult.
Debrief with the Investigator.
Justice Sarevok is dead by our hands - we should speak to his hollyphant captive before heading to the Temple of Bhaal.
Investigator Valeria told us where to find the Temple of Bhaal - Orin awaits us there.
With Justice Sarevok and Investigator Valeria dead, we must search the Tribunal for a way of accessing the Temple of Bhaal.
We became Unholy Assassins of Bhaal at the cost of Investigator Valeria’s life - we wetted ourselves with her blood and were granted a way to access the Temple of Bhaal.
We defeated the Justice Sarevok and his Murder Tribunal, stopping the serial killings in Baldur’s Gate for now. To end them for good, we must find Orin.
Justice Sarevok is dead by our hands - we can use his amulet to enter the Temple of Bhaal.
Kill to gain access to the Bhaalist Murder Tribunal.
An unnerving stranger gave us a list of people and asked us to kill from it. If we do so, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal.
We found a list of people marked for death. If we kill two targets from this list, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal.
Orin asked us to kill the tyrant Enver Gortash, sever his hand, and bring this bloody trophy before the Murder Tribunal.
We have been asked to kill another target from the list. If we do so, and bring a severed hand as proof, we can stand before the Murder Tribunal and enter the Temple of Bhaal.
Go to Canduhallow’s Tombstones to find the Bhaalist Tribunal.
We must bring a severed hand - proof of our slaughter - before the Murder Tribunal, deep underneath Candulhallow’s Tombstones.
We have taken the serial killer Dolor’s sick trophies - the hands of his victims. We can use these to access the Dread Lord’s Tribunal underneath Candulhallow’s Tombstones and find out how to enter the Temple of Bhaal.
We killed Enver Gortash and pleased Orin the Red. She bid us bring his hand - proof of our slaughter - before the Murder Tribunal underneath Candulhallow’s Tombstones. “Sicarius” will grant us entry.
Enter the Bhaalist Tribunal under Canduhallow’s Tombstones.
We spoke the correct passphrase at Candulhallow’s Tombstones and can approach the Murder Tribunal.
Become an Unholy Assassin of Bhaal.
If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Minsc.
If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Jaheira.
If we want to become Unholy Assassins of Bhaal, we must first prove ourselves by slaying Minsc and Jaheira.
We slew Minsc to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal worthy of entering his temple.
We slew Jaheira to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal.
We slew Minsc and Jaheira to prove ourselves to Justice Sarevok. Now we can complete the ritual to become Unholy Assassins of Bhaal.
Kill the hollyphant to become an Unholy Assassin of Bhaal.
Justice Sarevok has told us the price of becoming an Unholy Assassin of Bhaal: kill the hollyphant Investigator Valeria.
We slew the hollyphant Investigator Valeria, and must bathe in her blood to become Unholy Assassins.
We killed Justice Sarevok and did not become Unholy Assassins.
We found the Temple of Bhaal, and have entered - ready to reclaim the Bhaalspawn birthright.
Orin abducted Lae’zel. She told us that she’ll release her if we kill Gortash.
Orin abducted Halsin. She told us that she’ll release him if we kill Gortash.
Orin abducted Gale. She told us that she’ll release him if we kill Gortash.
Orin abducted Minthara. She told us that she’ll release her if we kill Gortash.
Orin abducted Yenna. She told us that she’ll release her if we kill Gortash.
Find where Orin is keeping her victim.
We refused Orin’s deal to kill Gortash. There must be another way to save her victim - assuming they’re still alive. We should find out where she took them.
Destroy the Steel Watchers.
We defeated a Steel Watcher - Gortash now has one fewer mechanical lackeys protecting him. Investigating the Steel Watch may be a good approach.
Take down the Steel Watch.
We found a letter from Orin explaining that striking down Gortash will be difficult with the Steel Watch protecting him. We should find the Steel Watch Foundry and take it down. Hopefully the abductee is still safe.
Find Orin’s next instructions.
We destroyed the Steel Watch Foundry as Orin instructed. She seems to enjoy infiltrating our camp and leaving messages for us there - maybe that’s where we’ll find further instructions.
Kill Gortash.
With the Steel Watch destroyed and Gortash vulnerable, Orin left us a message with a clear directive: kill Gortash.
Find Orin’s final instructions.
Gortash is dead. Orin will surely have left another note for us at camp after learning this.
Submit to the Bhaalist Murder Tribunal.
Orin left us a note congratulating us for killing Gortash. Her abductee is thankfully still alive. Before we can seek Orin in the Temple of Bhaal and rescue the victim, she demands that we submit to trial in something called the Murder Tribunal.
Find Orin’s victim in the Temple of Bhaal.
We were anointed Unholy Assassin at the Murder Tribunal, gaining access to the Temple of Bhaal. We need to find Orin there if we are to rescue her victim in time.
We now know how to gain access to the Temple of Bhaal, but Orin won’t be happy that we dismantled the Murder Tribunal. We must reach the Temple and rescue her victim before she learns this.
We found Orin’s victim tied to an altar. We should be careful as we approach.
Check up on the victim.
With Orin defeated, we can finally see if her victim is all right.
We failed to save Orin’s victim from her clutches.